Files
Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e/Editor/Build/BuiltInBundleNaming.cs
T
2026-09-21 12:15:57 +03:00

28 lines
718 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Naming conventions for the built-in bundle name prefix.
/// </summary>
public enum BuiltInBundleNaming
{
/// <summary>
/// Set the built-in bundle name prefix to the hash of the project name.
/// </summary>
ProjectName,
/// <summary>
/// Set the built-in bundle name prefix to the guid of the default group.
/// </summary>
DefaultGroupGuid,
/// <summary>
/// Set the built-in bundle name prefix to the user specified value.
/// </summary>
Custom
}
}