Files
Hasebe/Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs
T
2026-09-20 15:26:03 +03:00

13 lines
400 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioSourcePrefab")]
[CreateAssetMenu(fileName = "AudioSourcePrefab", menuName = "Configs/Audio/AudioSourcePrefab")]
public partial class AudioSourcePrefab : ScriptableObject
{
public AssetReference sourcePrefab;
}
}