11243 lines
1.3 MiB
Plaintext
11243 lines
1.3 MiB
Plaintext
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
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[UnityConnectServicesConfig] Service configuration:
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"servicesConfigBaseUrl": "",
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"disableServicesWindow": false,
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"disableUserLogin": false,
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"entitlementCacheTimeoutInSeconds": 60,
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"clientConnectTimeoutSec": 60,
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"clientHandshakeTimeoutSec": 30,
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"clientResolveEntitlementsTimeoutSec": 30,
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"clientUpdateLicenseTimeoutSec": 30,
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"licensingServiceBaseUrl": "",
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"enableProxyAutoconfig": "false"
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Unity Editor version: 6000.6.7f1 (b22767f04f04)
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Branch: 6000.6/staging
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Build type: Release
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Batch mode: NO
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System name: Linux
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Distro version: #1 SMP PREEMPT_DYNAMIC Sun, 18 Oct 2026 14:54:49 +0000
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Kernel version: 7.2.11-1-cachyos
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Architecture: x86_64
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Window Protocol: Wayland (XWayland)
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Available memory: 15905 MB
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Date: 2026-10-25T11:55:49Z
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VBCSCompilerPreWarmer: watching VBCSCompiler (PID 18719)
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VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 18721)
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VBCSCompiler prewarm took 13.58 ms
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Channel LicenseClient-rainman doesn't exist
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[Licensing::Module] Successfully launched the LicensingClient (PId: 18724)
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Selected window backend: (null)
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Desktop is 3840 x 2160 @ 60 Hz
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Initialize udev device monitor.
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COMMAND LINE ARGUMENTS:
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/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Unity
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-projectPath
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/home/rainman/Projects/Hasebe
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-riderPath
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/opt/rider/bin/rider
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Successfully changed project path to: /home/rainman/Projects/Hasebe
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/home/rainman/Projects/Hasebe
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-remapper-allocator-initial-capacity=32768"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-main-allocator-mimalloc-enabled=1"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [139896826092288] Target information:
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Player connection [139896826092288] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 2955374829 [EditorId] 2955374829 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor"
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Player connection [139896826092288] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [139896826092288] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-10-25T11:55:50.374571Z"
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[SignatureVerifier] Application signature verification not supported on this platform.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.3+d7ffd15
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Session Id: cd4aeae91e0842549d6e4c0e90e423c7
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Correlation Id: fd2e887409b794edb16ec596da4c9206
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External correlation Id: 4087693319758770634
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Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman" (connect: 0.38s, validation: 0.06s, handshake: 0.00s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-notifications" at "2026-10-25T11:55:50.429715Z"
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[Licensing::Module] Connected to LicensingClient (PId: 18724, launch time: 0.00, total connection time: 0.43s)
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[Licensing::Module] Error: Access token is unavailable; failed to update
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972341668464-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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[Licensing::Client] Successfully updated license, isAsync: True, time: 0.01
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] Licensing Background thread has ended after 0.46s
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[Package Manager] Connected to IPC stream "Upm-18700" after 0.2 seconds.
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[Licensing::Client] Successfully resolved entitlement details
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Library Redirect Path: Library/
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Initialising UDS system complete:
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- System type: Client
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- Resource namespace: 1bf586fc33944932372304a0fd5fb449
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- Shared memory size: 1073741824
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- Command buffer id: 1052624
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- Command buffer size: 8192
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- Hashmap size: 4194304
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- Service connected: false
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Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/Unity.DataStore
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Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/HasebeUnity Data Store running and initialised
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Refreshing native plugins compatible for Editor in 3.17 ms, found 1 plugins.
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[Physics::Module] Selected backend (deferred post-plugins).
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Initialize engine version: 6000.6.7f1 (b22767f04f04)
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[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
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[Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /home/rainman/Projects/Hasebe/Assets
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kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead.
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GfxDevice: creating device client; kGfxThreadingModeDirect
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Renderer: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
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Vendor: NVIDIA Corporation
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Version: 4.5.0 NVIDIA 580.178.04
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GLES: 0
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
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ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_part
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itioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_cohe
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rent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle -346473656
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Initialize mono
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Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Managed'
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Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
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Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux'
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Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56700
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CodeReloadManager initialized
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ImportWorker Server TCP listen port: 0
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AcceleratorClientConnectionCallback - disconnected - :0
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.002887 seconds.
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Native extension for LinuxStandalone target not found
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Package Manager log level set to [2]
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[Licensing::Client] Successfully resolved entitlement details
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Application.AssetDatabase Initial Refresh Start
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[Package Manager] Restoring resolved packages state from cache
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[Licensing::Client] Successfully resolved entitlement details
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[Package Manager] Registered 70 packages:
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Packages from [https://packages.unity.com]:
|
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com.unity.addressables@2.11.2 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e)
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|
com.unity.ai.navigation@2.0.16 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb)
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com.unity.collab-proxy@2.13.6 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
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com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882)
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com.unity.inputsystem@1.20.1 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4)
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com.unity.recorder@5.1.7 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
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com.unity.visualscripting@1.9.12 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
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|
com.unity.xr.legacyinputhelpers@3.0.1 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
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com.unity.bindings.openimageio@1.0.2 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
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com.unity.profiling.core@1.0.3 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
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com.unity.scriptablebuildpipeline@3.0.3 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
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com.unity.searcher@4.9.5 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00)
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com.unity.nuget.mono-cecil@1.11.6 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
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Built-in packages:
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com.unity.2d.sprite@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@7af11878b137)
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com.unity.2d.tilemap@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@4c6661b4631a)
|
|
com.unity.render-pipelines.universal@17.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56)
|
|
com.unity.test-framework@1.8.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ba1d06c8c02f)
|
|
com.unity.timeline@6.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.timeline@f3a8302995bc)
|
|
com.unity.ugui@2.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.ugui@15028943c3a6)
|
|
com.unity.modules.accessibility@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility)
|
|
com.unity.modules.adaptiveperformance@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance)
|
|
com.unity.modules.ai@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai)
|
|
com.unity.modules.androidjni@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni)
|
|
com.unity.modules.animation@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation)
|
|
com.unity.modules.assetbundle@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle)
|
|
com.unity.modules.audio@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio)
|
|
com.unity.modules.cloth@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth)
|
|
com.unity.modules.director@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.director)
|
|
com.unity.modules.imageconversion@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion)
|
|
com.unity.modules.imgui@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui)
|
|
com.unity.modules.jsonserialize@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize)
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com.unity.modules.particlesystem@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem)
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com.unity.modules.physics@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics)
|
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com.unity.modules.physics2d@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d)
|
|
com.unity.modules.physicscore2d@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d)
|
|
com.unity.modules.screencapture@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture)
|
|
com.unity.modules.terrain@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain)
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|
com.unity.modules.terrainphysics@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics)
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|
com.unity.modules.tetgen@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen)
|
|
com.unity.modules.tilemap@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap)
|
|
com.unity.modules.ui@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui)
|
|
com.unity.modules.uielements@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements)
|
|
com.unity.modules.umbra@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra)
|
|
com.unity.modules.unityanalytics@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics)
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|
com.unity.modules.unitywebrequest@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest)
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com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
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com.unity.modules.unitywebrequestaudio@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
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com.unity.modules.unitywebrequesttexture@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
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com.unity.modules.unitywebrequestwww@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww)
|
|
com.unity.modules.vectorgraphics@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics)
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|
com.unity.modules.vehicles@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles)
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com.unity.modules.video@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.video)
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com.unity.modules.wind@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind)
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com.unity.modules.xr@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr)
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com.unity.modules.subsystems@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems)
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|
com.unity.modules.hierarchycore@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore)
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|
com.unity.ext.nunit@2.1.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@508b95ff9afe)
|
|
com.unity.render-pipelines.core@17.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@37758924e79c)
|
|
com.unity.shadergraph@17.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@5a79f5f46f0b)
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|
com.unity.render-pipelines.universal-config@17.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@b1357eef5cd3)
|
|
com.unity.collections@6.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.collections@9e37b6853312)
|
|
com.unity.burst@2.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.burst@c3ed5b778d56)
|
|
com.unity.mathematics@1.4.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@9c2fa23d2d82)
|
|
com.unity.graph-authoring@1.0.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@f8926ccf2c8f)
|
|
com.unity.test-framework.performance@6.6.0 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@7f00aa7e703f)
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|
Git packages:
|
|
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
|
|
com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
|
|
com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
|
|
com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
|
|
com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /home/rainman/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
|
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[Subsystems] No new subsystems found in resolved package list.
|
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[Package Manager] Done registering packages in 0.00 seconds
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Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /home/rainman/Projects/Hasebe
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
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ExitCode: 0 Duration: 0s300ms
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[ 942/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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*** Tundra build success (0.28 seconds), 1 items updated, 1282 evaluated
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AssetDatabase: script compilation time: 0.958727s
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.1606676
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Begin MonoManager ReloadAssembly
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Native extension for LinuxStandalone target not found
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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Failed to load 'VirtualArtifacts/Primary/22f5406d0dd3e496dab66400ad658fb8'. File may be corrupted or was serialized with a newer version of Unity.
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
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UnityEditor.AssetDatabase:LoadAssetAtPath<TinyGoose.Tremble.TrembleSyncSettings> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
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TinyGoose.Tremble.EditorLoaderAdaptor:LoadSyncSettings () (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:91)
|
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TinyGoose.Tremble.TrembleAssetLoader:LoadSyncSettings () (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:168)
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TinyGoose.Tremble.TrembleSyncSettings:Get (bool) (at Assets/Tremble/TrembleSyncSettings.cs:124)
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TinyGoose.Tremble.Editor.TrembleMenu:MaybePerformSyncAfterCompile () (at Assets/Tremble/Editor/TrembleMenu.cs:85)
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[/home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs line 448]
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Domain Reload Profiling: 2095ms
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AfterProcessingInitializeOnLoad (6ms)
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AwakeInstancesAfterBackupRestoration (16ms)
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[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
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[UnityConnectServicesConfig] Service configuration:
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Starting new worker id: 0 with log in /home/rainman/Projects/Hasebe/Logs/AssetImportWorkerHW0.log
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Asset Pipeline Refresh (id=0d50d41c0e8843c168e670cfc2684b9e): Total: 4.114 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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Asset DB Process Time: managed=0 ms, native=1986 ms
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Asset DB Callback time: managed=35 ms, native=5 ms
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Scripting: domain reloads=1, domain reload time=1013 ms, compile time=960 ms, other=113 ms
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Project Asset Count: scripts=1906, non-scripts=3237
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.899ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.355ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.284ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.186ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.164ms
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Application.AssetDatabase Initial Refresh End
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AutoLocale: current locale expects 'C' but got 'en_US.UTF-8'Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
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Scanning for USB devices : 9.987ms
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Initializing Unity extensions:
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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UpdateMenuTitleForLanguage: 10
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-OfficeGame
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Unloading 111 Unused Serialized files (Serialized files now loaded: 0)
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Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
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Deserialize: 1.631 ms
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Integration: 24.701 ms
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Integration of assets: 0.001 ms
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Thread Wait Time: 0.005 ms
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Total Operation Time: 26.338 ms
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Unloading 8492 unused Assets / (23.5 MB). Loaded Objects now: 9647.
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Memory consumption went from 285.0 MB to 261.5 MB.
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Total: 24.512898 ms (FindLiveObjects: 0.522389 ms CreateObjectMapping: 0.434656 ms MarkObjects: 9.108264 ms DeleteObjects: 14.255838 ms)
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[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
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Failed to load 'VirtualArtifacts/Primary/89b0eb37cf5604921b0b8ebf81e46d8f'. File may be corrupted or was serialized with a newer version of Unity.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget (string)
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UnityEditor.WindowLayout:LoadWindowLayout_Internal (string,UnityEditor.WindowLayout/LoadWindowLayoutFlags) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:1350)
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|
UnityEditor.WindowLayout:LoadLastUsedLayoutForCurrentMode (bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:474)
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UnityEditor.WindowLayout:LoadCurrentModeLayout (bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:137)
|
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UnityEditor.WindowLayout:LoadCurrentModeLayout (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:123)
|
|
UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:107)
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|
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[/home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs line 1350]
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Failed to load 'VirtualArtifacts/Primary/6b292eac3f2644cf9b2aab9ab117c2a7'. File may be corrupted or was serialized with a newer version of Unity.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
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UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget (string)
|
|
UnityEditor.WindowLayout:LoadWindowLayout_Internal (string,UnityEditor.WindowLayout/LoadWindowLayoutFlags) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:1350)
|
|
UnityEditor.WindowLayout:LoadLastUsedLayoutForCurrentMode (bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:474)
|
|
UnityEditor.WindowLayout:LoadCurrentModeLayout (bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:137)
|
|
UnityEditor.WindowLayout:LoadCurrentModeLayout (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:123)
|
|
UnityEditor.WindowLayout:LoadDefaultWindowPreferences () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs:107)
|
|
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[/home/bokken/build/output/unity/unity/Editor/Mono/GUI/WindowLayout.cs line 1350]
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Worker ready: AssetImportWorkerHW0 0
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Unhandled description string [
|
|
Unhandled description string ]
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
[LAYOUT] About to save layout /home/rainman/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
|
|
[LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt
|
|
[MODES] ModeService[default].InitializeCurrentMode
|
|
[MODES] ModeService[default].RaiseModeChanged(default, default)
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Disable old input system
|
|
[Project] Loading completed in 11.962 seconds
|
|
Project init time: 9.998 seconds
|
|
Template init time: 0.000 seconds
|
|
Package Manager init time: 0.241 seconds
|
|
Asset Database init time: 0.140 seconds
|
|
Global illumination init time: 0.003 seconds
|
|
Assemblies load time: 3.489 seconds
|
|
Unity extensions init time: 0.042 seconds
|
|
Asset Database refresh time: 4.121 seconds
|
|
Scene opening time: 1.575 seconds
|
|
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1792929361940,"processId":18700,"projectLoad":11.96218122,"projectInit":9.998249846,"templateInit":0.0,"packageManagerInit":0.240861129,"assetDatabaseInit":0.140291377,"globalIlluminationInit":0.003238975,"assembliesLoad":3.489161501,"unityExtensionsInit":0.041892726,"assetDatabaseRefresh":4.121097557,"sceneOpening":1.574784273}
|
|
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1792929361940,"processId":18700,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"Linux"}
|
|
Asset Pipeline Refresh (id=ad0c2181146fbe473b1f40d4c1a5ba31): Total: 0.167 seconds - Initiated by RefreshV2(ForceSynchronousImport)
|
|
Start Indexing on Editor startup
|
|
[Indexing] Starting Initial Indexing for Assets
|
|
Failed to load 'VirtualArtifacts/Primary/03ba714c851c038b3a144978275a6032'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/AssetLoading/TrembleAssetLoader.cs line 86]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/261532878e4dd119ba33552ace427804'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/AssetLoading/TrembleAssetLoader.cs line 86]
|
|
|
|
-- Listing OpenCL platforms(s) --
|
|
* OpenCL platform 0
|
|
PROFILE = FULL_PROFILE
|
|
VERSION = OpenCL 3.0 CUDA 13.0.100
|
|
NAME = NVIDIA CUDA
|
|
VENDOR = NVIDIA Corporation
|
|
-- Listing OpenCL device(s) --
|
|
* OpenCL platform 0, device 0
|
|
DEVICE_TYPE = 4
|
|
DEVICE_NAME = NVIDIA GeForce GTX 1650 SUPER
|
|
DEVICE_VENDOR = NVIDIA Corporation
|
|
DEVICE_VERSION = OpenCL 3.0 CUDA
|
|
DRIVER_VERSION = 580.178.04
|
|
DEVICE_MAX_COMPUTE_UNITS = 20
|
|
DEVICE_MAX_CLOCK_FREQUENCY = 1740
|
|
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE = 65536
|
|
CL_DEVICE_HOST_UNIFIED_MEMORY = false
|
|
CL_DEVICE_MAX_MEM_ALLOC_SIZE = 973258752
|
|
DEVICE_GLOBAL_MEM_SIZE = 3893035008
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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|
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|
Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.003s, timestamps: [11.975 - 11.978]
|
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[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'ed35c261b094b91fbc442da2fe3d6948') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=df5054038ace994e2816670563437c6f StaticDependenciesID=779806969036048864ff004ed6138b87
|
|
Asset Pipeline Refresh (id=8d8085c21adbec8ca8fd8741379411d2): Total: 0.090 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Importing 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce - Path: Assets/OfficeGame/Testing/Testing map-crash.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Map 'Testing map-crash' needs repair to function with Tremble. Right-click the map and select 'Repair Map'.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportAllMaps (bool) (at Assets/Tremble/Editor/TrembleEditorAPI.cs:28)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<>c:<PerformSync>b__4_3 () (at Assets/Tremble/Editor/TrembleSync.cs:305)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/Editor/TrembleMenu.cs line 145]
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Imported 'GUID: f1f5e2f96813ac4618ecaad0c848d0ce' -> (Import Result ID: '17ca4bb9a0b2729f0153a38fec24f7cd') in 9.272 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d2dc59fe91374bcc1e4cf4c45e6eaf67 DependenciesID=be94ff0b973b692f84abe309a7abec73 StaticDependenciesID=72a36c33fe46a90615fe96722ca76728
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|
|
Asset Pipeline Refresh (id=6074b29f08f9147f4bc62da4319f780c): Total: 9.310 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=9289 ms
|
|
Asset DB Callback time: managed=10 ms, native=9 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 4
|
|
ApplyChangesToAssetFolders: 0.099ms
|
|
Scan: 3.347ms
|
|
Collect global state as custom dependencies: 0.078ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.059ms
|
|
CategorizeAssets: 1.813ms
|
|
ImportOutOfDateAssets: 9273.649ms (0.171ms without children)
|
|
ImportManagerImport: 9272.662ms (0.454ms without children)
|
|
ReloadNativeAssets: 0.073ms
|
|
UnloadImportedAssets: 0.079ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.446ms
|
|
ImportSchedulerStart: 0.213ms
|
|
PostProcessAllAssets: 6.780ms
|
|
XRBuildSystem.XRAssetImported 1.908ms
|
|
MonoPostProcessAllAssets: 4.755ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 2.183ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.143ms
|
|
SyncVS.PostprocessSyncProject 0.248ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.167ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.120ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.105ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.063ms
|
|
PostAssetChangesProfiler: 12.671ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.158ms
|
|
PersistCurrentRevisions: 0.216ms
|
|
Untracked: 10.615ms
|
|
|
|
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
Map 'FirstTestingSegment' needs repair to function with Tremble. Right-click the map and select 'Repair Map'.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportAllMaps (bool) (at Assets/Tremble/Editor/TrembleEditorAPI.cs:28)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<>c:<PerformSync>b__4_3 () (at Assets/Tremble/Editor/TrembleSync.cs:305)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/Editor/TrembleMenu.cs line 145]
|
|
|
|
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: 'c362f86593b6b4c946250eb436719458') in 1.167 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=cbbf741d0aba7d917391dc13a70b0f5d DependenciesID=2ac4df788e59e7d739e314ec7c655f1c StaticDependenciesID=cdfaf3f1d145752999d937beecf7355a
|
|
|
|
Asset Pipeline Refresh (id=7888e1c2eb6e1d9f3a6c8cb671bdc912): Total: 1.201 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=1188 ms
|
|
Asset DB Callback time: managed=8 ms, native=4 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.117ms
|
|
Scan: 4.633ms
|
|
Collect global state as custom dependencies: 0.111ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.092ms
|
|
CategorizeAssets: 1.834ms
|
|
ImportOutOfDateAssets: 1171.620ms (0.281ms without children)
|
|
ImportManagerImport: 1170.526ms (0.551ms without children)
|
|
ReloadNativeAssets: 0.074ms
|
|
UnloadImportedAssets: 0.104ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.437ms
|
|
ImportSchedulerStart: 0.194ms
|
|
PostProcessAllAssets: 5.321ms
|
|
XRBuildSystem.XRAssetImported 1.855ms
|
|
MonoPostProcessAllAssets: 3.230ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.458ms
|
|
SyncVS.PostprocessSyncProject 0.298ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.190ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.167ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.134ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.120ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.077ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.072ms
|
|
PostAssetChangesProfiler: 7.499ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.276ms
|
|
PersistCurrentRevisions: 0.251ms
|
|
Untracked: 9.538ms
|
|
|
|
Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
Map 'SecondTestingSegment' needs repair to function with Tremble. Right-click the map and select 'Repair Map'.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
TinyGoose.Tremble.Editor.TrembleMenu:PerformAllMapsReimport (bool) (at Assets/Tremble/Editor/TrembleMenu.cs:145)
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:ReimportAllMaps (bool) (at Assets/Tremble/Editor/TrembleEditorAPI.cs:28)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<>c:<PerformSync>b__4_3 () (at Assets/Tremble/Editor/TrembleSync.cs:305)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/Editor/TrembleMenu.cs line 145]
|
|
|
|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'f828e32fd4d8289df66ab3929a09e482') in 0.692 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=787ed07c5c13162eb87e8e5d395fbb14 DependenciesID=dc8a1ba8e41868526f81b92a729f9c84 StaticDependenciesID=306a9a552119b824f278f92988820180
|
|
|
|
Asset Pipeline Refresh (id=f8fe77930233fa9b4b66786390489ae4): Total: 0.732 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=716 ms
|
|
Asset DB Callback time: managed=9 ms, native=5 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1906, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.114ms
|
|
Scan: 4.148ms
|
|
Collect global state as custom dependencies: 0.108ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.168ms
|
|
CategorizeAssets: 2.601ms
|
|
ImportOutOfDateAssets: 694.658ms (0.171ms without children)
|
|
ImportManagerImport: 693.469ms (0.410ms without children)
|
|
ReloadNativeAssets: 0.086ms
|
|
UnloadImportedAssets: 0.241ms
|
|
ReloadImportedAssets: 0.319ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.481ms
|
|
ImportSchedulerStart: 0.203ms
|
|
PostProcessAllAssets: 5.143ms
|
|
XRBuildSystem.XRAssetImported 1.807ms
|
|
MonoPostProcessAllAssets: 3.197ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 1.298ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.392ms
|
|
SyncVS.PostprocessSyncProject 0.295ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.154ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.128ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.086ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.080ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.078ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.061ms
|
|
PostAssetChangesProfiler: 9.768ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.191ms
|
|
PersistCurrentRevisions: 0.200ms
|
|
Untracked: 14.736ms
|
|
|
|
ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
|
|
Aborting
|
|
at UnityEngine.GUILayoutGroup.GetNext () [0x00040] in /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs:127
|
|
at UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x0003e] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:534
|
|
at UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:511
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUIStyle firstStyle, UnityEngine.GUIStyle midStyle, UnityEngine.GUIStyle lastStyle, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x00125] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:178
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x0001c] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:127
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:118
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:117
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, System.String[] texts, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:113
|
|
at TinyGoose.Tremble.Editor.MapRepairWindow.OnGUI () [0x000c8] in /home/rainman/Projects/Hasebe/Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:312
|
|
at UnityEditor.HostView.OldOnGUI () [0x0005c] in /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313
|
|
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00218] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:413
|
|
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00097] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716
|
|
at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0003d] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573
|
|
at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Exception& immediateException) [0x000fc] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206
|
|
Rethrow as ImmediateModeException
|
|
at UnityEngine.UIElements.UIR.RenderTreeManager.RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree renderTree, UnityEngine.RenderTexture nestedTreeRT, UnityEngine.RectInt nestedTreeViewport, UnityEngine.Rect bounds, System.Single treePixelsPerPoint) [0x001aa] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:638
|
|
at UnityEngine.UIElements.UIR.RenderTreeManager.RenderRootTree () [0x00061] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549
|
|
at UnityEngine.UIElements.UIRRepaintUpdater.Render () [0x0001c] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160
|
|
at UnityEngine.UIElements.BaseVisualElementPanel.Render () [0x00000] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044
|
|
at UnityEngine.UIElements.Panel.Render () [0x0001b] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855
|
|
at UnityEditor.UIElements.EditorEventDispatchUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.Event eventInstance) [0x00081] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62
|
|
at UnityEditor.UIElements.DefaultWindowBackend.ProcessEvent (UnityEngine.Event e) [0x00007] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114
|
|
at UnityEditor.GUIView.ProcessEvent (UnityEngine.EntityId entityId, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00063] in /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs Line: 127)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'ed35c261b094b91fbc442da2fe3d6948') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=df5054038ace994e2816670563437c6f StaticDependenciesID=779806969036048864ff004ed6138b87
|
|
Asset Pipeline Refresh (id=392f0bb81d731c8ef95f779573132390): Total: 0.016 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
TrimDiskCacheJob: Current cache size 22mb
|
|
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
|
|
Importing 'GUID: 7777db6485316844cb8d609d6b62554e - Path: Assets/Code/Entities' with importer (DefaultImporter)
|
|
Imported 'GUID: 7777db6485316844cb8d609d6b62554e' -> (Import Result ID: '9be979a7adb6d7e9209fdb9371912df1') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=1bfd76eb44539b68838a4eb159ae4281 DependenciesID=f5fd8a4d9fa98f47868c09265e188901 StaticDependenciesID=c2b6168fb334b831deb2a49c9829b7b4
|
|
Importing 'GUID: 483fef94035369d3689cab2d175279f9 - Path: Assets/Code/Entities/Prefab' with importer (DefaultImporter)
|
|
Imported 'GUID: 483fef94035369d3689cab2d175279f9' -> (Import Result ID: '5c729b768d2a2a54b93f6aeb9b04d793') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=e462bfef56bbdb458e752450da065a51 DependenciesID=16db250fff178e2e72374c3877fcc922 StaticDependenciesID=4dd6f978af471d91f36688b2a76f310f
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Asset Pipeline Refresh (id=2d1c5fc7ae285aa6c918ece035de9073): Total: 0.909 seconds - Initiated by RefreshV2(ForceUpdate)
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(Values over 0.05ms)
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Summary:
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Imports: total=2 (actual=2, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=185 ms
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Asset DB Callback time: managed=716 ms, native=5 ms
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Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms
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Project Asset Count: scripts=1908, non-scripts=3237
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Asset File Changes: new=3, changed=3, moved=0, deleted=0
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Scan Filter Count: 1
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ApplyChangesToAssetFolders: 0.124ms
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Scan: 56.784ms
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Collect global state as custom dependencies: 0.096ms
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OnSourceAssetsModified: 0.539ms
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ProcessAssetsWithTransientArtifactChanges: 0.303ms
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CategorizeAssets: 19.729ms
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CompileScripts: 0.517ms
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ImportOutOfDateAssets: 4.682ms (0.177ms without children)
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ImportManagerImport: 3.408ms (0.156ms without children)
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ReloadNativeAssets: 0.056ms
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UnloadImportedAssets: 0.113ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.608ms
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ImportSchedulerStart: 0.319ms
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PostProcessAllAssets: 715.116ms
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XRBuildSystem.XRAssetImported 1.790ms
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MonoPostProcessAllAssets: 713.134ms
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SyncVS.PostprocessSyncProject 710.686ms
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ConfigAssetsTracker.OnPostprocessAllAssets 1.141ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.215ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.130ms
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AssetPostprocessor.OnPostprocessAllAssets 0.093ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 0.092ms
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AssetChangedListener.OnPostprocessAllAssets 0.071ms
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PostProcessor.OnPostprocessAllAssets 0.057ms
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PostAssetChangesProfiler: 6.786ms
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GatherAllCurrentPrimaryImportResultRevisions: 0.305ms
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UnloadStreamsBegin: 0.131ms
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PersistCurrentRevisions: 0.275ms
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Untracked: 103.858ms
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Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
Failed to load 'VirtualArtifacts/Primary/03ba714c851c038b3a144978275a6032'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:246)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
|
|
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
|
|
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
|
|
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
|
|
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
|
|
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:RepairAndSave () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:623)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:OnGUI () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:329)
|
|
UnityEditor.HostView:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/261532878e4dd119ba33552ace427804'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12:MoveNext () (at Assets/Tremble/TrembleMapImport.cs:246)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TinyGoose.Tremble.MapDocument>:Start<TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12> (TinyGoose.Tremble.TrembleMapImport/<ImportMapAndCreatePrefab>d__12&)
|
|
TinyGoose.Tremble.TrembleMapImport:ImportMapAndCreatePrefab (string,TinyGoose.Tremble.MapBsp)
|
|
TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5:MoveNext () (at Assets/Tremble/Editor/AssetImporters/TrembleMapAssetImporter.cs:114)
|
|
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5> (TinyGoose.Tremble.Editor.TrembleMapAssetImporter/<OnImportAsset>d__5&)
|
|
TinyGoose.Tremble.Editor.TrembleMapAssetImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
|
|
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:25)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:RepairAndSave () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:623)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:OnGUI () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:329)
|
|
UnityEditor.HostView:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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threads: 8
|
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Q3Map - v1.0r (c) 1999 Id Software Inc.
