24 lines
627 B
C#
24 lines
627 B
C#
using UnityEditor.UIElements;
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namespace Alchemy.Editor.Drawers
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{
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public abstract class TrackSerializedObjectAttributeDrawer : AlchemyAttributeDrawer
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{
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public override void OnCreateElement()
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{
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if (SerializedObject != null)
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{
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TargetElement.TrackSerializedObjectValue(SerializedObject, x =>
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{
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OnInspectorChanged();
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});
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}
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OnInspectorChanged();
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TargetElement.schedule.Execute(() => OnInspectorChanged());
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}
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protected abstract void OnInspectorChanged();
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}
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}
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