UI Update, volumes
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using Code.Infrastructure.Generators;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Volume
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{
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[Config("Configs/PostProcessing/VolumeSetting", true)]
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public class VolumeSettings
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{
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[ToConfig] public AssetReference prefab;
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[ToConfig] public VolumeId id;
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[ToConfig] public bool doNotDestroyOnLoad;
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}
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}
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