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Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
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libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
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|
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
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Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /home/rainman/.q3a/baseq3/
|
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VFS Init: Library/baseq3/
|
|
|
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--- BSP ---
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map
|
|
entering /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.map
|
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10 total world brushes
|
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0 detail brushes
|
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0 patches
|
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0 boxbevels
|
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0 edgebevels
|
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5 entities
|
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38 planes
|
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0 areaportals
|
|
Size: -784, -192, -64 to 448, 304, 96
|
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--- ProcessDecals ---
|
|
0 decal projectors
|
|
--- CreateMapFogs ---
|
|
0 fogs
|
|
############### model 0 ###############
|
|
block size = { 1024 1024 1024 }
|
|
BSP bounds: { -784.000000 -192.000000 -64.000000 } { 448.000000 304.000000 96.000000 }
|
|
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
|
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--- PatchMapDrawSurfs ---
|
|
--- FaceBSP ---
|
|
60 faces
|
|
85 leafs
|
|
--- MakeTreePortals ---
|
|
0 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
10 structural brushes
|
|
38 cluster references
|
|
--- FloodEntities ---
|
|
10 flooded leafs
|
|
--- FillOutside ---
|
|
35 solid leafs
|
|
40 leafs filled
|
|
10 inside leafs
|
|
--- CullSides ---
|
|
19 hidden faces culled
|
|
0 coincident faces culled
|
|
--- ClipSidesIntoTree ---
|
|
--- FaceBSP ---
|
|
13 faces
|
|
39 leafs
|
|
--- MakeTreePortals ---
|
|
0 tiny portals
|
|
0 bad portals
|
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--- FilterStructuralBrushesIntoTree ---
|
|
10 structural brushes
|
|
46 cluster references
|
|
--- NumberClusters ---
|
|
10 visclusters
|
|
15 visportals
|
|
35 solidfaces
|
|
--- WritePortalFile ---
|
|
writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.prt
|
|
--- FloodAreas ---
|
|
1 areas
|
|
--- AddTriangleModels ---
|
|
--- AddEntitySurfaceModels ---
|
|
--- FilterDetailBrushesIntoTree ---
|
|
0 detail brushes
|
|
0 cluster references
|
|
----- FogDrawSurfs -----
|
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0 fog polygon fragments
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0 fog patch fragments
|
|
0 fogged drawsurfs
|
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--- SubdivideFaceSurfaces ---
|
|
--- FixTJunctions ---
|
|
23 axial edge lines
|
|
0 non-axial edge lines
|
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0 degenerate edges
|
|
6 verts added for T-junctions
|
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58 total verts
|
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11 naturally ordered
|
|
2 rotated orders
|
|
0 can't order
|
|
0 broken (degenerate) surfaces removed
|
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--- ClassifyEntitySurfaces ---
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- MakeEntityDecals ---
|
|
(0)
|
|
0 decal surfaces
|
|
--- MakeEntityMetaTriangles ---
|
|
0...1...2...3...4...5...6...7...8...9... (0)
|
|
0 total meta surfaces
|
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0 stripped surfaces
|
|
0 fanned surfaces
|
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0 maxarea'd surfaces
|
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0 patch meta surfaces
|
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0 meta verts
|
|
0 meta triangles
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- SmoothMetaTriangles ---
|
|
No smoothing angles specified, aborting
|
|
--- FilterDrawsurfsIntoTree ---
|
|
35 references
|
|
13 (13) emitted drawsurfs
|
|
13 stripped face surfaces
|
|
0 fanned face surfaces
|
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0 maxarea'd face surfaces
|
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0 surface models generated
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0 skybox surfaces generated
|
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0 SURFACE_BAD surfaces
|
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13 SURFACE_FACE surfaces
|
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0 SURFACE_PATCH surfaces
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0 SURFACE_TRIANGLES surfaces
|
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0 SURFACE_FLARE surfaces
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0 SURFACE_FOLIAGE surfaces
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0 SURFACE_FORCED_META surfaces
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0 SURFACE_META surfaces
|
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0 SURFACE_FOGHULL surfaces
|
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0 SURFACE_DECAL surfaces
|
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0 SURFACE_SHADER surfaces
|
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36 redundant indexes supressed, saving 0 Kbytes
|
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--- FixBrushSides ---
|
|
--- EndModel ---
|
|
--- EmitMetaStats ---
|
|
0 total meta surfaces
|
|
19 stripped surfaces
|
|
0 fanned surfaces
|
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0 maxarea'd surfaces
|
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0 patch meta surfaces
|
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0 meta verts
|
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0 meta triangles
|
|
0 light entities stripped
|
|
--- ProcessAdvertisements ---
|
|
0 in-game advertisements
|
|
--- EndBSPFile ---
|
|
44 BSP planes
|
|
--- WriteSurfaceExtraFile ---
|
|
Writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.srf
|
|
Writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_SecondTestingSegment/SecondTestingSegment.bsp
|
|
Wrote 0.0 MB (11952 bytes)
|
|
0 seconds elapsed
|
|
Launched and connected uv unwrapper /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/UnwrapCL after 0.02 seconds
|
|
No type found for entity class: prefab_Companion in map! Try Map Repair.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:RepairAndSave () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:623)
|
|
TinyGoose.Tremble.Editor.MapRepairWindow:OnGUI () (at Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:329)
|
|
UnityEditor.HostView:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: '38c3d66a8c13ccf11f5086e4670d0691') in 0.142 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=79f54a42ba784dc2f719a3eb50dc0326 DependenciesID=634d304d00f53de8ae0f22a9385ca89b StaticDependenciesID=0118d0daf1398799b6b2e24fce0545fe
|
|
Asset Pipeline Refresh (id=95734651dcb92723091227ee12e1814a): Total: 0.180 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aEDbg.dag.json" "Library/Bee/2400b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents"
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
Starting new worker id: 1 with log in /home/rainman/Projects/Hasebe/Logs/AssetImportWorkerHW1.log
|
|
ExitCode: 4 Duration: 0s390ms
|
|
[ 942/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
|
|
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aEDbg-inputdata.json
|
|
*** Tundra requires additional run (0.25 seconds), 1 items updated, 1282 evaluated
|
|
[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json"
|
|
[UnityConnectServicesConfig] Service configuration:
|
|
"servicesConfigBaseUrl": "",
|
|
"disableServicesWindow": false,
|
|
"disableUserLogin": false,
|
|
"entitlementCacheTimeoutInSeconds": 60,
|
|
"clientConnectTimeoutSec": 60,
|
|
"clientHandshakeTimeoutSec": 30,
|
|
"clientResolveEntitlementsTimeoutSec": 30,
|
|
"clientUpdateLicenseTimeoutSec": 30,
|
|
"licensingServiceBaseUrl": "",
|
|
"enableProxyAutoconfig": "false"
|
|
|
|
[Worker0] Imported GUID: 483fef94035369d3689cab2d175279f9 - Path: Assets/Code/Entities/Prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '5add5ff36a5cbd90a1fbaa2680da522d') in 0.052711318 seconds
|
|
[Worker0] Imported GUID: 7777db6485316844cb8d609d6b62554e - Path: Assets/Code/Entities - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '07be7cb124bb9664e9d6b71160cf0a2a') in 0.014563806 seconds
|
|
[Worker0] Imported GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map - Importer: PreviewImporter -> (ImportResultId: 'fa196fa4d022941d0892769ba81e5a80') in 0.626017996 seconds
|
|
[Worker0] Imported GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.map - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '65fbad4935619d0cd1e30ad819c50ad1') in 0.074142646 seconds
|
|
[Worker0] Imported GUID: 4d78b41287908fda8b71e09a5c3149f8 - Path: Assets/Code/Entities/Prefab/Companion.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0d747d48dbac608e8b8c04428dbc45ca') in 0.014443792 seconds
|
|
ExitCode: 0 Duration: 1s689ms
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
Worker ready: AssetImportWorkerHW1 1
|
|
ExitCode: 0 Duration: 1s530ms
|
|
Finished compiling graph: 1285 nodes, 29282 flattened edges (24470 ToBuild, 230 ToUse), maximum node priority 1588
|
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[ 634/1282 0s] WriteText Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp
|
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[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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[1274/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(53,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
[1275/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
|
|
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
|
|
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
|
|
1 processor(s) skipped this assembly
|
|
running Unity.Jobs.CodeGen.JobsILPostProcessor
|
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[1276/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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[1277/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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[1278/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
|
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[1279/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
|
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
|
|
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
|
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1 processor(s) skipped this assembly
|
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
|
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*** Tundra build success (1.49 seconds), 10 items updated, 1282 evaluated
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(53,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
de/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(53,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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Reloading assemblies after finishing script compilation.
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Reloading assemblies after forced synchronous recompile.
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.1379524
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Begin MonoManager ReloadAssembly
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 515 unused Assets / (18.1 MB). Loaded Objects now: 10713.
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Memory consumption went from 400.4 MB to 382.3 MB.
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Total: 31.172528 ms (FindLiveObjects: 0.433453 ms CreateObjectMapping: 0.418074 ms MarkObjects: 21.882784 ms DeleteObjects: 8.244815 ms)
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Failed to load 'VirtualArtifacts/Primary/22f5406d0dd3e496dab66400ad658fb8'. File may be corrupted or was serialized with a newer version of Unity.
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Native extension for LinuxStandalone target not found
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Unhandled description string [
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Unhandled description string ]
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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Unhandled description string [
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Unhandled description string ]
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- Finished resetting the current domain, in 2.275 seconds
|
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Domain Reload Profiling: 3271ms
|
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BeginReloadAssembly (478ms)
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DisableScriptedObjects (89ms)
|
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CreateAndSetChildDomain (186ms)
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|
RebuildCommonClasses (7ms)
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RebuildNativeTypeToScriptingClass (8ms)
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initialDomainReloadingComplete (64ms)
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LoadAllAssembliesAndSetupDomain (438ms)
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LoadAssemblies (90ms)
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TypeCache.Refresh (13ms)
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TypeCache.ScanAssembly (3ms)
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AnalyzeDomain (183ms)
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BuildScriptInfoCaches (161ms)
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ResolveRequiredComponents (20ms)
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FinalizeReload (2277ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (238ms)
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ProcessInitializeOnLoadAttributes (435ms)
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ProcessInitializeOnLoadMethodAttributes (97ms)
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AfterProcessingInitializeOnLoad (5ms)
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AwakeInstancesAfterBackupRestoration (866ms)
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Asset Pipeline Refresh (id=c7386b123ebcba3cd9f933b9390ee56c): Total: 3.664 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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(Values over 0.05ms)
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Summary:
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Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=2474 ms
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Asset DB Callback time: managed=124 ms, native=8 ms
|
|
Scripting: domain reloads=1, domain reload time=1052 ms, compile time=3 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
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Scan Filter Count: 0
|
|
InvokePackagesCallback: 0.511ms
|
|
ApplyChangesToAssetFolders: 0.457ms
|
|
Collect global state as custom dependencies: 2.767ms
|
|
ProcessAssetsWithTransientArtifactChanges: 5.725ms
|
|
CategorizeAssets: 110.829ms
|
|
CompileScripts: 3.309ms
|
|
ImportOutOfDateAssets: 2296.168ms (2290.282ms without children)
|
|
CollectScriptTypesHashes: 3.149ms
|
|
ReloadNativeAssets: 3.241ms
|
|
UnloadImportedAssets: 0.263ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.848ms
|
|
ImportSchedulerStart: 0.483ms
|
|
PostProcessAllAssets: 127.964ms
|
|
XRBuildSystem.XRAssetImported 2.854ms
|
|
MonoPostProcessAllAssets: 124.342ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 26.771ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.384ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 8.136ms
|
|
AssetChangedListener.OnPostprocessAllAssets 7.328ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 5.507ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.904ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.557ms
|
|
SyncVS.PostprocessSyncProject 3.357ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.897ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.404ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.346ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.899ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 1.468ms
|
|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.416ms
|
|
MaterialPostprocessor.OnPostprocessAllAssets 0.928ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.872ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.859ms
|
|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.723ms
|
|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.598ms
|
|
TextAssetPostProcessor.OnPostprocessAllAssets 0.557ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.543ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.519ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.487ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.483ms
|
|
PostProcessor.OnPostprocessAllAssets 0.420ms
|
|
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.407ms
|
|
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.378ms
|
|
AssetPathToTypes.OnPostprocessAllAssets 0.344ms
|
|
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.328ms
|
|
AssetEvents.OnPostprocessAllAssets 0.300ms
|
|
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.294ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.285ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.259ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.257ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.223ms
|
|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.221ms
|
|
ThemePostprocessor.OnPostprocessAllAssets 0.214ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.213ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.203ms
|
|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.199ms
|
|
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.164ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 0.161ms
|
|
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.155ms
|
|
AudioContainerPostProcessor.OnPostprocessAllAssets 0.135ms
|
|
AssetProcessor.OnPostprocessAllAssets 0.090ms
|
|
PostAssetChangesProfiler: 5.292ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.362ms
|
|
UnloadStreamsBegin: 3.527ms
|
|
PersistCurrentRevisions: 0.171ms
|
|
GenerateScriptTypeHashes: 8.997ms
|
|
GenerateScriptTypeSerializationHashes: 15.707ms
|
|
Untracked: 1102.464ms
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Failed to load 'VirtualArtifacts/Primary/03ba714c851c038b3a144978275a6032'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/AssetLoading/TrembleAssetLoader.cs line 86]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/261532878e4dd119ba33552ace427804'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
[Assets/Tremble/AssetLoading/TrembleAssetLoader.cs line 86]
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'ed35c261b094b91fbc442da2fe3d6948') in 0.006 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=df5054038ace994e2816670563437c6f StaticDependenciesID=779806969036048864ff004ed6138b87
|
|
Asset Pipeline Refresh (id=4876039647fdcfe8ca21629101f863ff): Total: 0.031 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Opening scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
|
|
Problem detected while opening the Scene file: 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'.
|
|
Check the following logs for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Prefab instance problem. Missing Prefab Asset: 'FirstTestingSegment (Missing Prefab with guid: b41e60c30cb7943218b2b1f0023c21d3)'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId,int,int)
|
|
UnityEditor.AssetDatabase:OpenAsset (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:553)
|
|
UnityEditor.ProjectBrowser:OpenAssetSelection (UnityEngine.EntityId[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1213)
|
|
UnityEditor.ProjectBrowser:OpenListAreaSelection () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1200)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1360)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:343)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:532)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:569)
|
|
UnityEngine.UIElements.PointerDownEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1429)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 2.907 ms
|
|
Integration: 17.099 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 0.006 ms
|
|
Total Operation Time: 20.014 ms
|
|
Unloading 443 unused Assets / (2.9 MB). Loaded Objects now: 10731.
|
|
Memory consumption went from 391.2 MB to 388.3 MB.
|
|
Total: 15.067702 ms (FindLiveObjects: 0.423495 ms CreateObjectMapping: 0.239299 ms MarkObjects: 13.866799 ms DeleteObjects: 0.345738 ms)
|
|
|
|
[Worker0] Imported GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map - Importer: PreviewImporter -> (ImportResultId: '08b869edc568abdf78acc4fe92198b66') in 0.032573877 seconds
|
|
Opening Default ApplicationAsset Pipeline Refresh (id=ffd0b0d5ea9a3a02c962c8904d060741): Total: 0.133 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Failed to load 'VirtualArtifacts/Primary/03ba714c851c038b3a144978275a6032'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
|
|
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
|
|
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
|
|
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
|
|
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
|
|
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
|
|
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
|
|
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
|
|
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacksBubbleUp (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:761)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:405)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/261532878e4dd119ba33552ace427804'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
|
|
UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEngine.GameObject> (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:448)
|
|
TinyGoose.Tremble.EditorLoaderAdaptor:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/Adaptors/EditorLoaderAdaptor.cs:47)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadAssetByPath<UnityEngine.GameObject> (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:95)
|
|
TinyGoose.Tremble.TrembleAssetLoader:LoadPrefabByPath (string) (at Assets/Tremble/AssetLoading/TrembleAssetLoader.cs:86)
|
|
TinyGoose.Tremble.PrefabNameLookup:GenerateLookup () (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:74)
|
|
TinyGoose.Tremble.PrefabNameLookup:.ctor (TinyGoose.Tremble.TrembleSyncSettings) (at Assets/Tremble/TypeLookups/PrefabNameLookup.cs:26)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:60)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEngine.UIElements.Clickable:Invoke (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:306)
|
|
UnityEngine.UIElements.Clickable:ProcessUpEvent (UnityEngine.UIElements.EventBase,UnityEngine.Vector2,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:403)
|
|
UnityEngine.UIElements.Clickable:OnPointerUp (UnityEngine.UIElements.PointerUpEvent) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:270)
|
|
UnityEngine.UIElements.Clickable/Callbacks/<>c:<.ctor>b__1_2 (UnityEngine.UIElements.PointerUpEvent,UnityEngine.UIElements.Clickable) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:189)
|
|
UnityEngine.UIElements.EventBase`1<UnityEngine.UIElements.PointerUpEvent>:InvokeCallback<UnityEngine.UIElements.Clickable> (System.Delegate,UnityEngine.UIElements.Clickable modreq(System.Runtime.InteropServices.InAttribute)&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:755)
|
|
UnityEngine.UIElements.EventArgObjectValue/Invoker`1/<>c<UnityEngine.UIElements.Clickable>:<.cctor>b__1_0 (UnityEngine.UIElements.EventArgObjectValue,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:178)
|
|
UnityEngine.UIElements.EventArgObjectValue:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventCallbackInternal) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:199)
|
|
UnityEngine.UIElements.EventCallbackRegistry/DynamicCallbackList:Invoke (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.EventCallbackRegistry) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:379)
|
|
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacksBubbleUp (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:761)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:405)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'ed35c261b094b91fbc442da2fe3d6948') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=df5054038ace994e2816670563437c6f StaticDependenciesID=779806969036048864ff004ed6138b87
|
|
Asset Pipeline Refresh (id=5dfd7755ba92dba98be18dbfad23996d): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
|
|
Aborting
|
|
at UnityEngine.GUILayoutGroup.GetNext () [0x00040] in /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs:127
|
|
at UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x0003e] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:534
|
|
at UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:511
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUIStyle firstStyle, UnityEngine.GUIStyle midStyle, UnityEngine.GUIStyle lastStyle, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x00125] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:178
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, System.Boolean[] enabled, UnityEngine.GUIStyle style, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x0001c] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:127
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUI+ToolbarButtonSize buttonSize, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:118
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, UnityEngine.GUIContent[] contents, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:117
|
|
at UnityEngine.GUILayout.Toolbar (System.Int32 selected, System.String[] texts, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in /home/bokken/build/output/unity/unity/Modules/IMGUI/GUILayout.cs:113
|
|
at TinyGoose.Tremble.Editor.MapRepairWindow.OnGUI () [0x000c8] in /home/rainman/Projects/Hasebe/Assets/Tremble/Editor/EditorUI/MapRepairWindow.cs:312
|
|
at UnityEditor.HostView.OldOnGUI () [0x0005c] in /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:313
|
|
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00218] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:413
|
|
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00097] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716
|
|
at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0003d] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573
|
|
at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Exception& immediateException) [0x000fc] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206
|
|
Rethrow as ImmediateModeException
|
|
at UnityEngine.UIElements.UIR.RenderTreeManager.RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree renderTree, UnityEngine.RenderTexture nestedTreeRT, UnityEngine.RectInt nestedTreeViewport, UnityEngine.Rect bounds, System.Single treePixelsPerPoint) [0x001aa] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:638
|
|
at UnityEngine.UIElements.UIR.RenderTreeManager.RenderRootTree () [0x00061] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549
|
|
at UnityEngine.UIElements.UIRRepaintUpdater.Render () [0x0001c] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160
|
|
at UnityEngine.UIElements.BaseVisualElementPanel.Render () [0x00000] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044
|
|
at UnityEngine.UIElements.Panel.Render () [0x0001b] in /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855
|
|
at UnityEditor.UIElements.EditorEventDispatchUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.Event eventInstance) [0x00081] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62
|
|
at UnityEditor.UIElements.DefaultWindowBackend.ProcessEvent (UnityEngine.Event e) [0x00007] in /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114
|
|
at UnityEditor.GUIView.ProcessEvent (UnityEngine.EntityId entityId, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00063] in /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /home/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs Line: 127)
|
|
|
|
threads: 8
|
|
Q3Map - v1.0r (c) 1999 Id Software Inc.
