31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace LitMotion
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{
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/// <summary>
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/// Provides the function to schedule the execution of a motion.
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/// </summary>
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public interface IMotionScheduler
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{
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/// <summary>
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/// Schedule the motion.
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/// </summary>
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/// <typeparam name="TValue">The type of value to animate</typeparam>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">Motion builder</param>
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/// <returns>Motion handle</returns>
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MotionHandle Schedule<TValue, TOptions, TAdapter>(ref MotionBuilder<TValue, TOptions, TAdapter> builder)
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where TValue : unmanaged
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>;
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}
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/// <summary>
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/// Type of time used to play the motion
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/// </summary>
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public enum MotionTimeKind : byte
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{
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Time = 0,
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UnscaledTime = 1,
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Realtime = 2
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}
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} |