Files
Hasebe/Unity.ShaderGraph.Editor.csproj
T
2026-10-26 19:06:01 +03:00

1913 lines
195 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
<ResolveNuGetPackages>false</ResolveNuGetPackages>
<CodeAnalysisRuleSet>/Users/angelofdeath/Projects/Hasebe/Library/ImmutablePackage.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{331dc125-1b25-4caa-ebd6-0c37e1daf4fc}</ProjectGuid>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Unity.ShaderGraph.Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Unity.ShaderGraph.Editor\</OutputPath>
<DefineConstants>UNITY_6000_6_7;UNITY_6000_6;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;UNITY_6000_5_OR_NEWER;UNITY_6000_6_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_BURST;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND;INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND;PLATFORM_STANDALONE_OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;PLATFORM_HAS_CUSTOM_MUTEX;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;PLATFORM_REQUIRES_PATH_NORMALIZATION;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;UNITY_INCLUDE_INSTRUMENTATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_ENABLE_CHECKS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="/Users/angelofdeath/Projects/Hasebe/Assets/CodeGenerators/Code.Generators.dll" />
<Analyzer Include="/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.SourceGenerators.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.Analyzers/Unity.Analyzers.Common.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.Analyzers/Unity.Analyzers.LongLiving.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/Microsoft.Extensions.Logging.Generators.dll" />
<Analyzer Include="/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/BlendOp.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireVertexID.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/AbsoluteNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/SerializationHelper.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/InvertColorsNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/KeywordDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/ExpressionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/UI/ElementTextureSizeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Enumerations/Precision.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/PropertyUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/AssetCallbacks/CreateShaderGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/JsonRef.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix4MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/DistanceNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/CubemapControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/MaximumNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/GroupVariantControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/DegreesToRadiansNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/ProjectionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/BooleanNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/FullscreenShaderPass.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/ConstantNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/StickyNoteData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Derivative/DDYNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableGuid.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/SGBlackboardCategory.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/KernelDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IGeneratesBodyCode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/NoColors.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/BuiltInMetadata.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/ProceduralVirtualTextureNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/TextUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/TypeMapping.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/SampleElementTextureNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix2ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix3MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/MipSamplingModes.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/NodeSettingsView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/ZTest.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector2ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/SignNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Interfaces/IResizable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/FullscreenShaderGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableVirtualTexture.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IGroupItem.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/RedirectNodeView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphDataUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphNodeValidationExtension.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector3MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/PreviewTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/BlockFieldDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireDepthTexture.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/PropertyConnectionStateSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector2MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/PropertyCollector.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/BitangentMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/CameraNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/ViewModels/BlackboardViewModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/AssertHelpers.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/VectorShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Terrain/TerrainTexture.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/HueNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/RenderType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ShaderGraphRequirements.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/ITargetProvider.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/SwitchNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Lighting/ReflectionProbeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IInspectable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Texture2DArrayPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/Vector3Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/RadialShearNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/ShaderModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/ProceduralVirtualTextureNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/JsonData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/HyperbolicSineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/BuiltInStructFields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphDataExtension.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/Header/HeaderUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalBlendNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ReorderableListView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/CodeFunctionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/SlotReference.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ObjectControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/UI/ElementTintNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ParentGroupChange.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/MultiJson.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/ShaderGeneratorNames.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/InspectableAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/FloatField.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Manipulators/MasterPreviewManipulator.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Matrix/Matrix4Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableTexture.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Vector4PropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/BuiltInStructs.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/PreviewManager.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SampleTexture2DArrayNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/ScreenSpaceType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/RefractNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GradientShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/CategoryColors.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/ContextFilterableAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Actions/GraphViewActions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/TimeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/IOnAssetEnabled.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/ColorManager.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/TargetResources/Structs.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/Arctangent2Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/CubemapAssetNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/SpherizeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/GraphUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphMetadata.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleTexture3DNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomRenderTextureTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/HyperbolicCosineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Wave/NoiseSineWaveNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/MinimalGraphData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/DefaultControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderSubGraphImporterEditor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSelf.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/IMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireMeshUV.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/DielectricSpecularControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/FieldDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/StructDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/AllNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/CustomFunctionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/ParallaxOcclusionMappingNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/SineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/ArctangentNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/RenderStateCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/CustomFunctionNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/SaturateNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/ReplaceColorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/PBR/MetalReflectanceNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DArrayInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/MeshDeformation/LinearBlendSkinningNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/GraphDrawingData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/SubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Texture3DPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/AndNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Wave/TriangleWaveNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Interface/IRequiresData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/MultiJsonInternal.