|
|
Q3Map (ydnar) - v2.5.17n-git-f64c7cc
|
|
libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc
|
|
NetRadiant - v1.5.0 Mar 19 2026 10:37:01
|
|
Your map begins to Tremble...
|
|
--- InitPaths ---
|
|
VFS Init: /home/rainman/.q3a/baseq3/
|
|
VFS Init: Library/baseq3/
|
|
|
|
--- BSP ---
|
|
WARNING: Unknown option "-v"
|
|
0 shaderInfo
|
|
--- LoadMapFile ---
|
|
Loading /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_FirstTestingSegment/FirstTestingSegment.map
|
|
entering /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_FirstTestingSegment/FirstTestingSegment.map
|
|
10 total world brushes
|
|
0 detail brushes
|
|
0 patches
|
|
0 boxbevels
|
|
0 edgebevels
|
|
3 entities
|
|
40 planes
|
|
0 areaportals
|
|
Size: -144, -144, -64 to 144, 128, 160
|
|
--- ProcessDecals ---
|
|
0 decal projectors
|
|
--- CreateMapFogs ---
|
|
0 fogs
|
|
############### model 0 ###############
|
|
block size = { 1024 1024 1024 }
|
|
BSP bounds: { -144.000000 -144.000000 -64.000000 } { 144.000000 128.000000 160.000000 }
|
|
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
|
|
--- PatchMapDrawSurfs ---
|
|
--- FaceBSP ---
|
|
60 faces
|
|
99 leafs
|
|
--- MakeTreePortals ---
|
|
0 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
10 structural brushes
|
|
52 cluster references
|
|
--- FloodEntities ---
|
|
13 flooded leafs
|
|
--- FillOutside ---
|
|
46 solid leafs
|
|
40 leafs filled
|
|
13 inside leafs
|
|
--- CullSides ---
|
|
13 hidden faces culled
|
|
0 coincident faces culled
|
|
--- ClipSidesIntoTree ---
|
|
--- FaceBSP ---
|
|
12 faces
|
|
42 leafs
|
|
--- MakeTreePortals ---
|
|
0 tiny portals
|
|
0 bad portals
|
|
--- FilterStructuralBrushesIntoTree ---
|
|
10 structural brushes
|
|
50 cluster references
|
|
--- NumberClusters ---
|
|
12 visclusters
|
|
23 visportals
|
|
38 solidfaces
|
|
--- WritePortalFile ---
|
|
writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_FirstTestingSegment/FirstTestingSegment.prt
|
|
--- FloodAreas ---
|
|
1 areas
|
|
--- AddTriangleModels ---
|
|
--- AddEntitySurfaceModels ---
|
|
--- FilterDetailBrushesIntoTree ---
|
|
0 detail brushes
|
|
0 cluster references
|
|
----- FogDrawSurfs -----
|
|
0 fog polygon fragments
|
|
0 fog patch fragments
|
|
0 fogged drawsurfs
|
|
--- SubdivideFaceSurfaces ---
|
|
--- FixTJunctions ---
|
|
23 axial edge lines
|
|
2 non-axial edge lines
|
|
0 degenerate edges
|
|
4 verts added for T-junctions
|
|
54 total verts
|
|
10 naturally ordered
|
|
2 rotated orders
|
|
0 can't order
|
|
0 broken (degenerate) surfaces removed
|
|
--- ClassifyEntitySurfaces ---
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- MakeEntityDecals ---
|
|
(0)
|
|
0 decal surfaces
|
|
--- MakeEntityMetaTriangles ---
|
|
0...1...2...3...4...5...6...7...8...9... (0)
|
|
0 total meta surfaces
|
|
0 stripped surfaces
|
|
0 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
--- TidyEntitySurfaces ---
|
|
0 empty or malformed surfaces deleted
|
|
--- SmoothMetaTriangles ---
|
|
No smoothing angles specified, aborting
|
|
--- FilterDrawsurfsIntoTree ---
|
|
38 references
|
|
12 (12) emitted drawsurfs
|
|
12 stripped face surfaces
|
|
0 fanned face surfaces
|
|
0 maxarea'd face surfaces
|
|
0 surface models generated
|
|
0 skybox surfaces generated
|
|
0 SURFACE_BAD surfaces
|
|
12 SURFACE_FACE surfaces
|
|
0 SURFACE_PATCH surfaces
|
|
0 SURFACE_TRIANGLES surfaces
|
|
0 SURFACE_FLARE surfaces
|
|
0 SURFACE_FOLIAGE surfaces
|
|
0 SURFACE_FORCED_META surfaces
|
|
0 SURFACE_META surfaces
|
|
0 SURFACE_FOGHULL surfaces
|
|
0 SURFACE_DECAL surfaces
|
|
0 SURFACE_SHADER surfaces
|
|
42 redundant indexes supressed, saving 0 Kbytes
|
|
--- FixBrushSides ---
|
|
--- EndModel ---
|
|
--- EmitMetaStats ---
|
|
0 total meta surfaces
|
|
18 stripped surfaces
|
|
0 fanned surfaces
|
|
0 maxarea'd surfaces
|
|
0 patch meta surfaces
|
|
0 meta verts
|
|
0 meta triangles
|
|
0 light entities stripped
|
|
--- ProcessAdvertisements ---
|
|
0 in-game advertisements
|
|
--- EndBSPFile ---
|
|
46 BSP planes
|
|
--- WriteSurfaceExtraFile ---
|
|
Writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_FirstTestingSegment/FirstTestingSegment.srf
|
|
Writing /tmp/ElectronicVideoIntegratedLeisure/OfficeGame/Build_FirstTestingSegment/FirstTestingSegment.bsp
|
|
Wrote 0.0 MB (11756 bytes)
|
|
0 seconds elapsed
|
|
Asset Pipeline Refresh (id=15ef89549006b49f68dbadf7ce4f4fbc): Total: 0.063 seconds - Initiated by RefreshV2(ForceUpdate)
|
|
Importing 'GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter)
|
|
Imported 'GUID: b41e60c30cb7943218b2b1f0023c21d3' -> (Import Result ID: 'acc62f4c643a03c42d0e868965accd22') in 0.122 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f7ea3a088fcc1a7c9c0008c8ca062d82 DependenciesID=05f740160bc5018cc70ca606cec70633 StaticDependenciesID=90157e5e3b4f131248df7e35dfb6042b
|
|
|
|
Asset Pipeline Refresh (id=1df396388242604c786998ccb0701d65): Total: 0.318 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=152 ms
|
|
Asset DB Callback time: managed=8 ms, native=156 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.103ms
|
|
Scan: 3.471ms
|
|
Collect global state as custom dependencies: 0.073ms
|
|
OnSourceAssetsModified: 0.472ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.254ms
|
|
CategorizeAssets: 18.940ms
|
|
ImportOutOfDateAssets: 124.524ms (0.147ms without children)
|
|
ImportManagerImport: 122.618ms (0.369ms without children)
|
|
ReloadNativeAssets: 0.052ms
|
|
UnloadImportedAssets: 0.876ms
|
|
ReloadImportedAssets: 0.174ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.551ms
|
|
ImportSchedulerStart: 0.276ms
|
|
PostProcessAllAssets: 3.775ms
|
|
XRBuildSystem.XRAssetImported 1.470ms
|
|
MonoPostProcessAllAssets: 2.135ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.967ms
|
|
SyncVS.PostprocessSyncProject 0.169ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.136ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.121ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.108ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.061ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.056ms
|
|
PostAssetChangesProfiler: 160.785ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.144ms
|
|
PersistCurrentRevisions: 0.182ms
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Untracked: 5.301ms
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[Worker0] Imported GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map - Importer: PreviewImporter -> (ImportResultId: 'e7270b0675b00891b6eb97fe244ef5e4') in 0.360567556 seconds
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[Worker0] Imported GUID: b41e60c30cb7943218b2b1f0023c21d3 - Path: Assets/OfficeGame/Testing/Segments/FirstTestingSegment.map - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f1c3e39b0ca017f1b9aedfd4b8d5a64f') in 0.098005944 seconds
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Opening scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
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Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
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Deserialize: 0.300 ms
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Integration: 14.034 ms
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Integration of assets: 0.001 ms
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Thread Wait Time: 0.006 ms
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Total Operation Time: 14.341 ms
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Unloading 412 unused Assets / (280.1 KB). Loaded Objects now: 10800.
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Memory consumption went from 393.6 MB to 393.3 MB.
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Total: 16.256933 ms (FindLiveObjects: 0.422613 ms CreateObjectMapping: 0.240070 ms MarkObjects: 14.900738 ms DeleteObjects: 0.500439 ms)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
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Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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Asset Pipeline Refresh (id=77ffc2a36806c21dd98f7dafbf9a040f): Total: 0.022 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Opening scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
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Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
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Deserialize: 14.180 ms
|
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Integration: 21.539 ms
|
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Integration of assets: 0.005 ms
|
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Thread Wait Time: 0.001 ms
|
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Total Operation Time: 35.725 ms
|
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Unloading 34 unused Assets / (369.8 KB). Loaded Objects now: 10911.
|
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Memory consumption went from 396.3 MB to 395.9 MB.
|
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Total: 14.846166 ms (FindLiveObjects: 0.419637 ms CreateObjectMapping: 0.116228 ms MarkObjects: 14.066905 ms DeleteObjects: 0.049733 ms)
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Asset Pipeline Refresh (id=9cc816239496b2915af1e9746797a6ba): Total: 0.095 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Unhandled description string [
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Unhandled description string ]
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Unhandled description string [
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|
Unhandled description string ]
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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[Worker0] Imported GUID: 2f3ec8332b41dfc16929d27dc702e766 - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment - Importer: PreviewImporter -> (ImportResultId: 'b5a0572273016457434ec5b4ca5011b6') in 0.017445651 seconds
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Asset Pipeline Refresh (id=cf87878b2ca79769d9c0a54f03ab49a6): Total: 0.064 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=4f49172394bf13c6ca79600f84867b0f): Total: 0.103 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=3b75fd09a2286338eb4b15eaba3c7be3): Total: 0.057 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=47b9c0f6d1c6f00799951a1c6d85d31a): Total: 0.063 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Failed to load 'VirtualArtifacts/Primary/22f5406d0dd3e496dab66400ad658fb8'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.HierarchyIterator:get_icon ()
|
|
UnityEditor.FilteredHierarchy:CopyPropertyData (UnityEditor.FilteredHierarchy/FilterResult&,UnityEditor.HierarchyIterator) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs:236)
|
|
UnityEditor.FilteredHierarchy:FolderBrowsing () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs:394)
|
|
UnityEditor.FilteredHierarchy:AddResults () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs:442)
|
|
UnityEditor.FilteredHierarchy:ResultsChanged () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs:457)
|
|
UnityEditor.FilteredHierarchy:set_searchFilter (UnityEditor.SearchFilter) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs:118)
|
|
UnityEditor.ObjectListArea/LocalGroup:RefreshHierarchy (UnityEditor.HierarchyType,UnityEditor.SearchFilter,bool,UnityEditor.SearchService.SearchSessionOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1100)
|
|
UnityEditor.ObjectListArea/LocalGroup:UpdateFilter (UnityEditor.HierarchyType,UnityEditor.SearchFilter,bool,UnityEditor.SearchService.SearchSessionOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1090)
|
|
UnityEditor.ObjectListArea:Init (UnityEngine.Rect,UnityEditor.HierarchyType,UnityEditor.SearchFilter,bool,UnityEditor.SearchService.SearchSessionOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:201)
|
|
UnityEditor.ObjectListArea:InitForSearch (UnityEngine.Rect,UnityEditor.HierarchyType,UnityEditor.SearchFilter,bool,System.Func`2<string, UnityEngine.EntityId>,UnityEditor.SearchService.SearchSessionOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:269)
|
|
UnityEditor.ObjectListArea:InitForSearch (UnityEngine.Rect,UnityEditor.HierarchyType,UnityEditor.SearchFilter,bool,System.Func`2<string, UnityEngine.EntityId>) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:217)
|
|
UnityEditor.ProjectBrowser:InitListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1791)
|
|
UnityEditor.ProjectBrowser:FolderTreeSelectionChanged (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2828)
|
|
UnityEditor.ProjectBrowser:FolderTreeSelectionCallback (UnityEngine.EntityId[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1699)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:NotifyListenersThatSelectionChanged () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:536)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:NewSelectionFromUserInteraction (System.Collections.Generic.List`1<UnityEngine.EntityId>,UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:1324)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:SelectionClick (UnityEditor.IMGUI.Controls.TreeViewItem`1<UnityEngine.EntityId>,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:1311)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:HandleUnusedMouseEventsForItem (UnityEngine.Rect,UnityEditor.IMGUI.Controls.TreeViewItem`1<UnityEngine.EntityId>,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:498)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem`1<UnityEngine.EntityId>,int,single,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:601)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:IterateVisibleItems (int,int,single,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:844)
|
|
UnityEditor.IMGUI.Controls.TreeViewController`1<UnityEngine.EntityId>:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/TreeView/TreeViewController.cs:734)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2258)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/53d86f70086b13ff6a77389ba3416e09'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditorInternal.InternalEditorUtility:GetTypeWithoutLoadingObject (UnityEngine.EntityId)
|
|
UnityEditor.ObjectListArea/LocalGroup:ShouldGetAssetPreview (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1244)
|
|
UnityEditor.ObjectListArea/LocalGroup:GetGridModeIcon (UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,UnityEngine.EntityId,string,UnityEngine.Texture&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1215)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:841)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
|
[Worker0] Imported GUID: 210dbeeba7272c262a4e0f4c6f6bccc8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerArms.mat - Importer: PreviewImporter -> (ImportResultId: '23c5ddc6e2b5f4393253ee945af5fdee') in 2.007450421 seconds
|
|
[Worker0] Imported GUID: c01726e7e63450229879861f18d6b2c8 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerHair.mat - Importer: PreviewImporter -> (ImportResultId: '037e44809cef2523cfc7b83750036934') in 0.020773043 seconds
|
|
[Worker0] Imported GUID: 1c03ceb3be3096db5b40a7cbb6a308a7 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerFace.mat - Importer: PreviewImporter -> (ImportResultId: '39ac9f09512cef8451a46e36a2e93a62') in 0.023321523 seconds
|
|
[Worker1] Imported GUID: e490157c3bcaf6a0396958e21736c905 - Path: Assets/OfficeGame/Player/TestPlayer/Materials/PlayerClothes.mat - Importer: PreviewImporter -> (ImportResultId: 'babcb464b652f67c7df22ec670ea6f7f') in 2.28802646 seconds
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|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
|
|
Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: 'c0383fd9c74be2be66d10ddf472129ae') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=c328ab854e99365648b80371ec83997c StaticDependenciesID=dc1cb15d6b20d56950b7975a91d5e497
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=865c4892c83cc0147ad564ff23cd1ce2): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker0] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '50d025e55ab4cceb3fca3ae22499a23a') in 0.016211287 seconds
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|
Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
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|
Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: '098ee4844d98094f17bf474aeaed920c') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=ea895a85da639169818d72bb12040446 StaticDependenciesID=5f255569dbd40bb20981baa407ceeab0
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Asset Pipeline Refresh (id=60bd3eba2ccf508a086687a528477965): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[Worker0] Imported GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '0613b64b09b1c640296dbd1498a3fd0b') in 0.016528762 seconds
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Unhandled description string [
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Unhandled description string ]
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Failed to load 'VirtualArtifacts/Primary/89b0eb37cf5604921b0b8ebf81e46d8f'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditorInternal.InternalEditorUtility:GetTypeWithoutLoadingObject (UnityEngine.EntityId)
|
|
UnityEditor.ObjectListArea/LocalGroup:ShouldGetAssetPreview (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1244)
|
|
UnityEditor.ObjectListArea/LocalGroup:GetGridModeIcon (UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,UnityEngine.EntityId,string,UnityEngine.Texture&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1215)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:841)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/1cbeb8d4266bd4b688b5bc6ff014a8be'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditorInternal.InternalEditorUtility:GetTypeWithoutLoadingObject (UnityEngine.EntityId)
|
|
UnityEditor.ObjectListArea/LocalGroup:ShouldGetAssetPreview (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1244)
|
|
UnityEditor.ObjectListArea/LocalGroup:GetGridModeIcon (UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,UnityEngine.EntityId,string,UnityEngine.Texture&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1215)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:841)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Failed to load 'VirtualArtifacts/Primary/6b292eac3f2644cf9b2aab9ab117c2a7'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditorInternal.InternalEditorUtility:GetTypeWithoutLoadingObject (UnityEngine.EntityId)
|
|
UnityEditor.ObjectListArea/LocalGroup:ShouldGetAssetPreview (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1244)
|
|
UnityEditor.ObjectListArea/LocalGroup:GetGridModeIcon (UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,UnityEngine.EntityId,string,UnityEngine.Texture&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1215)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:841)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: '08e32063c862dd451e81fdd21579ee53') in 0.014430978 seconds
|
|
[Worker0] Failed to load 'VirtualArtifacts/Primary/89b0eb37cf5604921b0b8ebf81e46d8f'. File may be corrupted or was serialized with a newer version of Unity.
|
|
[Worker1] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: 'df182b0c94d6fc941d787af9feffd85c') in 0.01665587 seconds
|
|
[Worker1] Failed to load 'VirtualArtifacts/Primary/1cbeb8d4266bd4b688b5bc6ff014a8be'. File may be corrupted or was serialized with a newer version of Unity.
