Files
Hasebe/Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs
T

29 lines
748 B
C#

using System.Collections.Generic;
using System.Threading;
using Code.Infrastructure.UI;
using Cysharp.Threading.Tasks;
using LitMotion;
using UnityEngine;
namespace Code.OfficeGame.BattleMode.UI
{
public class BattleTimelinePanel : UIPanel
{
[SerializeField] private float duration = 0.35f;
[SerializeField] private BattleActionDecisionButton actionButtonPrefab;
private List<BattleActionDecisionButton> _actionButtons = new();
private MotionHandle _motionHandle;
public override async UniTask Open(CancellationToken cts = default)
{
}
public override async UniTask Close(CancellationToken cts = default)
{
}
}
}