Files
Hasebe/Library/PackageCache/com.unity.cinemachine@1b8d58983403/Editor/Editors/CinemachineComponentBaseEditor.cs
T
2026-09-24 20:49:06 +03:00

25 lines
636 B
C#

using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineComponentBase), true)]
[CanEditMultipleObjects]
class CinemachineComponentBaseEditor : UnityEditor.Editor
{
public override VisualElement CreateInspectorGUI()
{
var ux = new VisualElement();
this.AddMissingCmCameraHelpBox(ux);
// Add children
var prop = serializedObject.GetIterator();
if (prop.NextVisible(true))
InspectorUtility.AddRemainingProperties(ux, prop);
return ux;
}
}
}