|
|
[Worker0] Imported GUID: 80ca29648e15c4cadb3ca1734169a7df - Path: Assets/OfficeGame/Player/Animations/Player@Praying.fbx - Importer: PreviewImporter -> (ImportResultId: 'e7cebdd665cbee39b6d97820fb5077c7') in 0.117507572 seconds
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Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
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Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
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|
Keyframe reduction: Ratio: 54.872913%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.236417 deg
|
|
File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: 'eb59244e8090db1de07f28166ff737c9') in 0.044 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=561c26f6b13e3f89fc20256b78ce0155 DependenciesID=422eba672ce64dea948b4422dca9f776 StaticDependenciesID=893ae1c95081196727519b5175c4fb40
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|
Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
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|
Keyframe reduction: Ratio: 51.353600%;
|
|
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: 'a3171035561b2dfd68d98e51cf82c5cd') in 0.025 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b88e5b3fa224345ecf9ddc8d814ea68a DependenciesID=248eef0721f9f5c68f3944e33e8d861c StaticDependenciesID=ebbe9d90a43683099b62439b316ebd69
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|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 3.820598%;
|
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Keyframe reduction: Ratio: 31.023256%;
|
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Keyframe reduction: Ratio: 35.408859%;
|
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Keyframe reduction: Ratio: 35.408859%;
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Keyframe reduction: Ratio: 20.289511%;
|
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Keyframe reduction: Ratio: 4.133657%;
|
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Keyframe reduction: Ratio: 35.071274%;
|
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Keyframe reduction: Ratio: 2.462765%;
|
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Keyframe reduction: Ratio: 5.360466%;
|
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Keyframe reduction: Ratio: 5.784516%;
|
|
Keyframe reduction: Ratio: 47.860466%;
|
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Keyframe reduction: Ratio: 15.633077%;
|
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Keyframe reduction: Ratio: 26.637598%;
|
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Keyframe reduction: Ratio: 21.694349%;
|
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Keyframe reduction: Ratio: 17.280359%;
|
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Keyframe reduction: Ratio: 5.529070%;
|
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Keyframe reduction: Ratio: 4.352345%;
|
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Keyframe reduction: Ratio: 47.139534%;
|
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Keyframe reduction: Ratio: 17.049028%;
|
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Keyframe reduction: Ratio: 8.483459%;
|
|
Keyframe reduction: Ratio: 29.231264%;
|
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Keyframe reduction: Ratio: 5.813953%;
|
|
Keyframe reduction: Ratio: 22.069345%;
|
|
Keyframe reduction: Ratio: 5.155038%;
|
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Keyframe reduction: Ratio: 4.103967%;
|
|
Keyframe reduction: Ratio: 20.943010%;
|
|
Keyframe reduction: Ratio: 24.458700%;
|
|
Keyframe reduction: Ratio: 22.319731%;
|
|
Keyframe reduction: Ratio: 9.795034%;
|
|
Keyframe reduction: Ratio: 16.860466%;
|
|
Keyframe reduction: Ratio: 19.058033%;
|
|
Keyframe reduction: Ratio: 10.415845%;
|
|
Keyframe reduction: Ratio: 17.674419%;
|
|
Keyframe reduction: Ratio: 13.789051%;
|
|
Keyframe reduction: Ratio: 11.862613%;
|
|
Keyframe reduction: Ratio: 10.845399%;
|
|
Keyframe reduction: Ratio: 14.405683%;
|
|
Keyframe reduction: Ratio: 17.425009%;
|
|
Keyframe reduction: Ratio: 16.361805%;
|
|
Keyframe reduction: Ratio: 16.677284%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084711 mm
|
|
'Right leg' : position error = 23.084805 mm
|
|
'Spine' : position error = 4.585405 mm
|
|
'Left shoulder' : position error = 83.575722 mm
|
|
'Left wrist' : position error = 51.344681 mm
|
|
'IndexFinger1_L' : position error = 24.635248 mm
|
|
'LittleFinger1_L' : position error = 32.949177 mm
|
|
'MiddleFinger1_L' : position error = 11.122511 mm
|
|
'RingFinger1_L' : position error = 18.993576 mm
|
|
'Thumb0_L' : position error = 17.089235 mm
|
|
'Neck2' : position error = 117.551735 mm
|
|
'Left Eye' : position error = 10.220597 mm
|
|
'Right Eye' : position error = 10.220734 mm
|
|
'Right shoulder' : position error = 82.857864 mm
|
|
'Right wrist' : position error = 51.344681 mm
|
|
'IndexFinger1_R' : position error = 24.635214 mm
|
|
'LittleFinger1_R' : position error = 32.949413 mm
|
|
'MiddleFinger1_R' : position error = 11.122623 mm
|
|
'RingFinger1_R' : position error = 18.993797 mm
|
|
'Thumb0_R' : position error = 17.170292 mm
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720408 deg
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: 'db2bab6c6004a99ee2b9d6d373a5d45e') in 0.958 seconds [static dependencies only]. Details - ImportResultOutputID=48b7a86f788f4b6d2b1f2c162570252a DependenciesID=ea75ac82065e0709aa7aab8eebc79fec StaticDependenciesID=e06174ff3bfbf9474ed3fe1dd999f08c
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
|
|
Asset Pipeline Refresh (id=7a3f8d13b50b3acfea7ec41e1bb6c692): Total: 1.094 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=3 (actual=3, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=6 ms, native=1043 ms
|
|
Asset DB Callback time: managed=3 ms, native=40 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 7
|
|
ApplyChangesToAssetFolders: 0.131ms
|
|
Scan: 6.371ms
|
|
Collect global state as custom dependencies: 0.088ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.258ms
|
|
CategorizeAssets: 2.381ms
|
|
ImportOutOfDateAssets: 1030.246ms (0.154ms without children)
|
|
ImportManagerImport: 1029.002ms (0.478ms without children)
|
|
ReloadNativeAssets: 0.094ms
|
|
UnloadImportedAssets: 0.081ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.608ms
|
|
ImportSchedulerStart: 0.302ms
|
|
PostProcessAllAssets: 5.915ms
|
|
XRBuildSystem.XRAssetImported 1.768ms
|
|
MonoPostProcessAllAssets: 3.264ms
|
|
SyncVS.PostprocessSyncProject 1.059ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.861ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.233ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.127ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.110ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.101ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.073ms
|
|
PostProcessor.OnPostprocessAllAssets 0.061ms
|
|
PostAssetChangesProfiler: 37.352ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.250ms
|
|
UnloadStreamsBegin: 3.551ms
|
|
PersistCurrentRevisions: 0.248ms
|
|
Untracked: 7.244ms
|
|
|
|
ConsistencyChecker - guid: 1cbeb8d4266bd4b688b5bc6ff014a8be, dependenciesHash.value: 248eef0721f9f5c68f3944e33e8d861c, importResultID: a3171035561b2dfd68d98e51cf82c5cd, producedFiles[0].extension: , producedFiles[0].contentHash: 5b9415ebcda980bf225891bd0b0ac46a
|
|
ConsistencyChecker - guid: 1cbeb8d4266bd4b688b5bc6ff014a8be, dependenciesHash.value: 248eef0721f9f5c68f3944e33e8d861c, importResultID: d724497b19420754317c0781ef422471, producedFiles[0].extension: , producedFiles[0].contentHash: 56fb01eb9d5eae733c067f92ccdfe848
|
|
Importer(FBXImporter) generated inconsistent result for asset(guid:1cbeb8d4266bd4b688b5bc6ff014a8be) "Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx"
|
|
ConsistencyChecker - guid: 6b292eac3f2644cf9b2aab9ab117c2a7, dependenciesHash.value: ea75ac82065e0709aa7aab8eebc79fec, importResultID: db2bab6c6004a99ee2b9d6d373a5d45e, producedFiles[0].extension: , producedFiles[0].contentHash: c8f7b9b628fcc3e9ba433641b7933b76
|
|
ConsistencyChecker - guid: 6b292eac3f2644cf9b2aab9ab117c2a7, dependenciesHash.value: ea75ac82065e0709aa7aab8eebc79fec, importResultID: d232ec161178149e307af85068f430bf, producedFiles[0].extension: , producedFiles[0].contentHash: 9e215e5ef20712b09af4a82f501e8f5f
|
|
Importer(FBXImporter) generated inconsistent result for asset(guid:6b292eac3f2644cf9b2aab9ab117c2a7) "Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx"
|
|
ConsistencyChecker - guid: 89b0eb37cf5604921b0b8ebf81e46d8f, dependenciesHash.value: 422eba672ce64dea948b4422dca9f776, importResultID: eb59244e8090db1de07f28166ff737c9, producedFiles[0].extension: , producedFiles[0].contentHash: 6e2569ebb3169d3fc29d5ce678a3e1b0
|
|
ConsistencyChecker - guid: 89b0eb37cf5604921b0b8ebf81e46d8f, dependenciesHash.value: 422eba672ce64dea948b4422dca9f776, importResultID: 7ece1b4d39804fe8fe2c458d8c1a0764, producedFiles[0].extension: , producedFiles[0].contentHash: e613339e003fabb0f7258696ba374973
|
|
Importer(FBXImporter) generated inconsistent result for asset(guid:89b0eb37cf5604921b0b8ebf81e46d8f) "Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx"
|
|
[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: '6c558182ada62aa22325bade15e5f863') in 0.032821121 seconds
|
|
[Worker1] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '0c050c07e6b2d54d9b47b8fdcdca6a55') in 0.028858097 seconds
|
|
[Worker0] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '1b09459462ce3e16f534eebffc0db2e8') in 0.040710498 seconds
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Failed to load 'VirtualArtifacts/Primary/22f5406d0dd3e496dab66400ad658fb8'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.SerializedProperty:GetPPtrValueInternal ()
|
|
UnityEditor.SerializedProperty:get_objectReferenceValue () (at /home/bokken/build/output/unity/unity/Editor/Mono/SerializedProperty.bindings.cs:1371)
|
|
UnityEditor.ModelImporterRigEditor:CopyAvatarGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs:498)
|
|
UnityEditor.ModelImporterRigEditor:HumanoidGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs:390)
|
|
UnityEditor.ModelImporterRigEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs:667)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:90)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
ConsistencyChecker - guid: 89b0eb37cf5604921b0b8ebf81e46d8f, dependenciesHash.value: 422eba672ce64dea948b4422dca9f776, importResultID: eb59244e8090db1de07f28166ff737c9, producedFiles[0].extension: , producedFiles[0].contentHash: 6e2569ebb3169d3fc29d5ce678a3e1b0
|
|
ConsistencyChecker - guid: 89b0eb37cf5604921b0b8ebf81e46d8f, dependenciesHash.value: 422eba672ce64dea948b4422dca9f776, importResultID: 7ece1b4d39804fe8fe2c458d8c1a0764, producedFiles[0].extension: , producedFiles[0].contentHash: e613339e003fabb0f7258696ba374973
|
|
Importer(FBXImporter) generated inconsistent result for asset(guid:89b0eb37cf5604921b0b8ebf81e46d8f) "Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx"
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:628)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.PropertyEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2669)
|
|
UnityEditor.ContainerWindow:AskToClose (System.Collections.Generic.List`1<UnityEditor.EditorWindow>) (at /home/bokken/build/output/unity/unity/Editor/Mono/ContainerWindow.cs:395)
|
|
UnityEditor.ContainerWindow:CanClose (UnityEditor.EditorWindow) (at /home/bokken/build/output/unity/unity/Editor/Mono/ContainerWindow.cs:311)
|
|
UnityEditor.PropertyEditor:PrivateRequestRebuild (intptr) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2717)
|
|
UnityEditor.Selection:SetFullSelectionByID (System.ReadOnlySpan`1<UnityEngine.EntityId>,UnityEngine.EntityId,UnityEngine.EntityId,UnityEditor.DataMode,bool)
|
|
UnityEditor.SelectionHistory:SetSelection (System.ReadOnlySpan`1<UnityEngine.EntityId>,UnityEngine.EntityId,UnityEditor.DataMode) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/SelectionHistory.cs:344)
|
|
UnityEditor.SelectionHistory:SetCustomSelection (string,string,System.ReadOnlySpan`1<UnityEngine.EntityId>,bool,UnityEngine.EntityId,UnityEditor.DataMode) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/SelectionHistory.cs:352)
|
|
UnityEditor.Selection:SetCustomSelection (string,string,System.ReadOnlySpan`1<UnityEngine.EntityId>) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/Selection.cs:152)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1339)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:453)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
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|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
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|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
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|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
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|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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|
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|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
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|
Rig Error: Invalid copied Avatar Rig Configuration:
|
|
No human bone found. Ensure both rig type match
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.PropertyEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2669)
|
|
UnityEditor.ContainerWindow:AskToClose (System.Collections.Generic.List`1<UnityEditor.EditorWindow>) (at /home/bokken/build/output/unity/unity/Editor/Mono/ContainerWindow.cs:395)
|
|
UnityEditor.ContainerWindow:CanClose (UnityEditor.EditorWindow) (at /home/bokken/build/output/unity/unity/Editor/Mono/ContainerWindow.cs:311)
|
|
UnityEditor.PropertyEditor:PrivateRequestRebuild (intptr) (at /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Core/PropertyEditor.cs:2717)
|
|
UnityEditor.Selection:SetFullSelectionByID (System.ReadOnlySpan`1<UnityEngine.EntityId>,UnityEngine.EntityId,UnityEngine.EntityId,UnityEditor.DataMode,bool)
|
|
UnityEditor.SelectionHistory:SetSelection (System.ReadOnlySpan`1<UnityEngine.EntityId>,UnityEngine.EntityId,UnityEditor.DataMode) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/SelectionHistory.cs:344)
|
|
UnityEditor.SelectionHistory:SetCustomSelection (string,string,System.ReadOnlySpan`1<UnityEngine.EntityId>,bool,UnityEngine.EntityId,UnityEditor.DataMode) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/SelectionHistory.cs:352)
|
|
UnityEditor.Selection:SetCustomSelection (string,string,System.ReadOnlySpan`1<UnityEngine.EntityId>) (at /home/bokken/build/output/unity/unity/Editor/Mono/Selection/Selection.cs:152)
|
|
UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:1339)
|
|
UnityEditor.ObjectListArea:SetSelection (UnityEngine.EntityId[],bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:655)
|
|
UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEngine.EntityId,int,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:453)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1000)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: 'c3e238b1d5eaeeb65085565fab2558a4') in 0.027 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=144f8182b80f3629830b4af2ef5f3001 DependenciesID=05a01b00d8ef99188109fc7a484b2334 StaticDependenciesID=5a0d72fb08d85beae68ecd8b5e2f31d1
|
|
Asset Pipeline Refresh (id=7f9fa432f0950757684c8dfe443e3af1): Total: 0.097 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
[Worker1] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: 'e183158588537342e7056b36aec725dd') in 0.06125376 seconds
|
|
[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '1ab44be278645eb1a39fca1643ee963c') in 0.040816557 seconds
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
ConsistencyChecker - guid: 1cbeb8d4266bd4b688b5bc6ff014a8be, dependenciesHash.value: 248eef0721f9f5c68f3944e33e8d861c, importResultID: a3171035561b2dfd68d98e51cf82c5cd, producedFiles[0].extension: , producedFiles[0].contentHash: 5b9415ebcda980bf225891bd0b0ac46a
|
|
ConsistencyChecker - guid: 1cbeb8d4266bd4b688b5bc6ff014a8be, dependenciesHash.value: 248eef0721f9f5c68f3944e33e8d861c, importResultID: d724497b19420754317c0781ef422471, producedFiles[0].extension: , producedFiles[0].contentHash: 56fb01eb9d5eae733c067f92ccdfe848
|
|
Importer(FBXImporter) generated inconsistent result for asset(guid:1cbeb8d4266bd4b688b5bc6ff014a8be) "Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx"
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:628)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
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ConsistencyChecker - guid: 6b292eac3f2644cf9b2aab9ab117c2a7, dependenciesHash.value: ea75ac82065e0709aa7aab8eebc79fec, importResultID: db2bab6c6004a99ee2b9d6d373a5d45e, producedFiles[0].extension: , producedFiles[0].contentHash: c8f7b9b628fcc3e9ba433641b7933b76
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ConsistencyChecker - guid: 6b292eac3f2644cf9b2aab9ab117c2a7, dependenciesHash.value: ea75ac82065e0709aa7aab8eebc79fec, importResultID: d232ec161178149e307af85068f430bf, producedFiles[0].extension: , producedFiles[0].contentHash: 9e215e5ef20712b09af4a82f501e8f5f
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Importer(FBXImporter) generated inconsistent result for asset(guid:6b292eac3f2644cf9b2aab9ab117c2a7) "Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx"
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
|
|
UnityEditor.AssetDatabase:ImportAsset (string) (at /home/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:342)
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|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:628)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
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|
Rig Error: Invalid copied Avatar Rig Configuration:
|
|
No human bone found. Ensure both rig type match
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '98d39fd24138f74e49ea7f50121f7911') in 0.021 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=144f8182b80f3629830b4af2ef5f3001 DependenciesID=3e896f407671f0614c7077c78e708df6 StaticDependenciesID=bf24b45fa438222e3643a27c817f436a
|
|
Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
|
|
Rig Error: Invalid copied Avatar Rig Configuration:
|
|
No human bone found. Ensure both rig type match
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: 'bb51aaccb1dbeb5d5a58eaebc29a9fdc') in 0.020 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4451aa144c7f064dc71e084a322ece2c DependenciesID=0495b238c12394d4580b68cf227d4852 StaticDependenciesID=817fda67857351ae888ac2749976054b
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Rig Error: Invalid copied Avatar Rig Configuration:
|
|
No human bone found. Ensure both rig type match
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '131389e1678f74d17096d443095ebb5b') in 0.708 seconds [static dependencies only]. Details - ImportResultOutputID=5a2e64c618c924ecbd442362ed18f548 DependenciesID=123d6d2a5ac2e9bd15b11a25114f88c4 StaticDependenciesID=19a70ee4ee6e9544954783ff157821f8
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|
|
|
Asset Pipeline Refresh (id=29e61ec7a1701971785570675d94917c): Total: 0.822 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=3 (actual=3, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=782 ms
|
|
Asset DB Callback time: managed=8 ms, native=29 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=3, moved=0, deleted=0
|
|
Scan Filter Count: 7
|
|
ApplyChangesToAssetFolders: 0.111ms
|
|
Scan: 4.015ms
|
|
Collect global state as custom dependencies: 0.071ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.055ms
|
|
CategorizeAssets: 18.443ms
|
|
ImportOutOfDateAssets: 754.487ms (0.147ms without children)
|
|
ImportManagerImport: 751.815ms (0.506ms without children)
|
|
ReloadNativeAssets: 0.061ms
|
|
UnloadImportedAssets: 1.746ms
|
|
ReloadImportedAssets: 1.990ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.429ms
|
|
ImportSchedulerStart: 0.285ms
|
|
PostProcessAllAssets: 7.305ms
|
|
XRBuildSystem.XRAssetImported 1.486ms
|
|
MonoPostProcessAllAssets: 5.395ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 2.995ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.842ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.237ms
|
|
SyncVS.PostprocessSyncProject 0.173ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.151ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.126ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.092ms
|
|
PostProcessor.OnPostprocessAllAssets 0.065ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.063ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.054ms
|
|
PostAssetChangesProfiler: 31.090ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.154ms
|
|
PersistCurrentRevisions: 0.245ms
|
|
Untracked: 5.670ms
|
|
|
|
[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: 'f14b26b5ba69814f25bdd42e083e69af') in 0.039078707 seconds
|
|
[Worker1] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: 'e06b689185efe5d2cafed4d97e93c6ef') in 0.03748063 seconds
|
|
[Worker0] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: 'cc1d9afbaa84e3430629919df8069d14') in 0.016295965 seconds
|
|
[Worker0] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f249598841bead2db71847d51bc83e7a') in 0.018912443 seconds
|
|
[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'eb49db8a0f08b8d0e91cbce0da5704a5') in 0.02079802 seconds
|
|
[Worker1] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '21e208e1ab8c50c3dec8fa6399bf8449') in 0.109058885 seconds
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Failed to load 'VirtualArtifacts/Primary/53d86f70086b13ff6a77389ba3416e09'. File may be corrupted or was serialized with a newer version of Unity.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditorInternal.InternalEditorUtility:GetTypeWithoutLoadingObject (UnityEngine.EntityId)
|
|
UnityEditor.ObjectListArea/LocalGroup:ShouldGetAssetPreview (UnityEngine.EntityId) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1244)
|
|
UnityEditor.ObjectListArea/LocalGroup:GetGridModeIcon (UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,UnityEngine.EntityId,string,UnityEngine.Texture&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:1215)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:841)
|
|
UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:243)
|
|
UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:153)
|
|
UnityEditor.ObjectListArea:HandleListArea () (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:1115)
|
|
UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int) (at /home/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:400)
|
|
UnityEditor.ProjectBrowser:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:2261)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Importing 'GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx' with importer (FBXImporter)
|
|
Rig Error: Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 6.009178 deg
|
|
Imported 'GUID: 22f5406d0dd3e496dab66400ad658fb8' -> (Import Result ID: 'd40343f949df9a0e16a4eb9be1668102') in 0.474 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e1deda9d4232a45bf98a9914808f846d DependenciesID=9eb1069852b5dc2a6b678e8f8b32f023 StaticDependenciesID=da815985a52b1611162e18030d074f69
|
|
Importing 'GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx' with importer (FBXImporter)
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|
Keyframe reduction: Ratio: 7.488762%;
|
|
Keyframe reduction: Ratio: 5.840860%;
|
|
Keyframe reduction: Ratio: 3.957131%;
|
|
Keyframe reduction: Ratio: 7.329384%;
|
|
Keyframe reduction: Ratio: 3.003670%;
|
|
Keyframe reduction: Ratio: 6.397850%;
|
|
Keyframe reduction: Ratio: 3.930377%;
|
|
Keyframe reduction: Ratio: 7.378378%;
|
|
Keyframe reduction: Ratio: 2.101124%;
|
|
Keyframe reduction: Ratio: 4.046683%;
|
|
Keyframe reduction: Ratio: 10.501398%;
|
|
Keyframe reduction: Ratio: 3.020260%;
|
|
Keyframe reduction: Ratio: 1.842755%;
|
|
Keyframe reduction: Ratio: 5.851065%;
|
|
Keyframe reduction: Ratio: 1.646630%;
|
|
Keyframe reduction: Ratio: 2.286423%;
|
|
Keyframe reduction: Ratio: 3.788599%;
|
|
Keyframe reduction: Ratio: 2.287234%;
|
|
Keyframe reduction: Ratio: 1.709896%;
|
|
Keyframe reduction: Ratio: 5.759762%;
|
|
Keyframe reduction: Ratio: 4.213834%;
|
|
Keyframe reduction: Ratio: 2.223967%;
|
|
Keyframe reduction: Ratio: 1.766130%;
|
|
Keyframe reduction: Ratio: 3.775896%;
|
|
Keyframe reduction: Ratio: 4.426525%;
|
|
Keyframe reduction: Ratio: 3.781667%;
|
|
Keyframe reduction: Ratio: 2.278753%;
|
|
Keyframe reduction: Ratio: 4.571383%;
|
|
Keyframe reduction: Ratio: 10.697143%;
|
|
Keyframe reduction: Ratio: 2.310245%;
|
|
Keyframe reduction: Ratio: 9.061502%;
|
|
Keyframe reduction: Ratio: 17.889080%;
|
|
Keyframe reduction: Ratio: 3.559417%;
|
|
Keyframe reduction: Ratio: 2.619176%;
|
|
Keyframe reduction: Ratio: 18.258455%;
|
|
Keyframe reduction: Ratio: 12.032763%;
|
|
Keyframe reduction: Ratio: 10.501396%;
|
|
Keyframe reduction: Ratio: 4.717608%;
|
|
Keyframe reduction: Ratio: 4.184453%;
|
|
Keyframe reduction: Ratio: 3.640429%;
|
|
Imported 'GUID: 53d86f70086b13ff6a77389ba3416e09' -> (Import Result ID: '8f3d465451bd98ee631d47c0714e1ffa') in 0.735 seconds [static dependencies only]. Details - ImportResultOutputID=e592deda56ac2d0ad0790ba1319743e0 DependenciesID=0da7d6b35fbad3b21c07c603e72dc83d StaticDependenciesID=f1a3ee17e6af073a7d5576ddc506bb99
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|
|
|
Asset Pipeline Refresh (id=e79f91f8b618480eb980f1f2e0fba743): Total: 1.278 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=4 (actual=2, local cache=2, cache server=0)
|
|
Asset DB Process Time: managed=16 ms, native=1207 ms
|
|
Asset DB Callback time: managed=2 ms, native=51 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 6
|
|
ApplyChangesToAssetFolders: 0.094ms
|
|
Scan: 3.350ms
|
|
Collect global state as custom dependencies: 0.082ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.063ms
|
|
CategorizeAssets: 1.643ms
|
|
ImportOutOfDateAssets: 1214.013ms (0.143ms without children)
|
|
ImportManagerImport: 1213.032ms (3.176ms without children)
|
|
ReloadNativeAssets: 0.099ms
|
|
UnloadImportedAssets: 0.068ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.405ms
|
|
ImportSchedulerStart: 0.263ms
|
|
PostProcessAllAssets: 14.018ms
|
|
XRBuildSystem.XRAssetImported 1.571ms
|
|
MonoPostProcessAllAssets: 2.576ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.884ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.242ms
|
|
SyncVS.PostprocessSyncProject 0.175ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.157ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.127ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.107ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.075ms
|
|
PostProcessor.OnPostprocessAllAssets 0.068ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.053ms
|
|
PostAssetChangesProfiler: 39.869ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.164ms
|
|
PersistCurrentRevisions: 0.226ms
|
|
Untracked: 4.364ms
|
|
|
|
ConsistencyChecker - guid: 53d86f70086b13ff6a77389ba3416e09, dependenciesHash.value: 0da7d6b35fbad3b21c07c603e72dc83d, importResultID: 8f3d465451bd98ee631d47c0714e1ffa, producedFiles[0].extension: , producedFiles[0].contentHash: cb32f15b6ad12dc44bba34fca1024419
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ConsistencyChecker - guid: 53d86f70086b13ff6a77389ba3416e09, dependenciesHash.value: 0da7d6b35fbad3b21c07c603e72dc83d, importResultID: 9416b9d069cca04fecfe721611f26690, producedFiles[0].extension: , producedFiles[0].contentHash: 5e96f7573eabb409e13992ebc06c6033
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Importer(FBXImporter) generated inconsistent result for asset(guid:53d86f70086b13ff6a77389ba3416e09) "Assets/OfficeGame/Player/TestPlayer/Player .fbx"
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ConsistencyChecker - guid: 22f5406d0dd3e496dab66400ad658fb8, dependenciesHash.value: 9eb1069852b5dc2a6b678e8f8b32f023, importResultID: d40343f949df9a0e16a4eb9be1668102, producedFiles[0].extension: , producedFiles[0].contentHash: 1045057b2728eb39682b0a3c393efa79
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ConsistencyChecker - guid: 22f5406d0dd3e496dab66400ad658fb8, dependenciesHash.value: 9eb1069852b5dc2a6b678e8f8b32f023, importResultID: 92e181d5e86d31e119e58be3bb4c89fe, producedFiles[0].extension: , producedFiles[0].contentHash: 842d45748fb476cae7c059d4ba7f7bc3
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Importer(FBXImporter) generated inconsistent result for asset(guid:22f5406d0dd3e496dab66400ad658fb8) "Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx"
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[Worker0] Imported GUID: 53d86f70086b13ff6a77389ba3416e09 - Path: Assets/OfficeGame/Player/TestPlayer/Player .fbx - Importer: PreviewImporter -> (ImportResultId: '0847b5f608ca8619d47cbae617ab76e1') in 0.081353551 seconds
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[Worker1] Imported GUID: 22f5406d0dd3e496dab66400ad658fb8 - Path: Assets/OfficeGame/Player/TestPlayer/Player_M1.fbx - Importer: PreviewImporter -> (ImportResultId: 'ce89db03d0ac82f71ef4a9c7d2077a4f') in 0.236247706 seconds
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 55.453888%;
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Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
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'Neck1' : rotation error = 4.236420 deg
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
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|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
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|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
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|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
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|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
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|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
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|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
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|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
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|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
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|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
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|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
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|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
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|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
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|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
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|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
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|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
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|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
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|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
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File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