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/ShaderGraphHeatmapValues.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/GeometryNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Matrix/MatrixConstructionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireTime.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DefaultVector4MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/TextureArrayControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/PositionMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/Edge0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/ViewModels/InspectorViewModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Manipulators/Scrollable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/RoundNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/PBRMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/KeywordScope.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/ShaderSpliceUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/FunctionMultiInput.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SampleElementTextureNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/VirtualTextureInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/IntegerPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector4ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/GeneratorDerivativeUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/GuidEncoder.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Channel/SwizzleNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SampleTexture3DNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controllers/SGController.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/Edge.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/NormalMapSpace.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/CanvasStructs.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/CheckerboardNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Terrain/ITerrainSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/FractionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/FloatPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/CubemapMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/PrecisionColors.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controllers/ShaderInputViewController.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/IsFrontFaceNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Interpolation/SmoothstepNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/SaturationNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ColorControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/AbstractMaterialNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Filter/DitherNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/OrNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/UIUtilities.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/SearchWindowAdapter.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Extensions/IConditionalExtensions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/EnumPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableMesh.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ColorRGBMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/AdditionalCommandCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/RenderStateDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/SubtractNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Texture2DPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalReconstructZNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/CopyPasteGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/SpaceTransformUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ScreenPositionMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/ToggleDataPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphPreferences.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGUI/BuiltInUnlitGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/PragmaDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/ColorPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/PassCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/ParallaxMappingNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/TriplanarNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/KeywordCollector.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/IShaderNodeView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IGeneratesFunction.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/SceneColorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/MultiIntegerSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/IntegerControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/INode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/Header/FunctionHeader.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/UvChannel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CreateCustomRenderTextureShaderGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/SphereMaskNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/KernelCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/IncludeDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Manipulators/ElementResizer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/BranchOnInputConnection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix2MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Derivative/DDXNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/MipmapStreamingShaderProperties.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireScreenPosition.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/AssetCallbacks/CreateCanvasShadergraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalStrengthNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DArrayMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/ViewModels/BlackboardCategoryViewModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix3ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/ObjectNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/TargetResources/FieldDependencies.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/ShaderGraphHeatmapValuesEditor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/ExponentialNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/NormalizeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/UI/ElementOpacityNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableTextureArray.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/BranchNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/KeywordType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInLitSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/IPropertyFromNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/AssetCallbacks/CreateShaderSubGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/ColorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/MasterPreviewView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DataStore.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/GroupData0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/Texture3DControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/ColorRGBSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/OutputMetadata.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/LightmappingShaderProperties.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/Vector2Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/StackPool.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/VFXTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/InspectorView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireInstanceID.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/DropdownPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Mask/ColorMaskNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSlice.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/GraphCompilationResult.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/RotateAboutAxisNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IHasCustomDeprecationMessage.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Manipulators/Draggable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/PropertyConnectionStateMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/ShaderGraphRequirementsPerKeyword.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Channel/CombineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/SubTargetFilterAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/UnlitMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/CubemapInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/SerializableGuid.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/SceneDepthNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/IColorProvider.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture3DShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/KeywordNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/LegacyUnknownTypeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DynamicValueMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Matrix/MatrixDeterminantNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ResizableElement.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/LengthNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/DefaultSDFTextNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/MatrixShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/RadiansToDegreesNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/SubGraph/SubGraphOutputNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Wave/SawtoothWaveNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireNormal.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/RedirectNodeData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/TransformNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/IndexSet.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/ClampNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/SubGraphNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Interfaces/IShaderInputObserver.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Gradient/BlackbodyNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/BlackboardInputInfo.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/UVMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/IntegerNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/ShaderStage.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Matrix/TransformationMatrixNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/SplitTextureTransformNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/Texture3DSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphToolbarExtension.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/DisableBatching.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/TextureControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/UserColors.