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Hasebe/Library/PackageCache/com.unity.cinemachine@1b8d58983403/Runtime/Timeline/CinemachineShotPlayable.cs
T
2026-09-24 20:49:06 +03:00

14 lines
290 B
C#

#if CINEMACHINE_TIMELINE
using UnityEngine.Playables;
namespace Unity.Cinemachine
{
internal sealed class CinemachineShotPlayable : PlayableBehaviour
{
public CinemachineVirtualCameraBase VirtualCamera;
public bool IsValid => VirtualCamera != null;
}
}
#endif