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|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
|
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '8dc2ba1ab945f2d926f6bbee46d5cdda') in 0.024 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fde441d04c5b02f7e90bd68b3d73031b DependenciesID=63fd930d2f3fb598662965104a39a4e3 StaticDependenciesID=157bf1ece3a8747c9246ef3e63042278
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Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 46.742252%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.231048 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player@Mma Kick Down' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: '7e9fca5837f6a2bf6b399723cb9b6734') in 0.024 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d8cbf8ccd163dc79db614015d8ce5a68 DependenciesID=099de16e9273e74824d2b0a839a70a80 StaticDependenciesID=4d12a8db3cd28944e6dae052919d897e
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 34.133541%;
|
|
Keyframe reduction: Ratio: 4.267825%;
|
|
Keyframe reduction: Ratio: 30.372093%;
|
|
Keyframe reduction: Ratio: 34.133541%;
|
|
Keyframe reduction: Ratio: 33.964745%;
|
|
Keyframe reduction: Ratio: 19.708117%;
|
|
Keyframe reduction: Ratio: 3.705596%;
|
|
Keyframe reduction: Ratio: 3.972868%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 4.518692%;
|
|
Keyframe reduction: Ratio: 46.162792%;
|
|
Keyframe reduction: Ratio: 21.424416%;
|
|
Keyframe reduction: Ratio: 25.658916%;
|
|
Keyframe reduction: Ratio: 3.709302%;
|
|
Keyframe reduction: Ratio: 16.143410%;
|
|
Keyframe reduction: Ratio: 3.387683%;
|
|
Keyframe reduction: Ratio: 20.949398%;
|
|
Keyframe reduction: Ratio: 14.063309%;
|
|
Keyframe reduction: Ratio: 46.000000%;
|
|
Keyframe reduction: Ratio: 15.076997%;
|
|
Keyframe reduction: Ratio: 8.000328%;
|
|
Keyframe reduction: Ratio: 28.320412%;
|
|
Keyframe reduction: Ratio: 20.409344%;
|
|
Keyframe reduction: Ratio: 4.728682%;
|
|
Keyframe reduction: Ratio: 4.074613%;
|
|
Keyframe reduction: Ratio: 2.687122%;
|
|
Keyframe reduction: Ratio: 23.235765%;
|
|
Keyframe reduction: Ratio: 8.592827%;
|
|
Keyframe reduction: Ratio: 15.360465%;
|
|
Keyframe reduction: Ratio: 22.085711%;
|
|
Keyframe reduction: Ratio: 8.701222%;
|
|
Keyframe reduction: Ratio: 17.319181%;
|
|
Keyframe reduction: Ratio: 15.610465%;
|
|
Keyframe reduction: Ratio: 15.122986%;
|
|
Keyframe reduction: Ratio: 12.373739%;
|
|
Keyframe reduction: Ratio: 10.989753%;
|
|
Keyframe reduction: Ratio: 15.487023%;
|
|
Keyframe reduction: Ratio: 9.316952%;
|
|
Keyframe reduction: Ratio: 12.532300%;
|
|
Keyframe reduction: Ratio: 15.179993%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084717 mm
|
|
'Right leg' : position error = 23.084808 mm
|
|
'Spine' : position error = 4.585447 mm
|
|
'Left shoulder' : position error = 83.575729 mm
|
|
'Left wrist' : position error = 51.344830 mm
|
|
'IndexFinger1_L' : position error = 24.635307 mm
|
|
'LittleFinger1_L' : position error = 32.949253 mm
|
|
'MiddleFinger1_L' : position error = 11.122541 mm
|
|
'RingFinger1_L' : position error = 18.993599 mm
|
|
'Thumb0_L' : position error = 17.089262 mm
|
|
'Neck2' : position error = 117.551857 mm
|
|
'Left Eye' : position error = 10.220606 mm
|
|
'Right Eye' : position error = 10.220742 mm
|
|
'Right shoulder' : position error = 82.857796 mm
|
|
'Right wrist' : position error = 51.344532 mm
|
|
'IndexFinger1_R' : position error = 24.635172 mm
|
|
'LittleFinger1_R' : position error = 32.949394 mm
|
|
'MiddleFinger1_R' : position error = 11.122608 mm
|
|
'RingFinger1_R' : position error = 18.993769 mm
|
|
'Thumb0_R' : position error = 17.170261 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
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|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
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|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
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|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '46d35a32ad866ad5573efb8b55c5d1fa') in 0.836 seconds [static dependencies only]. Details - ImportResultOutputID=e4c267b2af5ae6468d370db2ee74611f DependenciesID=fca95f7268ee4827626faa5cc8a987f6 StaticDependenciesID=2f9aa61254d718dedf46071031ad3a42
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Importing 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 55.453888%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.236420 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player@Mma Kick' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
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|
|
Imported 'GUID: 89b0eb37cf5604921b0b8ebf81e46d8f' -> (Import Result ID: '8dc2ba1ab945f2d926f6bbee46d5cdda') in 0.028 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fde441d04c5b02f7e90bd68b3d73031b DependenciesID=63fd930d2f3fb598662965104a39a4e3 StaticDependenciesID=157bf1ece3a8747c9246ef3e63042278
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|
Importing 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx' with importer (FBXImporter)
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|
Keyframe reduction: Ratio: 46.742252%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.231048 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player@Mma Kick Down' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be' -> (Import Result ID: '7e9fca5837f6a2bf6b399723cb9b6734') in 0.024 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=d8cbf8ccd163dc79db614015d8ce5a68 DependenciesID=099de16e9273e74824d2b0a839a70a80 StaticDependenciesID=4d12a8db3cd28944e6dae052919d897e
|
|
Importing 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx' with importer (FBXImporter)
|
|
Keyframe reduction: Ratio: 4.267825%;
|
|
Keyframe reduction: Ratio: 34.133541%;
|
|
Keyframe reduction: Ratio: 30.372093%;
|
|
Keyframe reduction: Ratio: 34.133541%;
|
|
Keyframe reduction: Ratio: 33.964745%;
|
|
Keyframe reduction: Ratio: 19.708117%;
|
|
Keyframe reduction: Ratio: 3.972868%;
|
|
Keyframe reduction: Ratio: 2.462765%;
|
|
Keyframe reduction: Ratio: 46.162792%;
|
|
Keyframe reduction: Ratio: 21.424416%;
|
|
Keyframe reduction: Ratio: 4.518693%;
|
|
Keyframe reduction: Ratio: 25.658916%;
|
|
Keyframe reduction: Ratio: 14.063309%;
|
|
Keyframe reduction: Ratio: 3.705596%;
|
|
Keyframe reduction: Ratio: 20.949398%;
|
|
Keyframe reduction: Ratio: 3.709302%;
|
|
Keyframe reduction: Ratio: 16.143410%;
|
|
Keyframe reduction: Ratio: 46.000000%;
|
|
Keyframe reduction: Ratio: 15.076997%;
|
|
Keyframe reduction: Ratio: 8.000329%;
|
|
Keyframe reduction: Ratio: 28.320412%;
|
|
Keyframe reduction: Ratio: 3.387683%;
|
|
Keyframe reduction: Ratio: 20.409344%;
|
|
Keyframe reduction: Ratio: 15.122986%;
|
|
Keyframe reduction: Ratio: 4.728683%;
|
|
Keyframe reduction: Ratio: 4.074612%;
|
|
Keyframe reduction: Ratio: 2.687122%;
|
|
Keyframe reduction: Ratio: 23.235764%;
|
|
Keyframe reduction: Ratio: 8.592828%;
|
|
Keyframe reduction: Ratio: 15.360465%;
|
|
Keyframe reduction: Ratio: 22.085711%;
|
|
Keyframe reduction: Ratio: 8.701221%;
|
|
Keyframe reduction: Ratio: 17.319181%;
|
|
Keyframe reduction: Ratio: 15.610465%;
|
|
Keyframe reduction: Ratio: 12.373739%;
|
|
Keyframe reduction: Ratio: 10.989753%;
|
|
Keyframe reduction: Ratio: 15.487023%;
|
|
Keyframe reduction: Ratio: 9.316952%;
|
|
Keyframe reduction: Ratio: 12.532300%;
|
|
Keyframe reduction: Ratio: 15.179993%;
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Bone length in copied configuration does not match position in animation file:
|
|
'Left leg' : position error = 23.084717 mm
|
|
'Right leg' : position error = 23.084808 mm
|
|
'Spine' : position error = 4.585447 mm
|
|
'Left shoulder' : position error = 83.575729 mm
|
|
'Left wrist' : position error = 51.344830 mm
|
|
'IndexFinger1_L' : position error = 24.635307 mm
|
|
'LittleFinger1_L' : position error = 32.949253 mm
|
|
'MiddleFinger1_L' : position error = 11.122541 mm
|
|
'RingFinger1_L' : position error = 18.993599 mm
|
|
'Thumb0_L' : position error = 17.089262 mm
|
|
'Neck2' : position error = 117.551857 mm
|
|
'Left Eye' : position error = 10.220606 mm
|
|
'Right Eye' : position error = 10.220742 mm
|
|
'Right shoulder' : position error = 82.857796 mm
|
|
'Right wrist' : position error = 51.344532 mm
|
|
'IndexFinger1_R' : position error = 24.635172 mm
|
|
'LittleFinger1_R' : position error = 32.949394 mm
|
|
'MiddleFinger1_R' : position error = 11.122608 mm
|
|
'RingFinger1_R' : position error = 18.993769 mm
|
|
'Thumb0_R' : position error = 17.170261 mm
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 11.720415 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player_M1_Anims' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 6b292eac3f2644cf9b2aab9ab117c2a7' -> (Import Result ID: '46d35a32ad866ad5573efb8b55c5d1fa') in 0.772 seconds [static dependencies only]. Details - ImportResultOutputID=e4c267b2af5ae6468d370db2ee74611f DependenciesID=fca95f7268ee4827626faa5cc8a987f6 StaticDependenciesID=2f9aa61254d718dedf46071031ad3a42
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|
|
|
Asset Pipeline Refresh (id=8da81a0da9087f34db488cd46a96abb3): Total: 1.819 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=6 (actual=6, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=3 ms, native=1753 ms
|
|
Asset DB Callback time: managed=9 ms, native=53 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=3, moved=0, deleted=0
|
|
Scan Filter Count: 7
|
|
ApplyChangesToAssetFolders: 0.208ms
|
|
Scan: 7.441ms
|
|
Collect global state as custom dependencies: 0.180ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.112ms
|
|
CategorizeAssets: 19.831ms
|
|
ImportOutOfDateAssets: 1718.110ms (0.284ms without children)
|
|
ImportManagerImport: 1714.981ms (0.987ms without children)
|
|
UpdateCategorizedAssets: 0.059ms
|
|
ReloadNativeAssets: 0.166ms
|
|
UnloadImportedAssets: 1.298ms
|
|
ReloadImportedAssets: 4.668ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms
|
|
ImportSchedulerStart: 0.557ms
|
|
PostProcessAllAssets: 10.169ms
|
|
XRBuildSystem.XRAssetImported 2.870ms
|
|
MonoPostProcessAllAssets: 5.716ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.583ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.373ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.204ms
|
|
SyncVS.PostprocessSyncProject 0.157ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.107ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.088ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.081ms
|
|
PostProcessor.OnPostprocessAllAssets 0.063ms
|
|
PostAssetChangesProfiler: 890.327ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.773ms
|
|
UnloadStreamsBegin: 0.166ms
|
|
PersistCurrentRevisions: 0.321ms
|
|
Untracked: 5.720ms
|
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|
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[Worker0] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: PreviewImporter -> (ImportResultId: 'f2e97f99b186992e6158718c3ab8a3e0') in 0.034887457 seconds
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|
[Worker1] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: PreviewImporter -> (ImportResultId: '9bcafb833b1f318883a07445d323becf') in 0.024276855 seconds
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|
[Worker0] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: PreviewImporter -> (ImportResultId: '172c2fbd4531ae630a3850f33e6ab803') in 0.030683341 seconds
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[Worker1] Imported GUID: 1cbeb8d4266bd4b688b5bc6ff014a8be - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick Down.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'ab0bf10059130c426d8340755c2ffae1') in 0.028704389 seconds
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[Worker1] Imported GUID: 89b0eb37cf5604921b0b8ebf81e46d8f - Path: Assets/OfficeGame/Player/Animations/Player@Mma Kick.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '212fd0a2f605d5908d55000f0f99ef58') in 0.022601472 seconds
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[Worker0] Imported GUID: 6b292eac3f2644cf9b2aab9ab117c2a7 - Path: Assets/OfficeGame/Player/Animations/Player_M1_Anims.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'e09ab67ecda01ba4fd0a939e78c5cb7b') in 0.07918892 seconds
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Unhandled description string [
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Unhandled description string ]
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Unhandled description string [
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Unhandled description string ]
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Importing 'GUID: 80ca29648e15c4cadb3ca1734169a7df - Path: Assets/OfficeGame/Player/Animations/Player@Praying.fbx' with importer (FBXImporter)
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Keyframe reduction: Ratio: 27.351648%;
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Keyframe reduction: Ratio: 18.208321%;
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Keyframe reduction: Ratio: 16.090910%;
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Keyframe reduction: Ratio: 16.353155%;
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Keyframe reduction: Ratio: 3.889610%;
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Keyframe reduction: Ratio: 16.688313%;
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Keyframe reduction: Ratio: 12.973556%;
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Keyframe reduction: Ratio: 12.486542%;
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Keyframe reduction: Ratio: 28.529531%;
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Keyframe reduction: Ratio: 5.953906%;
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Keyframe reduction: Ratio: 9.690573%;
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Keyframe reduction: Ratio: 3.043290%;
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Keyframe reduction: Ratio: 18.381617%;
|
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Keyframe reduction: Ratio: 12.955701%;
|
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Keyframe reduction: Ratio: 24.337091%;
|
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Keyframe reduction: Ratio: 3.881833%;
|
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Keyframe reduction: Ratio: 4.033189%;
|
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Keyframe reduction: Ratio: 10.212556%;
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Keyframe reduction: Ratio: 4.271058%;
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Keyframe reduction: Ratio: 23.939392%;
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Keyframe reduction: Ratio: 3.883787%;
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Keyframe reduction: Ratio: 2.499039%;
|
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Keyframe reduction: Ratio: 14.639251%;
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Keyframe reduction: Ratio: 7.931761%;
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Keyframe reduction: Ratio: 15.946709%;
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Keyframe reduction: Ratio: 7.743437%;
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Keyframe reduction: Ratio: 2.364691%;
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Keyframe reduction: Ratio: 3.317517%;
|
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Keyframe reduction: Ratio: 11.904763%;
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Keyframe reduction: Ratio: 26.909090%;
|
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Keyframe reduction: Ratio: 49.385792%;
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Keyframe reduction: Ratio: 23.949867%;
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Keyframe reduction: Ratio: 3.904324%;
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Keyframe reduction: Ratio: 50.409771%;
|
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Keyframe reduction: Ratio: 30.136986%;
|
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Keyframe reduction: Ratio: 28.529535%;
|
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Keyframe reduction: Ratio: 18.356674%;
|
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Keyframe reduction: Ratio: 15.014398%;
|
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Keyframe reduction: Ratio: 17.515484%;
|
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Keyframe reduction: Ratio: 12.255007%;
|
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Keyframe reduction: Ratio: 14.116706%;
|
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Rig Error: Copied Avatar Rig Configuration mis-match. Inbetween bone rotation in copied configuration does not match rotation in animation file:
|
|
'Neck1' : rotation error = 4.919537 deg
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
File 'Player@Praying' has animation import warnings. See Import Messages in Animation Import Settings for more details.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ImportAssets (System.Collections.Generic.IEnumerable`1<string>) (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:630)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:SaveChanges () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:582)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyButton () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:651)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:OnApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:663)
|
|
UnityEditor.AssetImporters.AssetImporterEditor:ApplyRevertGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs:736)
|
|
UnityEditor.AssetImporterTabbedEditor:OnInspectorGUI () (at /home/bokken/build/output/unity/unity/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs:109)
|
|
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass88_0:<CreateInspectorElementUsingIMGUI>b__2 () (at /home/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:872)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:685)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:678)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634)
|
|
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:780)
|
|
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:410)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:429)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:442)
|
|
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:325)
|
|
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
|
|
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
|
|
UnityEngine.UIElements.PointerUpEvent:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1649)
|
|
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420)
|
|
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:788)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
[/home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 23]
|
|
|
|
Imported 'GUID: 80ca29648e15c4cadb3ca1734169a7df' -> (Import Result ID: '5931b3fd2ab2354467c7a51a3984a7f5') in 0.793 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b4c9835b1ba1b6f24e96378b11ef82eb DependenciesID=e2b9138de2cf917133cb404be682dce5 StaticDependenciesID=610abe56d085459404b6b88380673b25
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|
|
Asset Pipeline Refresh (id=9a1e9769780cfb2cda400398280de23d): Total: 0.908 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=1 (actual=1, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=3 ms, native=831 ms
|
|
Asset DB Callback time: managed=5 ms, native=67 ms
|
|
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
|
|
Project Asset Count: scripts=1908, non-scripts=3237
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 5
|
|
ApplyChangesToAssetFolders: 0.104ms
|
|
Scan: 3.621ms
|
|
Collect global state as custom dependencies: 0.075ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.061ms
|
|
CategorizeAssets: 18.705ms
|
|
ImportOutOfDateAssets: 806.981ms (0.146ms without children)
|
|
ImportManagerImport: 803.669ms (0.382ms without children)
|
|
ReloadNativeAssets: 0.061ms
|
|
UnloadImportedAssets: 2.368ms
|
|
ReloadImportedAssets: 10.090ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.413ms
|
|
ImportSchedulerStart: 0.320ms
|
|
PostProcessAllAssets: 4.079ms
|
|
XRBuildSystem.XRAssetImported 1.512ms
|
|
MonoPostProcessAllAssets: 2.161ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.837ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.225ms
|
|
SyncVS.PostprocessSyncProject 0.159ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.127ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.082ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.071ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.064ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.056ms
|
|
PostAssetChangesProfiler: 68.835ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.150ms
|
|
UnloadStreamsBegin: 0.106ms
|
|
PersistCurrentRevisions: 0.206ms
|
|
Untracked: 5.032ms
|
|
|
|
[Worker0] Imported GUID: 80ca29648e15c4cadb3ca1734169a7df - Path: Assets/OfficeGame/Player/Animations/Player@Praying.fbx - Importer: PreviewImporter -> (ImportResultId: '7920991979b4865c0380e72aaed5110b') in 0.06559843 seconds
|
|
[Worker0] Imported GUID: 80ca29648e15c4cadb3ca1734169a7df - Path: Assets/OfficeGame/Player/Animations/Player@Praying.fbx - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b15d2a1d31a13893876307685ae96fbf') in 0.08357653 seconds
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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[Licensing::Client] Successfully resolved entitlement details
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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[Licensing::Client] Successfully resolved entitlement details
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Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /home/rainman/Projects/Hasebe
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ExitCode: 0 Duration: 2s647ms
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[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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[1274/1282 2s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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[1276/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1277/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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*** Tundra build success (2.60 seconds), 6 items updated, 1282 evaluated
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
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de/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.1970094
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Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 623 unused Assets / (4.7 MB). Loaded Objects now: 12349.
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Memory consumption went from 425.4 MB to 420.7 MB.
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Total: 55.252634 ms (FindLiveObjects: 0.600476 ms CreateObjectMapping: 0.467988 ms MarkObjects: 50.477277 ms DeleteObjects: 3.471151 ms)
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Native extension for LinuxStandalone target not found
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Unhandled description string [
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Unhandled description string ]
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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Unhandled description string [
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Unhandled description string ]
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- Finished resetting the current domain, in 2.184 seconds
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Domain Reload Profiling: 3939ms
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BeginReloadAssembly (919ms)
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DisableScriptedObjects (151ms)
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CreateAndSetChildDomain (358ms)
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RebuildCommonClasses (14ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (82ms)
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LoadAllAssembliesAndSetupDomain (728ms)
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LoadAssemblies (348ms)
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TypeCache.Refresh (22ms)
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TypeCache.ScanAssembly (3ms)
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AnalyzeDomain (284ms)
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BuildScriptInfoCaches (232ms)
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ResolveRequiredComponents (43ms)
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FinalizeReload (2185ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (319ms)
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ProcessInitializeOnLoadAttributes (489ms)
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ProcessInitializeOnLoadMethodAttributes (103ms)
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AfterProcessingInitializeOnLoad (5ms)
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AwakeInstancesAfterBackupRestoration (711ms)
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Asset Pipeline Refresh (id=7f3c68b3a33fffe0682f21939b1a65f6): Total: 7.854 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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(Values over 0.05ms)
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Summary:
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Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=2873 ms
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Asset DB Callback time: managed=74 ms, native=7 ms
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Scripting: domain reloads=1, domain reload time=1854 ms, compile time=3043 ms, other=0 ms
|
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Project Asset Count: scripts=1908, non-scripts=3237
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
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Scan Filter Count: 1
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InvokeCustomDependenciesCallbacks: 0.064ms
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InvokePackagesCallback: 0.583ms
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ApplyChangesToAssetFolders: 0.682ms
|
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Scan: 499.465ms
|
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Collect global state as custom dependencies: 4.447ms
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OnSourceAssetsModified: 0.129ms
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CategorizeScriptCompilationAssets: 0.073ms
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ProcessAssetsWithTransientArtifactChanges: 9.464ms
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CategorizeAssets: 73.699ms
|
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CompileScripts: 3043.099ms
|
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ImportOutOfDateAssets: 2201.897ms (2195.695ms without children)
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CollectScriptTypesHashes: 3.800ms
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ReloadNativeAssets: 3.278ms
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UnloadImportedAssets: 0.316ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.813ms
|
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ImportSchedulerStart: 1.757ms
|
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PostProcessAllAssets: 76.792ms
|
|
XRBuildSystem.XRAssetImported 1.801ms
|
|
MonoPostProcessAllAssets: 74.571ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 17.713ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.589ms
|
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BuilderAssetPostprocessor.OnPostprocessAllAssets 4.965ms
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AssetChangedListener.OnPostprocessAllAssets 4.038ms
|
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AssetPostprocessor.OnPostprocessAllAssets 3.373ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.585ms
|
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SyncVS.PostprocessSyncProject 2.449ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 1.987ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.517ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 1.352ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.176ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.953ms
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MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.829ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.749ms
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MaterialPostprocessor.OnPostprocessAllAssets 0.582ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.487ms
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ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.483ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.428ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.390ms
|
|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.359ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.317ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.311ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.311ms
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UVCSAssetPostprocessor.OnPostprocessAllAssets 0.290ms
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TextAssetPostProcessor.OnPostprocessAllAssets 0.264ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.247ms
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|
AssetPathToTypes.OnPostprocessAllAssets 0.242ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.235ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.210ms
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PostProcessor.OnPostprocessAllAssets 0.210ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.199ms
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AssetEvents.OnPostprocessAllAssets 0.195ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.191ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.134ms
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ThemePostprocessor.OnPostprocessAllAssets 0.131ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.131ms
|
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SamplePostprocessor.OnPostprocessAllAssets 0.128ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.124ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.107ms
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms
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|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.104ms
|
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.102ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 0.095ms
|
|
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.092ms
|
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AssetProcessor.OnPostprocessAllAssets 0.059ms
|
|
PostAssetChangesProfiler: 5.074ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 3.333ms
|
|
UnloadStreamsBegin: 13.805ms
|
|
PersistCurrentRevisions: 0.137ms
|
|
GenerateScriptTypeHashes: 3.788ms
|
|
GenerateScriptTypeSerializationHashes: 6.725ms
|
|
Untracked: 1916.321ms
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|
|
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[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Mesh has too many surfaces - skipping!