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1MaterialRangeSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/FullscreenData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/Templates/CanvasShaderGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/PropertySheet.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SpaceMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/MaterialGraphPreviewGenerator.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ContextView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/MatrixPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/MinimumNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/ViewDirectionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector4MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/SpriteLitMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawerUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleTexture2DNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/AbstractMaterialNode0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireVertexColor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/PropertyRow.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/PolarCoordinatesNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/TwirlNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/IsForcedGammaNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Extensions/StencilExtensions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/Texture2DArrayAssetNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/ShaderStringBuilder.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/AssetPostProcessors/MaterialPostprocessor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/Platform.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/AdditionalCommandDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/HyperbolicTangentNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/LabelSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/PassDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controllers/BlackboardController.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ChannelMixerControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/PosterizeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphTemplateHelper.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/PreviewMode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/ShaderInputPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/InstancingOptions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/PopupControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/UIStructs.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/ReciprocalNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ShaderPort.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGUI/BuiltInLitGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SamplerStateMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/IHasDependencies.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Shape/EllipseNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/SGBlackboardField.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/NotNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/TruncateNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/VertexColorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/FullscreenSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/ViewModels/ShaderInputViewModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/GradientSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/IHasMetaData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Extensions/FieldExtensions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/PortInputView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphIndexedData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/MaterialEditor/ShaderGraphPropertyDrawers.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Utils/TargetUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Data/KeywordEntry.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/InstanceIDNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireUITK.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphShortcuts.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Shape/RoundedRectangleNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/CanvasSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/CustomInterpolatorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/BlackboardUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/KeywordShaderStage.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Data/ConditionalField.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/NormalDropOffSpace.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DefaultVector2MaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SampleVirtualTextureNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/LogNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/SceneDepthDifferenceNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/WhiteBalanceNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/RemapNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/StructCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SwitchNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/StickyNote.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/PreviewProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/IMaterialSlotSupportsLiteralMode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/UIData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/TargetResources/BlockFields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture3DMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequirePositionPredisplacement.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/TypeMapper.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/ActiveFields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/KeywordCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/GenerationMode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/GraphSubWindow.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/TextPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/JsonObject.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/IMaterialGraphAsset.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/RefValueEnumerable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GradientInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/RenderPipelineChangedCallback.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Contexts/TargetActiveBlockContext.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/PrecisionUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/GraphData0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ChannelEnumControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayObsolete.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/IUISubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/TextControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/ShaderValueType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture3DInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/ModuloNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/GradientControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/CanvasMetaData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IGraphDataAction.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ColorShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/UISubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/CanvasData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphAnalytics.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/DefineCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/Documentation.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/ContrastNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Data/FieldCondition.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ViewDirectionMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/ExternalMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/BuiltInProperties.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Target.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/NegateNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Wave/SquareWaveNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SamplerStateNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGUI/GenericShaderGraphMaterialGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/ListUtilities.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/AddNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/BlockNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/BitangentVectorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/PropertyNodeView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/DefaultGradientNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/TexelSizeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/CrossProductNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Terrain/TerrainPropertiesNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Texture2DInputMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/SGBlackboardRow.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphTemplate.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/GradientPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequirePosition.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Advanced/ReciprocalSquareRootNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/FakeJsonObject.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/CeilingNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ButtonControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/VirtualTexturingFeedbackUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/ValueUtilities.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleCubemapNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/ZWrite.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Lighting/AmbientNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/UVSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphAssetPostProcessor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/NormalVectorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ShaderDropdown.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/MaterialNodeView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/AnyNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SerializableCubemap.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/UVNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Noise/SimpleNoiseNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/FileUtilities.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/EnumConversionControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/IMaterialSlotHasValue.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1MaterialIntegerSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Blackboard/SGBlackboard.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Range/OneMinusNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/RGBANodeOutput.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/SliderControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Lighting/MainLightDirectionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/SliderNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/KeywordDependentCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/StepNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/NodeClassCache.