UI Update, volumes

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ThomasCharester committed 2026-01-23 20:39:55 +03:00
1 parent e2d0974b3c
commit 0f0c8bab43
100 files changed
+10862 -734

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@@ -19,14 +19,14 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
}
@@ -1,11 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.SceneLoader;
using UnityEngine;
#pragma warning restore CS0105
@@ -19,18 +20,20 @@ using Code.Infrastructure.Input;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
@@ -1,11 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.SceneLoader;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -13,12 +14,13 @@ using Code.Infrastructure.Input;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public AssetReference GameCamera;
public string CameraSettings;
public string CameraSettings;
public string UIPanelSettings;
public string SceneInfo;
public AssetReference GameCamera;
public AssetReference CanvasSettings;
public AssetReference InputService;
public string VolumeSettings;
public string SceneInfo;
}
}
@@ -0,0 +1,20 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using Code.Infrastructure.Volume;
using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Volume{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "VolumeSettingsConfig", menuName = "Configs/PostProcessing/VolumeSetting")]
public class VolumeSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference prefab;
public Code.Infrastructure.Volume.VolumeId id;
public System.Boolean doNotDestroyOnLoad;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4143befaaaf88d342b271958c7526c65