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
TinyGoose.Tremble.MD3Util:AddMeshToMD3 (UnityEngine.Transform,bool,UnityEngine.Mesh,UnityEngine.Material[],System.Collections.Generic.List`1<TinyGoose.Tremble.MD3Surface>,TinyGoose.Tremble.MaterialNameLookup,int&,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:301)
|
|
TinyGoose.Tremble.MD3Util:GatherMD3SurfacesFromRenderers (UnityEngine.GameObject,TinyGoose.Tremble.MaterialNameLookup,UnityEngine.Bounds&,int&) (at Assets/Tremble/Utils/MD3Util.cs:227)
|
|
TinyGoose.Tremble.MD3Util:SaveMD3 (UnityEngine.GameObject,string,TinyGoose.Tremble.MaterialNameLookup,single,UnityEngine.Bounds&) (at Assets/Tremble/Utils/MD3Util.cs:91)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:534)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Utils/MD3Util.cs Line: 301)
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.005 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=5301066f513e92481a95a9ed7362f48d): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Importing 'GUID: c0c80eaa7bc9433f919752a88a0e364f - Path: Assets/Code/OfficeGame/BattleMode/HitBoxes' with importer (DefaultImporter)
|
|
Imported 'GUID: c0c80eaa7bc9433f919752a88a0e364f' -> (Import Result ID: '6fcd42d44dc54ba075846e717358cbea') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=421cce06eb1bfd2b11bc9bbf0f97c068 DependenciesID=715a73c13376cce49809da625cb09dcf StaticDependenciesID=6373bbebcd26bcb82cd4a7148c47fd98
|
|
Asset Pipeline Refresh (id=c14d058120f797984871676ad4360d20): Total: 0.193 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
Asset Pipeline Refresh (id=560256eec42a1710b9ccfb30e2569758): Total: 0.070 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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[Licensing::Client] Successfully resolved entitlement details
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/DotNetSdk/dotnet "/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/2400b0aEDbg.dag.json" "Library/Bee/2400b0aEDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents"
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|
WorkingDir: /home/rainman/Projects/Hasebe
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ExitCode: 4 Duration: 0s439ms
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[ 942/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2400b0aEDbg-inputdata.json
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*** Tundra requires additional run (0.29 seconds), 1 items updated, 1282 evaluated
|
|
ExitCode: 0 Duration: 1s601ms
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/2400b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
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|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
ExitCode: 0 Duration: 3s208ms
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Finished compiling graph: 1285 nodes, 29282 flattened edges (24470 ToBuild, 230 ToUse), maximum node priority 1588
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[ 634/1282 0s] WriteText Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.rsp
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[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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[1274/1282 2s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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[1275/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
|
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1276/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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[1277/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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[1278/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others)
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[1279/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
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*** Tundra build success (3.16 seconds), 10 items updated, 1282 evaluated
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|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
de/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.2050008
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Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 1580 unused Assets / (6.1 MB). Loaded Objects now: 11631.
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Memory consumption went from 409.3 MB to 403.2 MB.
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Total: 43.806606 ms (FindLiveObjects: 0.600286 ms CreateObjectMapping: 0.298940 ms MarkObjects: 33.276605 ms DeleteObjects: 9.351470 ms)
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Native extension for LinuxStandalone target not found
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Unhandled description string [
|
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Unhandled description string ]
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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Unhandled description string [
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Unhandled description string ]
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- Finished resetting the current domain, in 2.087 seconds
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Domain Reload Profiling: 3459ms
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BeginReloadAssembly (711ms)
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DisableScriptedObjects (122ms)
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CreateAndSetChildDomain (228ms)
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RebuildCommonClasses (10ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (73ms)
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LoadAllAssembliesAndSetupDomain (567ms)
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LoadAssemblies (310ms)
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TypeCache.Refresh (13ms)
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TypeCache.ScanAssembly (3ms)
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AnalyzeDomain (201ms)
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BuildScriptInfoCaches (178ms)
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ResolveRequiredComponents (22ms)
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FinalizeReload (2088ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (298ms)
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ProcessInitializeOnLoadAttributes (478ms)
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ProcessInitializeOnLoadMethodAttributes (105ms)
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AfterProcessingInitializeOnLoad (4ms)
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AwakeInstancesAfterBackupRestoration (633ms)
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@15028943c3a6/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@9e37b6853312/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Asset Pipeline Refresh (id=f145a8ffda79f5c82b055d43e6f07e03): Total: 10.713 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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(Values over 0.05ms)
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Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=2745 ms
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Asset DB Callback time: managed=977 ms, native=9 ms
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Scripting: domain reloads=1, domain reload time=1442 ms, compile time=5538 ms, other=0 ms
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Project Asset Count: scripts=1909, non-scripts=3237
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Asset File Changes: new=1, changed=1, moved=0, deleted=0
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Scan Filter Count: 1
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InvokePackagesCallback: 2.936ms
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ApplyChangesToAssetFolders: 0.453ms
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Scan: 413.685ms
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Collect global state as custom dependencies: 3.797ms
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OnSourceAssetsModified: 0.058ms
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ProcessAssetsWithTransientArtifactChanges: 9.821ms
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CategorizeAssets: 59.295ms
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CompileScripts: 5538.431ms
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ImportOutOfDateAssets: 2104.159ms (2100.486ms without children)
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CollectScriptTypesHashes: 2.051ms
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ReloadNativeAssets: 1.566ms
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UnloadImportedAssets: 0.605ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.799ms
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ImportSchedulerStart: 0.656ms
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PostProcessAllAssets: 977.612ms
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XRBuildSystem.XRAssetImported 1.867ms
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MonoPostProcessAllAssets: 975.298ms
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SyncVS.PostprocessSyncProject 901.648ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 16.672ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.032ms
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BuilderAssetPostprocessor.OnPostprocessAllAssets 4.294ms
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AssetChangedListener.OnPostprocessAllAssets 4.042ms
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AssetPostprocessor.OnPostprocessAllAssets 3.712ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.105ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 2.094ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.636ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 1.475ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.324ms
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RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.918ms
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MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.752ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.746ms
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MaterialPostprocessor.OnPostprocessAllAssets 0.687ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.617ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.487ms
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ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.436ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.356ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.343ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.324ms
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AudioMixerPostprocessor.OnPostprocessAllAssets 0.311ms
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UVCSAssetPostprocessor.OnPostprocessAllAssets 0.308ms
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TextAssetPostProcessor.OnPostprocessAllAssets 0.272ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.262ms
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PostProcessor.OnPostprocessAllAssets 0.251ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.238ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.231ms
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AssetPathToTypes.OnPostprocessAllAssets 0.226ms
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AssetEvents.OnPostprocessAllAssets 0.210ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.198ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.194ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.160ms
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SamplePostprocessor.OnPostprocessAllAssets 0.157ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.135ms
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ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.134ms
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ThemePostprocessor.OnPostprocessAllAssets 0.134ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.130ms
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.111ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.107ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.102ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.096ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.092ms
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AssetProcessor.OnPostprocessAllAssets 0.066ms
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PostAssetChangesProfiler: 6.513ms
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GatherAllCurrentPrimaryImportResultRevisions: 0.246ms
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PersistCurrentRevisions: 0.146ms
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GenerateScriptTypeHashes: 3.499ms
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GenerateScriptTypeSerializationHashes: 6.286ms
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Untracked: 1592.954ms
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
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TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
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TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
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System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
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TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
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|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
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|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
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(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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Unhandled description string [
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|
Unhandled description string ]
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The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
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UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
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UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
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UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
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UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
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UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
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UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
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UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
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UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
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|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
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|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
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|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
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|
Asset Pipeline Refresh (id=6887b36f2d8cb784c93ae078e731928b): Total: 0.027 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Worker0] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '246ce9d08a082de4cf3801dec62021fc') in 0.33969164 seconds
|
|
Loaded scene 'Library/Unused/ace3b3b66dbbb7f449ab85bbee696e09'
|
|
Deserialize: 1.693 ms
|
|
Integration: 7.273 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 0.006 ms
|
|
Total Operation Time: 8.973 ms
|
|
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 857 unused Assets / (4.4 MB). Loaded Objects now: 12367.
|
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Memory consumption went from 444.7 MB to 440.3 MB.
|
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Total: 21.231353 ms (FindLiveObjects: 0.644288 ms CreateObjectMapping: 0.205956 ms MarkObjects: 18.725983 ms DeleteObjects: 1.388654 ms)
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Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds
|
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd32e0858ff95c9d0ef6d6994da0c7fa1') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=410f73917774e79df226ddbb79016923 DependenciesID=b48b64fef6a23fc5bf633e76e5bdc803 StaticDependenciesID=220b46038141bd01eb186c408f1e97bc
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Asset Pipeline Refresh (id=a81bfb34723139fd6ab2a392cb7ecbff): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Unhandled description string [
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|
Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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|
Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e9cd8086131464a6c3762bbbd1477a87') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e1e6f7842975222a1e961ba80fe24e98 DependenciesID=835058239e08ba775d96761c69b4a3d8 StaticDependenciesID=08f5a89ea0be16eb430d60e8292bde0f
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Asset Pipeline Refresh (id=e0c49b8fea78799e492d101db5a9ad3d): Total: 0.192 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'aa7b726b32d4074cd86f57e22b9f03a2') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c781de7638b45dabe0c56f29c548f319 DependenciesID=73c3b81e1f04ed9e2e14ac9f4bcf7c54 StaticDependenciesID=e470763696e3892b322a5faffcde5c07
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Asset Pipeline Refresh (id=2cef118b0e2ab504f946682f05eb51cf): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'bd4a5ee7c0e7c4dcb75ef952b44d5d55') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=beef36c8f3bb7bb0be052f9acc3be6e9 DependenciesID=098db4a8fa062aeffb20c4ddaf48c6f3 StaticDependenciesID=8f78b2dcb6d42fe270203b65a8cba2e5
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Asset Pipeline Refresh (id=3f4862c4f7eeb0c84a13106c73403aeb): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '87eb26dba4fcbac4fac33b3901b8c6fd') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=55a527ad5b41987add3895b358c8bb62 DependenciesID=fec2b4ae6c2862e5147bd4d043aec61c StaticDependenciesID=e94da66c1942e05b5daac0ff4b8f897c
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Asset Pipeline Refresh (id=bbdff3007bf644031898dc6cf005a383): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'baf350f97c65c15d430fc87712e0d2ac') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f361a653f550ca8008f769f21e5222fd DependenciesID=be1735cd14e492d75355f6a8537aea30 StaticDependenciesID=0a1f82720a9b826a3c2bc3f3fb9882fc
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Asset Pipeline Refresh (id=f6123a6d1e9213076b4b72a1e0720c63): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'eb9e1a34f865f5ac08172a246518786f') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5ba6d4430e566657c5ba60317e5c50fd DependenciesID=25eda41060a08085b597fd9a2ce06832 StaticDependenciesID=524822b9ceb1d705b48a60bf472e2017
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Asset Pipeline Refresh (id=f646925ae860464c6a94214e947a759e): Total: 0.045 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'a703cd9124b2361ff361088f2362a9b4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ff1009eeab93b220ee6151f2920b135d DependenciesID=62addd31d4d293c809ea13fe08132bbd StaticDependenciesID=9ed936c34df4ed16de1dcbda4a1ad271
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Asset Pipeline Refresh (id=b0adeaf489a11a128ae1945cb9457519): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '06e8652c6af3615b071ef8bd8e478250') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4c0f90731dc85b385e1695cd931c3e5e DependenciesID=77cd796b379ab0178389cb346f1efc65 StaticDependenciesID=49ca0b2fbcad3732dda38cf4c9f45095
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Asset Pipeline Refresh (id=cdee4f002b0281f83a23764b2d95588c): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd381ca12011054223990e331cf70c61b') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=3f1b28ac3def48e8a79793ac0fc1e69f DependenciesID=22ffe3c0e92fc066fb675b5f0af2eed7 StaticDependenciesID=cb9a00693914f9c4de2b43726f4c13e9
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Asset Pipeline Refresh (id=679646ec1229c0c90bab1414964dac8c): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'f76c1b8ebc5c209143ad5663aa07d4a6') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8355b35190db4378fbd95bf54825c466 DependenciesID=a3b3562aa3b81e25f7c7591b44742496 StaticDependenciesID=4d2cae0b336a7d9f3b4561479af278c6
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Asset Pipeline Refresh (id=e3929a4061052411b9ee858b04542581): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
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|
Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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Asset Pipeline Refresh (id=66a61d0c382b1ef5794a7f86cc02e7ff): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Asset Pipeline Refresh (id=1e5d14a07125a1abba6c6db6d1cf496a): Total: 0.102 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset Pipeline Refresh (id=07f442242d60ded6db5371c5a98e527c): Total: 0.075 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=48c7c7bd48160f858bf24a5f6aea15af): Total: 0.073 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Asset Pipeline Refresh (id=1fcd993f589356c5eb2328e41efc0c6b): Total: 0.061 seconds - Initiated by RefreshV2(ForceSynchronousImport)
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Asset Pipeline Refresh (id=03331a07bdfe54e01a19e1f2829239bb): Total: 0.101 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'd74291ea74eef9618342b0e3819e4939') in 0.013 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7229fe5350dedcd0c0c9ec8ed536456e DependenciesID=3507bbfea67a91555f448574d2bbb545 StaticDependenciesID=1c364359fd9a68b5d3038dfa8b7a645a
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=5e8a509fb936cf28e840202c0d65465b): Total: 0.054 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '19908b2eb270185d8d617466e57d10af') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4438b2d1a0b56d7a5e98b628d3a9e131 DependenciesID=5bf5d42c31ee489fe0653288fde03b90 StaticDependenciesID=0247b289447a05798fb6cb54b9fbced8
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Asset Pipeline Refresh (id=a07fc25616b107c9fabecd69e53e1ca1): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '91950845eb4ba18654bfc4ae683537c0') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ef741f36a7fdb20a95d38f6b6408e904 DependenciesID=4bf30629eccde06b99e4f8940bc98cfa StaticDependenciesID=062727afe166aef6de41e1745b3c99b3
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Asset Pipeline Refresh (id=d9040be80e058419b9014bacda6438be): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '94bc600ab3d7e353e40f301beba8ada6') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=995261b823a189439263e3155b1af8f6 DependenciesID=80fd10b25db5124bc0326559d85f39c1 StaticDependenciesID=ade3ada6445edc6881f681643a54b95a
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Asset Pipeline Refresh (id=d308b187c0b179a6a907487c12fc81e7): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8e7f4777b9049b1f21546e7cc2e65cd4') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b0155b19ee563d03b110c8348726acd8 DependenciesID=0046fb8247a671bd85b34f067e2cb3d8 StaticDependenciesID=72420734f665e353e10bf60345126e30
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Asset Pipeline Refresh (id=2f68e0bebacbef31b9ce2f530257ea31): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '7fb3aa7563c3427d938f431ef9e5990c') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ba8cb21139051b4729fc957f1f0f66d6 DependenciesID=94ec01d0b7cb1e6bf5296ea2b411b5f4 StaticDependenciesID=6c5026e225551e8efd36f0e42dd8ec19
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Asset Pipeline Refresh (id=5db224b322804d95aac8038d327afa95): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '48c5e3a102ab5b656283461a06a4ec45') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=4114e84e6b7a780182772962d9e55a52 DependenciesID=520405893377eed46b66a380dabe2186 StaticDependenciesID=668f94a804a2bb08fc4601ec8dbde631
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Asset Pipeline Refresh (id=bf5ac0a5878aac503b32b7a47b76b8e5): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Asset Pipeline Refresh (id=16ad64f530f6d39829de58f46f62c91f): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ab71fea08ef51b10bc08838316ce0106') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f81e5c4b0272db074fe0c0d09a155b51 DependenciesID=3c7335f44fddf3b5b5f2e9c1cf9ba185 StaticDependenciesID=a4cc3708f91e5dcf375f06305a7218e3
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Asset Pipeline Refresh (id=4c50934b50540d469846787327ee7273): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'e5701631a9193ad8f48ce8b759f155ca') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=930946262d033e5b1e8cea5c91bea273 DependenciesID=8453476530bcaf06bb1c4fb33d178c40 StaticDependenciesID=91fe1232818b507c51f3d23a3fb0a98b
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Asset Pipeline Refresh (id=d9cde4c0ee10c52269ac540596769530): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '6800650ef565206fb6c6f171ea33d7f7') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ac72bf0c2513ba10d702f70da0325a16 DependenciesID=d1f5dd9a5134ae2be13a52733b9c95e9 StaticDependenciesID=35fa1f1782562dafc3de92e6aa21939c
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Asset Pipeline Refresh (id=faff9ebb2c5219ede83686254391c246): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'de488657e732cc0ba355fdd0e233e501') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a2e66990bed974060d888bd8f89e0c3f DependenciesID=7f8f3617b37a8696b2dbdd47cd1310f6 StaticDependenciesID=9c61eee7c8fc637690950200ec2276c4
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=d668248757330a4c28140eae41ee5e6d): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'c23818337f783401fd8dced0f1b03b73') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=512fdf6c3f8767271623fb3776d3a321 DependenciesID=43fe0c8d495af721ab32c5d632826a57 StaticDependenciesID=03730024e8b8fb5e86650e41dbc8d2c4
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Asset Pipeline Refresh (id=736314dc18371d235b12f4ba85a7b0c9): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter)
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Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '64e88503a593c8935bce8e31c4e71a2c') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=45c97ec35dfe6f7003824179e34c1127 DependenciesID=8d73cabac23ab89620cc3211b351b742 StaticDependenciesID=eaabc2c2d9399ebdb8fab2e755ab6eb3
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Asset Pipeline Refresh (id=4416996e162bd6956ae0f5f559323eb5): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 48 unused Assets / (1.7 MB). Loaded Objects now: 12076.
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Memory consumption went from 428.6 MB to 426.9 MB.
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Total: 31.356314 ms (FindLiveObjects: 0.545002 ms CreateObjectMapping: 0.186130 ms MarkObjects: 29.992284 ms DeleteObjects: 0.337203 ms)
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Asset Pipeline Refresh (id=05fa1a25cb457825bb010e4332d5fa52): Total: 0.098 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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[Licensing::Client] Successfully resolved entitlement details
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Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /home/rainman/Projects/Hasebe
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ExitCode: 0 Duration: 2s615ms
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[ 865/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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[1274/1282 2s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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[1276/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
|
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1277/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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*** Tundra build success (2.56 seconds), 6 items updated, 1282 evaluated
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
de/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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Total cache size 267137867
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Reloading assemblies after forced synchronous recompile.
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Total cache size after purge 267137867, took 00:00:00.1801870
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Begin MonoManager ReloadAssembly
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 4 unused Assets / (0.5 MB). Loaded Objects now: 11877.
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Memory consumption went from 397.3 MB to 396.8 MB.