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ReorderableTextListView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/HlslFunctionView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Matrix/MatrixTransposeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/KeywordDefinition.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/IdentifierField.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Matrix4ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/PBR/DielectricSpecularNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/NormalMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ReorderableSlotListView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/SubShaderDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/DropdownNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/GraphDataPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGUI/BaseShaderGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/GenerationUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controllers/BlackboardCategoryController.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderSubGraphImporter.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/Blend.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/GradientUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/TextureArraySlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/Cull.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/TransformNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/StickyNoteData0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Contexts/TargetFieldContext.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/FogNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Mask/ChannelMaskNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/FlipbookNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/AbstractShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Interface/IConditional.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Interfaces/ISGControlledElement.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/AssetCallbacks/CreateLitShaderGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInUnlitSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/RefDataEnumerable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/DefaultTextureNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/DefaultSolidNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphConcretization.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Blend/BlendMode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/UI/ElementLayoutUVNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/StructFieldOptions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/Texture3DAssetNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Contexts/TargetPropertyGUIContext.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/ArccosineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/CustomColorData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/BuiltinKeywordAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/EdgeConnectorListener.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/ContextData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphDataReadOnly.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/FormerNameAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/RejectionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/CompatibilityExtensions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/PositionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/PragmaCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/ShaderGraphVfxAsset.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/Header/ParameterHeader.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/PreviewSceneResources.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ChannelEnumMaskControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/IdentifierControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Data/DropdownEntry.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/ShaderGraphProviderSystemInit.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/EyeIndexNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Descriptors/StencilDescriptor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/GraphEditorView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/PropertyType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/SlotReference0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/ArcsineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/ICanChangeShaderGUI.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/CubemapPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/MultiFloatSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/VertexIDNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Contexts/TargetSetupContext.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/CalculateLevelOfDetailTexture2DNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/TargetResources/Fields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Filter/FadeTransitionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Shape/RectangleNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ShaderInput.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Controls.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/MaterialGraphView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Lighting/BakedGINode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SampleTexture2DNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/TangentNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/Generator.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/INodeModificationListener.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleRawCubemapNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/ToggleControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/VirtualTextureShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalFromHeightNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/TextureSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/SubGraphOutputNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/Vector1Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/Identifier.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalFromTextureNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/PreviewNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GradientMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleTexture2DLODNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/SamplerStateShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/SerializationExtensions.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/GraphCode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/BooleanMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/AssemblyInfo.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSize.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GroupData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/GraphObject.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Interfaces/ISGViewModel.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/CategoryData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/MessageManager.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/SlotType.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/ShaderInput0.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphIndexerExtension.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/TextureSamplerState.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphValidation.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/IncludeCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/ViewVectorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SamplerStateNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/DrawState.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ShaderKeyword.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/ProviderNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/AssetCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/PositionSource.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/AssetVersion.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/DivideNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/CustomInterpolatorUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/HelpBoxRow.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/RenderTypeNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/NodeUtils.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/ILegacyTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Vector3PropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Normal/NormalUnpackNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/MeshDeformation/ComputeDeformNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/IncludeLocation.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/NandNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/DefaultBitmapTextNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/VisualEffectMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/VectorControl.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/SRPFilterAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/ColorMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireFaceSign.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/AssetCallbacks/CreateUnlitShaderGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/SearchWindowProvider.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/ShaderGroup.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMaySupportVFX.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Utility/Logic/ComparisonNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/Logging.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Manipulators/WindowDraggable.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/BoolPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Enumerations/RenderQueue.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/NeededCoordinateSpace.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/GatherTexture2DNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/BuiltInFields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/DependencyCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/VertexColorMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInCanvasSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireTransform.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/ReflectionNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Legacy/SpriteUnlitMasterNode1.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/PropertyNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Channel/FlipNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/PositionNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Scene/ScreenNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/UI/ElementTextureUVNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphImporter.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/PowerNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/VirtualTextureMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/SlotValue.