Files
Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e/Samples~/CustomBuildAndPlaymodeScripts/Editor/CustomPlayModeScript.cs
T
2026-09-21 12:15:57 +03:00

18 lines
558 B
C#

#if UNITY_EDITOR
using UnityEditor.AddressableAssets.Build.DataBuilders;
using UnityEngine;
/// <summary>
/// Uses data built by CustomBuildScript class. This script just sets up the correct variables and runs.
/// </summary>
[CreateAssetMenu(fileName = "CustomPlayMode.asset", menuName = "Addressables/Content Builders/Use CustomPlayMode Script")]
public class CustomPlayModeScript : BuildScriptPackedPlayMode
{
/// <inheritdoc />
public override string Name
{
get { return "Use Custom Build (requires built groups)"; }
}
}
#endif