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Total: 34.313500 ms (FindLiveObjects: 0.513873 ms CreateObjectMapping: 0.171341 ms MarkObjects: 33.281835 ms DeleteObjects: 0.095739 ms)
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Native extension for LinuxStandalone target not found
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Unhandled description string [
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Unhandled description string ]
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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Unhandled description string [
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Unhandled description string ]
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- Finished resetting the current domain, in 2.260 seconds
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Domain Reload Profiling: 3548ms
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BeginReloadAssembly (632ms)
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DisableScriptedObjects (90ms)
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CreateAndSetChildDomain (239ms)
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RebuildCommonClasses (9ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (68ms)
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LoadAllAssembliesAndSetupDomain (568ms)
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LoadAssemblies (260ms)
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TypeCache.Refresh (17ms)
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TypeCache.ScanAssembly (4ms)
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AnalyzeDomain (208ms)
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BuildScriptInfoCaches (183ms)
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ResolveRequiredComponents (22ms)
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FinalizeReload (2261ms)
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SetupLoadedEditorAssemblies (0ms)
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LogAssemblyErrors (5ms)
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InitializePlatformSupportModulesInManaged (3ms)
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BeforeProcessingInitializeOnLoad (375ms)
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ProcessInitializeOnLoadAttributes (483ms)
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ProcessInitializeOnLoadMethodAttributes (116ms)
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AfterProcessingInitializeOnLoad (5ms)
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AwakeInstancesAfterBackupRestoration (663ms)
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Asset Pipeline Refresh (id=77a85fde5dec1c73ca3a0db05a686dfd): Total: 7.163 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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(Values over 0.05ms)
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Summary:
|
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Imports: total=0 (actual=0, local cache=0, cache server=0)
|
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Asset DB Process Time: managed=0 ms, native=2761 ms
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Asset DB Callback time: managed=72 ms, native=11 ms
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Scripting: domain reloads=1, domain reload time=1384 ms, compile time=2934 ms, other=0 ms
|
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Project Asset Count: scripts=1909, non-scripts=3236
|
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Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
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Scan Filter Count: 1
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InvokePackagesCallback: 0.662ms
|
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ApplyChangesToAssetFolders: 0.927ms
|
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Scan: 363.787ms
|
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Collect global state as custom dependencies: 5.838ms
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OnSourceAssetsModified: 0.064ms
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ProcessAssetsWithTransientArtifactChanges: 9.132ms
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CategorizeAssets: 57.730ms
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CompileScripts: 2934.022ms
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ImportOutOfDateAssets: 2272.743ms (2269.815ms without children)
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CollectScriptTypesHashes: 2.224ms
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ReloadNativeAssets: 1.406ms
|
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UnloadImportedAssets: 0.304ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.768ms
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ImportSchedulerStart: 0.409ms
|
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PostProcessAllAssets: 74.734ms
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XRBuildSystem.XRAssetImported 2.002ms
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MonoPostProcessAllAssets: 72.290ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 17.125ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.447ms
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AssetChangedListener.OnPostprocessAllAssets 4.200ms
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BuilderAssetPostprocessor.OnPostprocessAllAssets 4.003ms
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AssetPostprocessor.OnPostprocessAllAssets 3.224ms
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SyncVS.PostprocessSyncProject 2.137ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.048ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 1.998ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.569ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 1.509ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.216ms
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RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.903ms
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MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.796ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.775ms
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MaterialPostprocessor.OnPostprocessAllAssets 0.580ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.508ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.453ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.434ms
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ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.422ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.422ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.347ms
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UVCSAssetPostprocessor.OnPostprocessAllAssets 0.324ms
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TextAssetPostProcessor.OnPostprocessAllAssets 0.280ms
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AudioMixerPostprocessor.OnPostprocessAllAssets 0.280ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.264ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.254ms
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AssetPathToTypes.OnPostprocessAllAssets 0.225ms
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PostProcessor.OnPostprocessAllAssets 0.220ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.207ms
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AssetEvents.OnPostprocessAllAssets 0.203ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.202ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.156ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.143ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.141ms
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ThemePostprocessor.OnPostprocessAllAssets 0.138ms
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ConfigAssetsTracker.OnPostprocessAllAssets 0.136ms
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SamplePostprocessor.OnPostprocessAllAssets 0.135ms
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.123ms
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ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.117ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.106ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.100ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.098ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.083ms
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AssetProcessor.OnPostprocessAllAssets 0.060ms
|
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PostAssetChangesProfiler: 8.361ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.726ms
|
|
PersistCurrentRevisions: 0.148ms
|
|
GenerateScriptTypeHashes: 3.266ms
|
|
GenerateScriptTypeSerializationHashes: 5.928ms
|
|
Untracked: 1431.175ms
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
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|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
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(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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Unhandled description string [
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|
Unhandled description string ]
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[Licensing::Client] Successfully resolved entitlement details
|
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The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=8454fa3dda115bb5f9950fc6bc6caea8): Total: 0.031 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 904 unused Assets / (7.0 MB). Loaded Objects now: 11644.
|
|
Memory consumption went from 416.9 MB to 409.9 MB.
|
|
Total: 29.952450 ms (FindLiveObjects: 1.131422 ms CreateObjectMapping: 1.002511 ms MarkObjects: 26.555288 ms DeleteObjects: 0.910568 ms)
|
|
|
|
Native extension for LinuxStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Scripting: successfully reloaded assembly
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 2.153 seconds
|
|
Domain Reload Profiling: 2940ms
|
|
BeginReloadAssembly (417ms)
|
|
DisableScriptedObjects (81ms)
|
|
CreateAndSetChildDomain (146ms)
|
|
RebuildCommonClasses (9ms)
|
|
RebuildNativeTypeToScriptingClass (9ms)
|
|
initialDomainReloadingComplete (63ms)
|
|
LoadAllAssembliesAndSetupDomain (288ms)
|
|
LoadAssemblies (92ms)
|
|
TypeCache.Refresh (12ms)
|
|
AnalyzeDomain (26ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (2154ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (104ms)
|
|
ProcessInitializeOnLoadAttributes (465ms)
|
|
ProcessInitializeOnLoadMethodAttributes (107ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
AwakeInstancesAfterBackupRestoration (711ms)
|
|
|
|
Asset Pipeline Refresh (id=ed2efbabb14233661886367b4a9e61ff): Total: 3.163 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2276 ms
|
|
Asset DB Callback time: managed=32 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=853 ms, compile time=1 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3236
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 0.483ms
|
|
ApplyChangesToAssetFolders: 0.396ms
|
|
Collect global state as custom dependencies: 2.244ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.182ms
|
|
CategorizeAssets: 57.402ms
|
|
CompileScripts: 1.312ms
|
|
ImportOutOfDateAssets: 2164.273ms (2161.682ms without children)
|
|
CollectScriptTypesHashes: 2.046ms
|
|
ReloadNativeAssets: 1.464ms
|
|
UnloadImportedAssets: 0.199ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.619ms
|
|
ImportSchedulerStart: 0.280ms
|
|
PostProcessAllAssets: 32.117ms
|
|
MonoPostProcessAllAssets: 32.032ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.727ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 3.361ms
|
|
SyncVS.PostprocessSyncProject 2.650ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.609ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.569ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.445ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.376ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.260ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.245ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.222ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.211ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.187ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.159ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.154ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.141ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.133ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.074ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.056ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.343ms
|
|
UnloadStreamsBegin: 4.372ms
|
|
PersistCurrentRevisions: 0.110ms
|
|
GenerateScriptTypeHashes: 3.536ms
|
|
GenerateScriptTypeSerializationHashes: 6.348ms
|
|
Untracked: 897.162ms
|
|
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
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Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
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Deserialize: 5.317 ms
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|
Integration: 772.991 ms
|
|
Integration of assets: 0.011 ms
|
|
Thread Wait Time: 0.002 ms
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Total Operation Time: 778.321 ms
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Switched from None to None
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
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|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
|
|
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
|
|
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=b591d42b0fb0b2cabba104915adf5c49): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 10.496 ms
|
|
Integration: 6.561 ms
|
|
Integration of assets: 0.787 ms
|
|
Thread Wait Time: 57.735 ms
|
|
Total Operation Time: 75.579 ms
|
|
Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.511 ms
|
|
Integration: 1.743 ms
|
|
Integration of assets: 0.009 ms
|
|
Thread Wait Time: 176.689 ms
|
|
Total Operation Time: 179.952 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 1.348 ms
|
|
Integration: 1.696 ms
|
|
Integration of assets: 0.009 ms
|
|
Thread Wait Time: 213.955 ms
|
|
Total Operation Time: 217.009 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
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|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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|
|
|
Switched from Testing to BattleState
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Hit (-7.57, -0.75, 2.00)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Current frame: 1
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Hit (-6.01, -0.75, 1.72)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Current frame: 2
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Container Testing (287395970) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (-407746809) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.166 ms
|
|
Integration: 15.782 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.004 ms
|
|
Total Operation Time: 16.952 ms
|
|
Unloading 874 unused Assets / (4.0 MB). Loaded Objects now: 11731.
|
|
Memory consumption went from 422.6 MB to 418.5 MB.
|
|
Total: 28.966431 ms (FindLiveObjects: 0.588314 ms CreateObjectMapping: 0.434685 ms MarkObjects: 26.793455 ms DeleteObjects: 0.850696 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
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|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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[Worker0] Imported GUID: 1d088f052c2092d1f9cb64b3a16f5779 - Path: Assets/Infrastructure/UI/CanvasSettings.asset - Importer: PreviewImporter -> (ImportResultId: '8395dd17390de5a6c8f8447f30b2fa40') in 0.038905713 seconds
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[Worker0] Imported GUID: 052faaac586de48259a63d0c4782560b - Path: Assets/Infrastructure/Input/ActionMap.inputactions - Importer: PreviewImporter -> (ImportResultId: '93d78cd983342f2b28892f31329f8e3a') in 0.019702936 seconds
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[Worker1] Imported GUID: e92086276d9b32213abd64903ad4b730 - Path: Assets/Infrastructure/Input/InputService.asset - Importer: PreviewImporter -> (ImportResultId: 'ab84d5e2b6fcb3c1ec2f166ec08f4968') in 0.037909615 seconds
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Asset Pipeline Refresh (id=3b2d469ceb6407d3688bb7f09d7e9e64): Total: 0.069 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Unhandled description string [
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Unhandled description string ]
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GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 7237fc8cc1eb20418b2307aaba74b7ee - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment/NavMesh-worldspawn.asset' with importer (NativeFormatImporter)
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Imported 'GUID: 7237fc8cc1eb20418b2307aaba74b7ee' -> (Import Result ID: '6d64adbc213976f2132990cdc2f0fc4b') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=ba961f9d5a316cc660e1e08919b53493 DependenciesID=0f5ce9c2b25bfbefe8a748d658e320a5 StaticDependenciesID=26ed3eee089e3ce9ca7d5819a8becc92
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[Licensing::Client] Successfully resolved entitlement details
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Asset Pipeline Refresh (id=b400adce10f538fd18819a7a31fcde97): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Unhandled description string [
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Unhandled description string ]
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Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter)
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Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26
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Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter)
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Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a
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Asset Pipeline Refresh (id=dbe7aefd363e12217868b31e3d04521d): Total: 0.022 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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Importing 'GUID: 21e867e417abc566db705349d91556ce - Path: Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' with importer (DefaultImporter)
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Imported 'GUID: 21e867e417abc566db705349d91556ce' -> (Import Result ID: '03cb83d141d8d86137c7cbdf6182a036') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=0bce50bb4f3c4492ec4497fd3bd8832f DependenciesID=2f5abd50c369b3ed8f2e15476cb32b5f StaticDependenciesID=80c8add2fcc8486cef20a2bc9d4174f6
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Asset Pipeline Refresh (id=04ec52e882b69f78ab1cd327cc1be2d4): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
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[Licensing::Client] Successfully resolved entitlement details
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Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /home/rainman/Projects/Hasebe
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ExitCode: 0 Duration: 0s927ms
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[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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[1274/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
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[1276/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1277/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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*** Tundra build success (0.86 seconds), 6 items updated, 1282 evaluated
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
de/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.1389090
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Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 523 unused Assets / (8.9 MB). Loaded Objects now: 11728.
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Memory consumption went from 428.8 MB to 419.9 MB.
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Total: 40.258721 ms (FindLiveObjects: 0.543249 ms CreateObjectMapping: 0.183444 ms MarkObjects: 38.164403 ms DeleteObjects: 1.102789 ms)
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Native extension for LinuxStandalone target not found
|
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[MODES] ModeService[none].Initialize
|
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[MODES] ModeService[none].LoadModes
|
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Unhandled description string [
|
|
Unhandled description string ]
|
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
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Auto-reverted added component 'NavMeshSurface' on 'worldspawn' - please change this value in TrenchBroom instead of Unity!
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
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TinyGoose.Tremble.MapDocument:OnEnable () (at Assets/Tremble/MonoBehaviours/MapDocument.cs:146)
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|
|
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(Filename: Assets/Tremble/MonoBehaviours/MapDocument.cs Line: 146)
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|
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Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:Log (object,UnityEngine.Object)
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Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
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|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
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(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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|
SerializedObjectNotCreatableException: Object at index 0 is null
|
|
at UnityEditor.Editor.CreateSerializedObject () [0x00089] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:722
|
|
at UnityEditor.Editor.GetSerializedObjectInternal () [0x00008] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:694
|
|
at UnityEditor.Editor.get_serializedObject () [0x00011] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:588
|
|
at Unity.AI.Navigation.Editor.NavMeshSurfaceEditor.OnEnable () [0x00001] in ./Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb/Editor/NavMeshSurfaceEditor.cs:53
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs Line: 722)
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|
|
|
SerializedObjectNotCreatableException: Object at index 0 is null
|
|
at UnityEditor.Editor.CreateSerializedObject () [0x00089] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:722
|
|
at UnityEditor.Editor.GetSerializedObjectInternal () [0x00008] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:694
|
|
at UnityEditor.Editor.get_serializedObject () [0x00011] in /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs:588
|
|
at Unity.AI.Navigation.Editor.NavMeshSurfaceEditor.OnEnable () [0x00001] in ./Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb/Editor/NavMeshSurfaceEditor.cs:53
|
|
UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50)
|
|
|
|
(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Inspector/Editor.cs Line: 722)
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Scripting: successfully reloaded assembly
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 2.367 seconds
|
|
Domain Reload Profiling: 3500ms
|
|
BeginReloadAssembly (560ms)
|
|
DisableScriptedObjects (82ms)
|
|
CreateAndSetChildDomain (233ms)
|
|
RebuildCommonClasses (9ms)
|
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RebuildNativeTypeToScriptingClass (11ms)
|
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initialDomainReloadingComplete (71ms)
|
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LoadAllAssembliesAndSetupDomain (481ms)
|
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LoadAssemblies (118ms)
|
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TypeCache.Refresh (14ms)
|
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TypeCache.ScanAssembly (4ms)
|
|
AnalyzeDomain (199ms)
|
|
BuildScriptInfoCaches (176ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (2368ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (316ms)
|
|
ProcessInitializeOnLoadAttributes (475ms)
|
|
ProcessInitializeOnLoadMethodAttributes (121ms)
|
|
AfterProcessingInitializeOnLoad (4ms)
|
|
AwakeInstancesAfterBackupRestoration (676ms)
|
|
|
|
Asset Pipeline Refresh (id=255f03e438fc214c0919d8a68dcffbaa): Total: 5.443 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2837 ms
|
|
Asset DB Callback time: managed=70 ms, native=10 ms
|
|
Scripting: domain reloads=1, domain reload time=1240 ms, compile time=1284 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
InvokePackagesCallback: 3.459ms
|
|
ApplyChangesToAssetFolders: 0.483ms
|
|
Scan: 346.557ms
|
|
Collect global state as custom dependencies: 3.367ms
|
|
ProcessAssetsWithTransientArtifactChanges: 6.743ms
|
|
CategorizeAssets: 61.914ms
|
|
CompileScripts: 1283.603ms
|
|
ImportOutOfDateAssets: 2380.858ms (2377.249ms without children)
|
|
CollectScriptTypesHashes: 2.263ms
|
|
ReloadNativeAssets: 1.813ms
|
|
UnloadImportedAssets: 0.332ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.888ms
|
|
ImportSchedulerStart: 0.536ms
|
|
PostProcessAllAssets: 73.146ms
|
|
XRBuildSystem.XRAssetImported 1.996ms
|
|
MonoPostProcessAllAssets: 70.658ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 16.368ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.044ms
|
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AssetPostprocessor.OnPostprocessAllAssets 4.646ms
|
|
AssetChangedListener.OnPostprocessAllAssets 4.271ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 3.929ms
|
|
SyncVS.PostprocessSyncProject 2.182ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.037ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 1.993ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.679ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.515ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.315ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.912ms
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|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.826ms
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|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.765ms
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|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.566ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.558ms
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|
MaterialPostprocessor.OnPostprocessAllAssets 0.554ms
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|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.405ms
|
|
TextAssetPostProcessor.OnPostprocessAllAssets 0.378ms
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|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.363ms
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|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.351ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.289ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.288ms
|
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.265ms
|
|
PostProcessor.OnPostprocessAllAssets 0.261ms
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|
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.253ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.248ms
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|
AssetPathToTypes.OnPostprocessAllAssets 0.218ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.199ms
|
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.192ms
|
|
AssetEvents.OnPostprocessAllAssets 0.173ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.171ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.165ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.164ms
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|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.154ms
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|
ConfigAssetsTracker.OnPostprocessAllAssets 0.138ms
|
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.128ms
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|
ThemePostprocessor.OnPostprocessAllAssets 0.123ms
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|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.123ms
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|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.121ms
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|
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.107ms
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|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.103ms
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|
AssetReloadNotifier.OnPostprocessAllAssets 0.090ms
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|
AudioContainerPostProcessor.OnPostprocessAllAssets 0.082ms
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AssetProcessor.OnPostprocessAllAssets 0.068ms
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|
PostAssetChangesProfiler: 5.276ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.196ms
|
|
UnloadStreamsBegin: 0.355ms
|
|
PersistCurrentRevisions: 0.151ms
|
|
GenerateScriptTypeHashes: 3.989ms
|
|
GenerateScriptTypeSerializationHashes: 6.881ms
|
|
Untracked: 1273.600ms
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=716d6731d3a0e1776bddd6b15199962c): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 935 unused Assets / (8.8 MB). Loaded Objects now: 11682.
|
|
Memory consumption went from 433.2 MB to 424.4 MB.
|
|
Total: 21.187821 ms (FindLiveObjects: 0.609844 ms CreateObjectMapping: 0.185247 ms MarkObjects: 19.182550 ms DeleteObjects: 0.913514 ms)
|
|
|
|
Native extension for LinuxStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 2.147 seconds
|
|
Domain Reload Profiling: 2938ms
|
|
BeginReloadAssembly (426ms)
|
|
DisableScriptedObjects (72ms)
|
|
CreateAndSetChildDomain (181ms)
|
|
RebuildCommonClasses (10ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (66ms)
|
|
LoadAllAssembliesAndSetupDomain (277ms)
|
|
LoadAssemblies (88ms)
|
|
TypeCache.Refresh (6ms)
|
|
AnalyzeDomain (25ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (2148ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (101ms)
|
|
ProcessInitializeOnLoadAttributes (445ms)
|
|
ProcessInitializeOnLoadMethodAttributes (112ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
AwakeInstancesAfterBackupRestoration (722ms)
|
|
|
|
Asset Pipeline Refresh (id=999b9b07bb56677f786dae3bfdeb0ff5): Total: 3.134 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2256 ms
|
|
Asset DB Callback time: managed=32 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=844 ms, compile time=1 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 0.384ms
|
|
ApplyChangesToAssetFolders: 0.284ms
|
|
Collect global state as custom dependencies: 1.927ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.183ms
|
|
CategorizeAssets: 58.162ms
|
|
CompileScripts: 1.177ms
|
|
ImportOutOfDateAssets: 2158.187ms (2155.336ms without children)
|
|
CollectScriptTypesHashes: 0.823ms
|
|
ReloadNativeAssets: 1.620ms
|
|
UnloadImportedAssets: 0.208ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.650ms
|
|
ImportSchedulerStart: 0.344ms
|
|
PostProcessAllAssets: 32.590ms
|
|
MonoPostProcessAllAssets: 32.587ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.639ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 3.475ms
|
|
SyncVS.PostprocessSyncProject 2.474ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.633ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.430ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.449ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.334ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.259ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.247ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.226ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.193ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.179ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.149ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.145ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.137ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.125ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.075ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.063ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.139ms
|
|
PersistCurrentRevisions: 0.118ms
|
|
GenerateScriptTypeHashes: 3.625ms
|
|
GenerateScriptTypeSerializationHashes: 6.413ms
|
|
Untracked: 879.450ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
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|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 3.511 ms
|
|
Integration: 748.840 ms
|
|
Integration of assets: 0.010 ms
|
|
Thread Wait Time: 0.003 ms
|
|
Total Operation Time: 752.364 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.017 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=1461726a77a112bd4aa5aa1a9af997f8): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 11.448 ms
|
|
Integration: 6.018 ms
|
|
Integration of assets: 0.764 ms
|
|
Thread Wait Time: 48.314 ms
|
|
Total Operation Time: 66.544 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.353 ms
|
|
Integration: 1.107 ms
|
|
Integration of assets: 0.006 ms
|
|
Thread Wait Time: 115.189 ms
|
|
Total Operation Time: 117.657 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 1.526 ms
|
|
Integration: 7.664 ms
|
|
Integration of assets: 0.009 ms
|
|
Thread Wait Time: 126.351 ms
|
|
Total Operation Time: 135.550 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
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|
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|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Switched from Testing to BattleState
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Decided
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:71)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Open>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
|
|
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
|
|
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
|
|
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
|
|
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
|
|
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
|
|
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs Line: 43)
|
|
|
|
Current frame: 1
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Hit (-5.16, -0.75, 0.09)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Decided
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode>:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:160)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Actions.BattleActionMove/<DecideAction>d__14, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResultCode>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs Line: 43)
|
|
|
|
Current frame: 2
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 4
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 6
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 7
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 8
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 9
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 10
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 11
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 12
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 13
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 14
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 15
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 16
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 17
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 18
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 19
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 20
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 21
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 23
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 24
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 25
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
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|
Current frame: 26
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 27
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 28
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 29
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 30
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 31
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 32
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 33
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 34
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 35
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 36
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 37
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 38
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 39
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 40
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 41
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
|
|
Current frame: 42
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 43
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 44
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 45
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 46
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 47
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 48
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 49
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 50
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 51
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 52
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 53
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 54
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 55
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 56
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 57
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 58
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 59
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
|
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Current frame: 60
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 61
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 62
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 63
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 64
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 65
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Decided
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
|
|
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
|
|
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
|
|
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
|
|
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
|
|
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
|
|
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
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|
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(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs Line: 43)
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|
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Current frame: 66
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 67
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 68
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 69
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 70
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 71
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 72
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 73
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 74
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 75
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 76
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 77
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 78
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 79
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 80
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 81
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 82
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 83
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 84
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 85
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 86
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 87
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 88
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 89
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 90
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 91
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 92
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 93
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 94
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 95
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 96
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 97
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 98
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 99
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 100
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 101
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 102
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 103
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 104
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 105
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 106
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 107
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 108
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 109
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 110
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 111
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 112
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 113
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 114
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 115
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 116
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 117
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 118
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 119
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 120
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 121
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 122
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 123
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 124
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 125
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 126
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 127
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 128
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 129
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 130
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 131
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 132
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 133
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 134
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 135
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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Current frame: 136
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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Current frame: 137
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 138
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 139
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 140
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 141
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 142
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 143
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 144
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 145
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 146
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 147
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 148
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 149
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 150
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 151
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 152
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 153
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 154
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 155
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 156
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 157
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 158
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 159
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 160
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 161
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 162
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 163
|
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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Current frame: 164
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 165
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 166
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 167
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 168
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 169
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 170
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 171
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
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|
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|
Current frame: 172
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
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|
Current frame: 173
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 174
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 175
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 176
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 177
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 178
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 179
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 180
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 181
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 182
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 183
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 184
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Current frame: 185
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Container Testing (-2067619370) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (352391314) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.379 ms
|
|
Integration: 26.503 ms
|
|
Integration of assets: 0.002 ms
|
|
Thread Wait Time: 0.006 ms
|
|
Total Operation Time: 27.890 ms
|
|
Unloading 876 unused Assets / (9.3 MB). Loaded Objects now: 11745.
|
|
Memory consumption went from 434.6 MB to 425.3 MB.
|
|
Total: 31.079103 ms (FindLiveObjects: 0.710794 ms CreateObjectMapping: 0.490880 ms MarkObjects: 28.703368 ms DeleteObjects: 0.833794 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
ExitCode: 0 Duration: 0s919ms
|
|
[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
|
|
[1274/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
[1276/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
|
|
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
|
|
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
|
|
1 processor(s) skipped this assembly
|
|
running Unity.Jobs.CodeGen.JobsILPostProcessor
|
|
[1279/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
|
|
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
|
|
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
|
|
1 processor(s) skipped this assembly
|
|
running Unity.Jobs.CodeGen.JobsILPostProcessor
|
|
[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
|
|
[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
|
|
*** Tundra build success (0.81 seconds), 6 items updated, 1282 evaluated
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
de/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
Total cache size 267137867
|
|
Total cache size after purge 267137867, took 00:00:00.1901506
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 14 unused Assets / (0.5 MB). Loaded Objects now: 11713.
|
|
Memory consumption went from 408.9 MB to 408.4 MB.