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/SubGraph/SubGraphAsset.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/RedirectNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Data/FieldDependency.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/CanvasProperties.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/RotateNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Shape/PolygonNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/BooleanShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Gradient/SampleGradientNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/FullscreenMetaData.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/FunctionRegistry.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Geometry/TangentVectorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ProviderSystem/Model/ProviderNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/TangentMaterialSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Channel/AppendVectorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleTexture2DArrayNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/IShaderPropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Implementation/HasDependenciesAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/TitleAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/TriplanarNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector1MaterialEnumSlot.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/FresnelEffectNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/WindowDockingLayout.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/Graph/IEdge.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Adjustment/ChannelMixerNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/SlotValueTypeUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Colors/HeatmapColors.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/MaterialGraphEditWindow.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/AbstractMaterialNodePropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Interfaces/IRectInterface.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireTangent.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Util/CreateSerializableGraph.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/Vector3ShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Gradient/GradientNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Util/KeywordUtil.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/Slots/ColorSlotControlView.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Texture/SampleVirtualTextureNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Procedural/Shape/RoundedPolygonNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Views/GradientEdge.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Channel/SplitNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderGraphImporterEditor.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/AssetPostProcessors/ShaderGraphMaterialsUpdater.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UI/RenderTypeBranchNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/UV/TilingAndOffsetNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireViewDirection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/DefaultShaderIncludes.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSubTarget.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/ShaderGraphProjectSettings.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/CubemapShaderProperty.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Graphs/GraphSetup.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Vector/DotProductNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Round/FloorNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Artistic/Blend/BlendNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Interfaces/IMayRequireBitangent.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/TargetResources/StructFields.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Input/Basic/Vector4Node.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Collections/FieldCollection.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Serialization/MultiJsonEntry.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Importers/ShaderSubGraphMetadata.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Processors/MatrixNames.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Trigonometry/CosineNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Data/Nodes/Math/Basic/SquareRootNode.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/IControlAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Attributes/GenerateBlocksAttribute.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Inspector/PropertyDrawers/Vector2PropertyDrawer.cs" />
<Compile Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Drawing/Controls/EnumControl.cs" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/SGBlackboard.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareDepthTexture.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Shaders/BlitNoAlpha.shader" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/UnlitPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/Blackboard/SGBlackboardRow.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/IntegerControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderTypes.cs.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Core.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/SurfaceInput.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Resizable.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/MetaInput.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ScreenPositionSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PixelCacheProfiler.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/CubemapSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/MasterPreviewView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/FullscreenBlit.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Templates/SharedCode.template.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/RedirectNode.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/BuildInputData.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRDeferredPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/SSAO.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/TextureArraySlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRForwardAddPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Particles.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Templates/BuildVertexDescriptionInputs.template.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/ShaderPort.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PropertyNameReferenceField.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Terrain/Includes/TerrainPropertiesVariables.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Templates/BuildSurfaceDescriptionInputs.template.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/Blackboard/SGBlackboardField.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Lighting.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/LegacySurfaceVertex.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/FullscreenCommon.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/HeatmapValuesEditor.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/UITKMasterNodePreview.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/GraphSubWindow.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/MaterialNodeView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/StickyNote.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/SliderControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/ShaderPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/UnityGBuffer.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/Templates/BuildUIVertexDescriptionInputs.template.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PropertyNodeView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/InputsShim.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Templates/SharedCode.template.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/MaterialGraph.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/PopupControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/GradientSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/ReorderableSlotListView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/EnumConversionControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureGraph.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ColorRGBASlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/DielectricSpecularControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/TextControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/HlslFunctionView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/CustomSlotLabelField.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Templates/ShaderPass.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shadows.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/NodeSettings.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/BooleanSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/BuiltInCanvasPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderGraphFunctions.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/UIShim.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/InspectorView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/Varyings.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Selectable.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/HeatmapValuesEditor.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/SurfaceData.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/MultiFloatControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/EnumControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/Blackboard/SGBlackboardCategory.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/GraphEditorView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Terrain/Includes/TerrainTextureVariables.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/MultiFloatSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/StickyNote.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/NodeSettings.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/TextureSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/UVSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/SliderSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ChannelMixerControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ParticlesInstancing.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/MaterialGraphView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/ColorMode.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PropertyRow.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ToggleControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Deprecated.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/MultiIntegerSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Shaders/FallbackError.shader" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/FullscreenDrawProcedural.