UI Update, volumes
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@@ -1,11 +1,12 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.SceneLoader;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -19,18 +20,20 @@ using Code.Infrastructure.Input;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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}
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