|
|
Total: 39.475452 ms (FindLiveObjects: 0.564699 ms CreateObjectMapping: 0.423334 ms MarkObjects: 38.060478 ms DeleteObjects: 0.125556 ms)
|
|
|
|
Native extension for LinuxStandalone target not found
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 3.529 seconds
|
|
Domain Reload Profiling: 7413ms
|
|
BeginReloadAssembly (2043ms)
|
|
DisableScriptedObjects (164ms)
|
|
CreateAndSetChildDomain (852ms)
|
|
RebuildCommonClasses (13ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (150ms)
|
|
LoadAllAssembliesAndSetupDomain (1665ms)
|
|
LoadAssemblies (1129ms)
|
|
TypeCache.Refresh (35ms)
|
|
TypeCache.ScanAssembly (5ms)
|
|
AnalyzeDomain (339ms)
|
|
BuildScriptInfoCaches (283ms)
|
|
ResolveRequiredComponents (54ms)
|
|
FinalizeReload (3530ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
LogAssemblyErrors (3ms)
|
|
InitializePlatformSupportModulesInManaged (6ms)
|
|
BeforeProcessingInitializeOnLoad (461ms)
|
|
ProcessInitializeOnLoadAttributes (856ms)
|
|
ProcessInitializeOnLoadMethodAttributes (193ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
AwakeInstancesAfterBackupRestoration (1158ms)
|
|
|
|
Asset Pipeline Refresh (id=7607a7d3a40648f29a952ddc8408ba60): Total: 9.855 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=4332 ms
|
|
Asset DB Callback time: managed=116 ms, native=5 ms
|
|
Scripting: domain reloads=1, domain reload time=3980 ms, compile time=1420 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
InvokePackagesCallback: 0.810ms
|
|
ApplyChangesToAssetFolders: 0.691ms
|
|
Scan: 541.324ms
|
|
Collect global state as custom dependencies: 3.524ms
|
|
OnSourceAssetsModified: 0.618ms
|
|
ProcessAssetsWithTransientArtifactChanges: 12.105ms
|
|
CategorizeAssets: 186.113ms
|
|
CompileScripts: 1419.701ms
|
|
ImportOutOfDateAssets: 3540.609ms (3537.516ms without children)
|
|
CollectScriptTypesHashes: 1.501ms
|
|
ReloadNativeAssets: 1.547ms
|
|
UnloadImportedAssets: 0.323ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.712ms
|
|
ImportSchedulerStart: 0.468ms
|
|
PostProcessAllAssets: 118.073ms
|
|
XRBuildSystem.XRAssetImported 1.502ms
|
|
MonoPostProcessAllAssets: 116.138ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 32.669ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.177ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 7.579ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 6.035ms
|
|
AssetChangedListener.OnPostprocessAllAssets 4.591ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 3.966ms
|
|
SyncVS.PostprocessSyncProject 3.150ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.994ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.901ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.724ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 1.434ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.405ms
|
|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.370ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.064ms
|
|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.809ms
|
|
MaterialPostprocessor.OnPostprocessAllAssets 0.782ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.768ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.760ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.699ms
|
|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.574ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.481ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.476ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.466ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.463ms
|
|
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.375ms
|
|
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.351ms
|
|
AudioContainerPostProcessor.OnPostprocessAllAssets 0.344ms
|
|
TextAssetPostProcessor.OnPostprocessAllAssets 0.337ms
|
|
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.329ms
|
|
AssetPathToTypes.OnPostprocessAllAssets 0.311ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.270ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.270ms
|
|
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.250ms
|
|
AssetEvents.OnPostprocessAllAssets 0.240ms
|
|
PostProcessor.OnPostprocessAllAssets 0.232ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.210ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.186ms
|
|
ThemePostprocessor.OnPostprocessAllAssets 0.184ms
|
|
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.172ms
|
|
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms
|
|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.163ms
|
|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.162ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.149ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.149ms
|
|
AssetProcessor.OnPostprocessAllAssets 0.069ms
|
|
PostAssetChangesProfiler: 3.046ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.598ms
|
|
UnloadStreamsBegin: 0.129ms
|
|
PersistCurrentRevisions: 0.111ms
|
|
GenerateScriptTypeHashes: 3.876ms
|
|
GenerateScriptTypeSerializationHashes: 6.942ms
|
|
Untracked: 4024.414ms
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=2932af4eaa561d8eaa24ae5b51432da9): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 921 unused Assets / (6.0 MB). Loaded Objects now: 11680.
|
|
Memory consumption went from 427.4 MB to 421.4 MB.
|
|
Total: 33.451783 ms (FindLiveObjects: 0.693601 ms CreateObjectMapping: 0.375635 ms MarkObjects: 20.662005 ms DeleteObjects: 11.430459 ms)
|
|
|
|
Native extension for LinuxStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Scripting: successfully reloaded assembly
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 3.531 seconds
|
|
Domain Reload Profiling: 6436ms
|
|
BeginReloadAssembly (1707ms)
|
|
DisableScriptedObjects (112ms)
|
|
CreateAndSetChildDomain (744ms)
|
|
RebuildCommonClasses (12ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (117ms)
|
|
LoadAllAssembliesAndSetupDomain (1056ms)
|
|
LoadAssemblies (933ms)
|
|
TypeCache.Refresh (7ms)
|
|
AnalyzeDomain (36ms)
|
|
ResolveRequiredComponents (33ms)
|
|
FinalizeReload (3533ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
InitializePlatformSupportModulesInManaged (3ms)
|
|
BeforeProcessingInitializeOnLoad (156ms)
|
|
ProcessInitializeOnLoadAttributes (784ms)
|
|
ProcessInitializeOnLoadMethodAttributes (191ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
AwakeInstancesAfterBackupRestoration (1227ms)
|
|
|
|
Asset Pipeline Refresh (id=2339d7c6d1b2268ee8b563916bc937b2): Total: 6.906 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=3774 ms
|
|
Asset DB Callback time: managed=43 ms, native=0 ms
|
|
Scripting: domain reloads=1, domain reload time=2998 ms, compile time=90 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
|
Scan Filter Count: 0
|
|
InvokePackagesCallback: 0.420ms
|
|
ApplyChangesToAssetFolders: 0.353ms
|
|
Collect global state as custom dependencies: 3.534ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.203ms
|
|
CategorizeAssets: 145.528ms
|
|
CompileScripts: 89.719ms
|
|
ImportOutOfDateAssets: 3546.782ms (3543.234ms without children)
|
|
CollectScriptTypesHashes: 1.003ms
|
|
ReloadNativeAssets: 2.096ms
|
|
UnloadImportedAssets: 0.240ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.809ms
|
|
ImportSchedulerStart: 0.374ms
|
|
PostProcessAllAssets: 43.347ms
|
|
MonoPostProcessAllAssets: 43.343ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.613ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 7.491ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 5.379ms
|
|
SyncVS.PostprocessSyncProject 3.140ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.234ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.912ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.375ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.368ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.294ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.246ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.198ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.195ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.150ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.149ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.144ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.143ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.089ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.064ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.058ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.153ms
|
|
PersistCurrentRevisions: 0.145ms
|
|
GenerateScriptTypeHashes: 4.620ms
|
|
GenerateScriptTypeSerializationHashes: 8.160ms
|
|
Untracked: 3073.677ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 11.103 ms
|
|
Integration: 942.149 ms
|
|
Integration of assets: 0.020 ms
|
|
Thread Wait Time: -0.003 ms
|
|
Total Operation Time: 953.269 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
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|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
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|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
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|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
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|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
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|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
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|
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.019 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
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|
Asset Pipeline Refresh (id=e1d49c9a42e0513b189bd0af66b57cc1): Total: 0.100 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
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|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
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|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
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|
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|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 19.903 ms
|
|
Integration: 12.910 ms
|
|
Integration of assets: 0.996 ms
|
|
Thread Wait Time: 76.949 ms
|
|
Total Operation Time: 110.758 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.920 ms
|
|
Integration: 1.335 ms
|
|
Integration of assets: 0.009 ms
|
|
Thread Wait Time: 167.047 ms
|
|
Total Operation Time: 170.311 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 6.889 ms
|
|
Integration: 8.033 ms
|
|
Integration of assets: 0.008 ms
|
|
Thread Wait Time: 176.258 ms
|
|
Total Operation Time: 191.188 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
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|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
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|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
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|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
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|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
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|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
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|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
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|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
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|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
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|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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|
|
|
Switched from Testing to BattleState
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:137)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Current frame: 1
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Asset Pipeline Refresh (id=0f95ec1eb2cfabf68b604525985f5ab0): Total: 0.099 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
|
|
Asset Pipeline Refresh (id=514143f0d25ca291a8beaa94ac27a2ea): Total: 0.117 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
|
|
Hit (-5.58, -0.75, 2.44)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Current frame: 2
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 69)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Asset Pipeline Refresh (id=7e3371620e3a3e783b8548a56da34f67): Total: 0.108 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
|
|
Container Testing (-665680438) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container Bootstrap (-330897099) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 1.001 ms
|
|
Integration: 20.872 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.004 ms
|
|
Total Operation Time: 21.878 ms
|
|
Unloading 876 unused Assets / (4.2 MB). Loaded Objects now: 11754.
|
|
Memory consumption went from 431.1 MB to 426.8 MB.
|
|
Total: 29.402047 ms (FindLiveObjects: 0.667232 ms CreateObjectMapping: 0.387727 ms MarkObjects: 26.111426 ms DeleteObjects: 1.967841 ms)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control
|
|
[ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files
|
|
Starting: /home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
|
|
WorkingDir: /home/rainman/Projects/Hasebe
|
|
ExitCode: 0 Duration: 0s609ms
|
|
[ 940/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
|
|
[1274/1282 0s] Csc Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll (+2 others)
|
|
Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
[1276/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
|
|
Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 136 defines and 417 references
|
|
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
|
|
1 processor(s) skipped this assembly
|
|
running Unity.Jobs.CodeGen.JobsILPostProcessor
|
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[1277/1282 0s] ILPostProcess Library/Bee/artifacts/2400b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb)
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Processing assembly Library/Bee/artifacts/2400b0aEDbg.dag/Assembly-CSharp.dll, with 138 defines and 391 references
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processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
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1 processor(s) skipped this assembly
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running Unity.Jobs.CodeGen.JobsILPostProcessor
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[1280/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
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[1281/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
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*** Tundra build success (0.54 seconds), 6 items updated, 1282 evaluated
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Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,71): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
|
|
Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(19,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(24,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/BattleState.cs(84,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
|
Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used
|
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Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs(12,40): warning CS0414: The field 'BattleTimelinePanel.duration' is assigned but its value is never used
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Total cache size 267137867
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Total cache size after purge 267137867, took 00:00:00.2108658
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Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
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Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 14 unused Assets / (0.5 MB). Loaded Objects now: 11722.
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Memory consumption went from 409.9 MB to 409.4 MB.
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Total: 36.158401 ms (FindLiveObjects: 0.515396 ms CreateObjectMapping: 0.167925 ms MarkObjects: 35.110044 ms DeleteObjects: 0.101290 ms)
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Native extension for LinuxStandalone target not found
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Unhandled description string [
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Unhandled description string ]
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Reflex LogLevel set to Info
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
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UnityEngine.Debug:Log (object,UnityEngine.Object)
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Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
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(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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|
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Scripting: successfully reloaded assembly
|
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Unhandled description string [
|
|
Unhandled description string ]
|
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- Finished resetting the current domain, in 2.162 seconds
|
|
Domain Reload Profiling: 3386ms
|
|
BeginReloadAssembly (613ms)
|
|
DisableScriptedObjects (72ms)
|
|
CreateAndSetChildDomain (268ms)
|
|
RebuildCommonClasses (10ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (67ms)
|
|
LoadAllAssembliesAndSetupDomain (522ms)
|
|
LoadAssemblies (192ms)
|
|
TypeCache.Refresh (15ms)
|
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TypeCache.ScanAssembly (4ms)
|
|
AnalyzeDomain (203ms)
|
|
BuildScriptInfoCaches (179ms)
|
|
ResolveRequiredComponents (22ms)
|
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FinalizeReload (2163ms)
|
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SetupLoadedEditorAssemblies (0ms)
|
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BeforeProcessingInitializeOnLoad (304ms)
|
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ProcessInitializeOnLoadAttributes (470ms)
|
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ProcessInitializeOnLoadMethodAttributes (117ms)
|
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AfterProcessingInitializeOnLoad (5ms)
|
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AwakeInstancesAfterBackupRestoration (688ms)
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|
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Asset Pipeline Refresh (id=9c705e823660094779ef01cb9a2565e0): Total: 5.199 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
|
|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2729 ms
|
|
Asset DB Callback time: managed=112 ms, native=13 ms
|
|
Scripting: domain reloads=1, domain reload time=1330 ms, compile time=1013 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=1, moved=0, deleted=0
|
|
Scan Filter Count: 1
|
|
InvokePackagesCallback: 2.925ms
|
|
ApplyChangesToAssetFolders: 0.424ms
|
|
Scan: 446.451ms
|
|
Collect global state as custom dependencies: 5.845ms
|
|
OnSourceAssetsModified: 1.692ms
|
|
ProcessAssetsWithTransientArtifactChanges: 6.725ms
|
|
CategorizeAssets: 59.824ms
|
|
CompileScripts: 1012.986ms
|
|
ImportOutOfDateAssets: 2175.822ms (2172.242ms without children)
|
|
CollectScriptTypesHashes: 1.207ms
|
|
ReloadNativeAssets: 1.913ms
|
|
UnloadImportedAssets: 0.352ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.799ms
|
|
ImportSchedulerStart: 0.470ms
|
|
PostProcessAllAssets: 114.254ms
|
|
XRBuildSystem.XRAssetImported 1.877ms
|
|
MonoPostProcessAllAssets: 111.845ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 29.493ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.966ms
|
|
AssetChangedListener.OnPostprocessAllAssets 8.203ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 4.511ms
|
|
SyncVS.PostprocessSyncProject 3.937ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 3.609ms
|
|
SpriteSlicePostprocessor.OnPostprocessAllAssets 3.420ms
|
|
AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.791ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 2.460ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.162ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.708ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 1.346ms
|
|
MaterialPostprocessor.OnPostprocessAllAssets 1.026ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.013ms
|
|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.893ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.882ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.544ms
|
|
TextAssetPostProcessor.OnPostprocessAllAssets 0.500ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.496ms
|
|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.461ms
|
|
FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.430ms
|
|
InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.401ms
|
|
PostProcessor.OnPostprocessAllAssets 0.382ms
|
|
AssetPathToTypes.OnPostprocessAllAssets 0.364ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.351ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.341ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.326ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.316ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.253ms
|
|
TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.240ms
|
|
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.235ms
|
|
ThemePostprocessor.OnPostprocessAllAssets 0.234ms
|
|
MapFileAssetPostprocessor.OnPostprocessAllAssets 0.228ms
|
|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.220ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.213ms
|
|
AssetEvents.OnPostprocessAllAssets 0.201ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.161ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.156ms
|
|
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.136ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.127ms
|
|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.117ms
|
|
WadFileAssetPostprocessor.OnPostprocessAllAssets 0.104ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 0.103ms
|
|
AssetProcessor.OnPostprocessAllAssets 0.102ms
|
|
AudioContainerPostProcessor.OnPostprocessAllAssets 0.092ms
|
|
PostAssetChangesProfiler: 7.487ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.202ms
|
|
UnloadStreamsBegin: 0.056ms
|
|
PersistCurrentRevisions: 0.152ms
|
|
GenerateScriptTypeHashes: 3.692ms
|
|
GenerateScriptTypeSerializationHashes: 6.604ms
|
|
Untracked: 1361.897ms
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
|
|
TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
|
|
TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
|
|
TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
|
|
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
|
|
TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
|
|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
|
|
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
|
|
|
|
(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
|
|
|
|
Unhandled description string [
|
|
Unhandled description string ]
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool)
|
|
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675)
|
|
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698)
|
|
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567)
|
|
UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891)
|
|
UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
|
|
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
|
|
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=851b37fb7f6f84336bcc4ebf95250155): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Reloading assemblies for play mode.
|
|
Reloading assemblies after forced synchronous recompile.
|
|
Begin MonoManager ReloadAssembly
|
|
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 921 unused Assets / (6.0 MB). Loaded Objects now: 11689.
|
|
Memory consumption went from 427.8 MB to 421.8 MB.
|
|
Total: 21.900658 ms (FindLiveObjects: 0.613440 ms CreateObjectMapping: 0.350498 ms MarkObjects: 19.796912 ms DeleteObjects: 0.842060 ms)
|
|
|
|
Native extension for LinuxStandalone target not found
|
|
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
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Scripting: successfully reloaded assembly
|
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Unhandled description string [
|
|
Unhandled description string ]
|
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Unhandled description string [
|
|
Unhandled description string ]
|
|
- Finished resetting the current domain, in 2.365 seconds
|
|
Domain Reload Profiling: 3157ms
|
|
BeginReloadAssembly (417ms)
|
|
DisableScriptedObjects (79ms)
|
|
CreateAndSetChildDomain (161ms)
|
|
RebuildCommonClasses (10ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (67ms)
|
|
LoadAllAssembliesAndSetupDomain (286ms)
|
|
LoadAssemblies (93ms)
|
|
TypeCache.Refresh (6ms)
|
|
AnalyzeDomain (25ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (2366ms)
|
|
SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (108ms)
|
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ProcessInitializeOnLoadAttributes (464ms)
|
|
ProcessInitializeOnLoadMethodAttributes (110ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
AwakeInstancesAfterBackupRestoration (867ms)
|
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Asset Pipeline Refresh (id=0eb5291b0c38b2c138d882ebad4f0239): Total: 3.373 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2480 ms
|
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Asset DB Callback time: managed=46 ms, native=0 ms
|
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Scripting: domain reloads=1, domain reload time=845 ms, compile time=1 ms, other=0 ms
|
|
Project Asset Count: scripts=1909, non-scripts=3237
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
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Scan Filter Count: 0
|
|
InvokePackagesCallback: 0.389ms
|
|
ApplyChangesToAssetFolders: 0.315ms
|
|
Collect global state as custom dependencies: 2.049ms
|
|
ProcessAssetsWithTransientArtifactChanges: 0.191ms
|
|
CategorizeAssets: 61.679ms
|
|
CompileScripts: 1.121ms
|
|
ImportOutOfDateAssets: 2376.457ms (2373.414ms without children)
|
|
CollectScriptTypesHashes: 0.781ms
|
|
ReloadNativeAssets: 1.767ms
|
|
UnloadImportedAssets: 0.205ms
|
|
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.689ms
|
|
ImportSchedulerStart: 0.353ms
|
|
PostProcessAllAssets: 46.382ms
|
|
MonoPostProcessAllAssets: 46.378ms
|
|
UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 25.713ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 3.727ms
|
|
SyncVS.PostprocessSyncProject 2.353ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.717ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 1.548ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.544ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.357ms
|
|
InputActionAssetPostprocessor.OnPostprocessAllAssets 0.272ms
|
|
EditModeScopePostprocessor.OnPostprocessAllAssets 0.264ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.224ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.205ms
|
|
AssetChangedListener.OnPostprocessAllAssets 0.190ms
|
|
NugetAssetPostprocessor.OnPostprocessAllAssets 0.168ms
|
|
ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.160ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.141ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.140ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.139ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 0.088ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 0.144ms
|
|
PersistCurrentRevisions: 0.113ms
|
|
GenerateScriptTypeHashes: 3.897ms
|
|
GenerateScriptTypeSerializationHashes: 6.869ms
|
|
Untracked: 882.497ms
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 3.775 ms
|
|
Integration: 838.688 ms
|
|
Integration of assets: 0.014 ms
|
|
Thread Wait Time: 0.002 ms
|
|
Total Operation Time: 842.480 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
The current platform does not support the raw buffer path that the GPU Resident Drawer requires.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:395)
|
|
UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.cs:342)
|
|
UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100)
|
|
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@0cb509d4bb56/Runtime/Data/UniversalRenderPipelineAsset.cs:811)
|
|
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15)
|
|
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172)
|
|
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146)
|
|
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
|
|
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249)
|
|
UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062)
|
|
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522)
|
|
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:421)
|
|
UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:412)
|
|
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387)
|
|
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716)
|
|
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573)
|
|
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:206)
|
|
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1<UnityEngine.Rect>,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:985)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect,single) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604)
|
|
UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549)
|
|
UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160)
|
|
UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1044)
|
|
UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1855)
|
|
UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62)
|
|
UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114)
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UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@37758924e79c/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122)
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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WARNING: Prefab Companion has an position offset of (45.77, 43.59, -35.27). This is probably unintended and will affect how your prefab appears in TrenchBroom! Set the prefab's position to (0, 0, 0) for best results.
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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TinyGoose.Tremble.Editor.TrembleSync:ProcessPrefab (string,string,string,System.Collections.Generic.List`1<string>,string,TinyGoose.Tremble.FgdWriter,TinyGoose.Tremble.TrembleFieldConverterCollection,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:522)
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TinyGoose.Tremble.Editor.TrembleSync:GatherEntities (int&,int,TinyGoose.Tremble.PrefabNameLookup,TinyGoose.Tremble.MaterialNameLookup,TinyGoose.Tremble.MapTypeLookup,TinyGoose.Tremble.Editor.ModTimeDB,string,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<System.Type>,System.Collections.Generic.List`1<TinyGoose.Tremble.AssetMetadata>) (at Assets/Tremble/Editor/TrembleSync.cs:396)
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TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:112)
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System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4> (TinyGoose.Tremble.Editor.TrembleSync/<PerformSync>d__4&)
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TinyGoose.Tremble.Editor.TrembleSync:PerformSync ()
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|
TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18)
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UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:427)
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(Filename: Assets/Tremble/Editor/TrembleSync.cs Line: 522)
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Unhandled description string [
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Unhandled description string ]
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[Licensing::Client] Successfully resolved entitlement details
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Switched from None to OpenMovement
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
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Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:51)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.Game.TestingLevel.TestingState:EnterState ()
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Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
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|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
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Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '8e8056206fc92d1c6ae7742766c1d913') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=ab0a221f0bac7cc95640935213d8bcda StaticDependenciesID=8b4e456ff2c09a6665bd56399d540005
|
|
Asset Pipeline Refresh (id=2481d731bf070773698a9dcd036823a8): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 9.599 ms
|
|
Integration: 7.783 ms
|
|
Integration of assets: 0.626 ms
|
|
Thread Wait Time: 141.308 ms
|
|
Total Operation Time: 159.316 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 1.419 ms
|
|
Integration: 1.338 ms
|
|
Integration of assets: 0.006 ms
|
|
Thread Wait Time: 335.744 ms
|
|
Total Operation Time: 338.508 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 2.294 ms
|
|
Integration: 7.533 ms
|
|
Integration of assets: 0.010 ms
|
|
Thread Wait Time: 404.738 ms
|
|
Total Operation Time: 414.575 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:133)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
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UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
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DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
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UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
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MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
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(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
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Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80000490c
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Obtained 29 stack frames.
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#0 0x007f3c460aeb8b in pthread_kill
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#1 0x007f3c46044d48 in gsignal
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#2 0x007f3c460257c1 in abort
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#3 0x007f32484b4613 in (Unknown)
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#4 0x007f3248d1019a in (Unknown)
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#5 0x007f3248bf8989 in (Unknown)
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#6 0x007f3aa2ac67bc in (Unknown)
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#7 0x007f3aa2a94b30 in (Unknown)
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#8 0x005615d2470343 in SwapNativeBuffers(void*, unsigned long)
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#9 0x005615d4bbeb94 in PresentContextGL(ObjectHandle<GraphicsContext_Tag, void*>)
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#10 0x005615d4c02f1f in WindowGLES::EndRendering(bool)
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#11 0x005615d212a27d in GUIView::OnInputEvent(InputEvent&)
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#12 0x005615d1f4fc50 in GUIView::ProcessInputEvent(InputEvent&, bool)
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#13 0x005615d2129708 in GUIView::DoPaint(bool)
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#14 0x005615d1f47ccb in NativeWindowManager::ExecuteRepaintOnViews(bool)
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#15 0x005615d1e7e0ff in EditorGUIUtility::ExecuteGUIViewRepaint(bool)
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#16 0x005615d1764793 in PlayerLoopController::InternalUpdateScene(bool, bool)
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#17 0x005615d1763fa8 in PlayerLoopController::UpdateSceneIfNeededFromMainLoop()
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#18 0x005615d1755e0f in Application::TickTimer()
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#19 0x005615d20f9593 in MainMessageIteration(void*)
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#20 0x007f3c4a0e6ffd in (Unknown)
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#21 0x007f3c4a0e8438 in (Unknown)
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#22 0x007f3c4a0e8747 in g_main_loop_run
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#23 0x007f3c4a83836f in gtk_main
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#24 0x005615d2131983 in GtkMainloopBlocking()
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#25 0x005615d20f84d8 in main
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#26 0x007f3c46027d0e in (Unknown)
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#27 0x007f3c46027e4b in __libc_start_main
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#28 0x005615cfce6021 in _start
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Launching bug reporter
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UDS Service: [Error] Cleaning UDS resources due to detecting an unexpected signal: SIGSEGV
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UDS Service: Shut down UDS service system complete
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