Files
Hasebe/Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs
T
2026-09-21 12:15:57 +03:00

30 lines
845 B
C#

// <auto-generated/>
#pragma warning disable CS0105
using Code.Infrastructure.StateMachine;
using Code.Infrastructure.Camera.CameraStates;
using Code.Game.Gameplay.Player;
#pragma warning restore CS0105
namespace Code.Infrastructure.Camera
{
public partial class CameraStateMachine : AbstractStateMachine<Code.Infrastructure.Camera.CameraMode,Code.Infrastructure.Camera.CameraStateMachineContext>
{
public CameraStateMachine(Code.Infrastructure.Camera.CameraStateMachineContext context) : base(context)
{
var stateNoneCameraState = new NoneCameraState(StateMachineContext);
States.Add(stateNoneCameraState.MyState, stateNoneCameraState);
var stateCleanerCameraState = new CleanerCameraState(StateMachineContext);
States.Add(stateCleanerCameraState.MyState, stateCleanerCameraState);
}
}
}