Files
Hasebe/Assets/Code/OfficeGame/Player/EntityKCCAnimatorSync.cs
T
2026-11-06 19:40:08 +03:00

17 lines
512 B
C#

using KinematicCharacterController;
using UnityEngine;
namespace Code.OfficeGame.Player
{
public class EntityKCCAnimatorSync : MonoBehaviour
{
[SerializeField] private Animator animator;
[SerializeField] private KinematicCharacterMotor motor;
private void OnAnimatorMove()
{
// motor.MoveCharacter(motor.TransientPosition + animator.deltaPosition);
// motor.SetRotation(motor.TransientRotation * animator.deltaRotation);
}
}
}