25 lines
1000 B
C#
25 lines
1000 B
C#
using UnityEngine;
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using Alchemy.Inspector;
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namespace Alchemy.Samples
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{
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public class GroupAttributesSample : MonoBehaviour
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{
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[FoldoutGroup("Foldout")] public float a;
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[FoldoutGroup("Foldout")] public Vector3 b;
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[FoldoutGroup("Foldout")] public GameObject c;
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[TabGroup("Tab", "Tab1")] public float x;
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[TabGroup("Tab", "Tab2")] public Vector3 y;
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[TabGroup("Tab", "Tab3")] public GameObject z;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box1")] public float foo;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box1")] public Vector3 bar;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box1")] public GameObject baz;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box2")] public float alpha;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box2")] public Vector3 beta;
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[HorizontalGroup("Horizontal")][BoxGroup("Horizontal/Box2")] public GameObject gamma;
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}
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}
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