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/Shims.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/FullscreenShaderPass.cs.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/UITK/Templates/PassUI.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ColorControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderVariablesFunctions.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PortInputView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/UnityInput.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Shaders/Checkerboard.shader" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/HLSLSupportShim.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/SpriteUnlitPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/PropertySheet.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/GraphInspector.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Includes/CustomRenderTexture.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Templates/PassMesh.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ChannelEnumMaskControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/Texture3DSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/GradientControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ChannelEnumControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Fullscreen/Templates/ShaderPass.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/GraphSubWindow.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/Blackboard/SGBlackboard.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/LegacyBuilding.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareNormalsTexture.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/Resizable.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Unity.ShaderGraph.Editor.asmdef" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/PixelCacheProfiler.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/UXML/UITKMasterNodePreview.uxml" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/Canvas/Templates/PassUI.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Resources/Styles/Controls/ColorRGBSlotControlView.uss" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTexture.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/DeclareOpaqueTexture.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/UIShimPreview.hlsl" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/CustomRenderTexture/CustomTextureSubShader.template" />
<None Include="Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ShaderVariablesFunctions.deprecated.hlsl" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Unity.Scripting">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AMDModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AMDModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AdaptivePerformanceModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AdaptivePerformanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BurstModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.BurstModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ContentLoadModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GraphicsStateCollectionSerializerModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GraphicsStateCollectionSerializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HierarchyModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HierarchyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HierarchyCoreModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HierarchyCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IdentifiersModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IdentifiersModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputForUIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.InputForUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InsightsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.InsightsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ManagedKernelModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ManagedKernelModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.MarshallingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.MarshallingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.MathematicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.MathematicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.MultiplayerModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.MultiplayerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.NVIDIAModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.NVIDIAModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsBackendPhysXModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.PhysicsBackendPhysXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsCore2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.PhysicsCore2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PropertiesModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RenderAs2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.RenderAs2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScriptingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ScriptingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ShaderVariantAnalyticsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ShaderVariantAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TetgenModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TetgenModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineFoundationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.TimelineFoundationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.U2DRuntimeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.U2DRuntimeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConsentModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityConsentModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VectorGraphicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.VectorGraphicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.AIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.AccessibilityModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.AdaptivePerformanceModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.AnimationWindowModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.AssetComplianceModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BuildAnalysisModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BuildProfileModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BurstModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ClothModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ContentLoadModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreBusinessMetricsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorToolbarModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EmbreeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GenericRemoteModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphToolkitModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphicsStateCollectionSerializerModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GridAndSnapModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GridModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.HierarchyModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LightingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.MathematicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.MediaModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.MultiplayerModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Physics2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PhysicsCore2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PhysicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PlayModeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PresetsUIModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ProjectAuditorModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PropertiesModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickInstallModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SafeModeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneViewModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ShaderBuildSettingsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ShaderCompilationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ShaderFoundryModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.ShaderPreprocessorModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SketchUpModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpriteMaskModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SpriteShapeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SubstanceModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SyntaxTreeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SyntaxTreeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TerrainModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextRenderingModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TilemapModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TimelineFoundationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TimelineFoundationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TreeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.U2DModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.U2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIAutomationModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIAutomationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIToolkitAuthoringModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIToolkitAuthoringModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UmbraModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VFXModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VectorGraphicsModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VectorGraphicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VideoModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.XRModule">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="ObservableCollections">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/ObservableCollections.3.3.4/lib/netstandard2.1/ObservableCollections.dll</HintPath>
</Reference>
<Reference Include="TextMateSharpPlastic">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/TextMateSharp/TextMateSharpPlastic.dll</HintPath>
</Reference>
<Reference Include="TextMateSharpPlastic.Grammars">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/TextMateSharp/TextMateSharpPlastic.Grammars.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f/Editor/VisualScripting.Core/Dependencies/YamlDotNet/Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections.LowLevel.ILSupport">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.LowLevel.ILSupport/Unity.Collections.LowLevel.ILSupport.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/System.ComponentModel.Annotations.5.0.0/lib/netstandard2.1/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ObservableCollections.R3">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/ObservableCollections.R3.3.3.4/lib/netstandard2.1/ObservableCollections.R3.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/unityplastic.dll</HintPath>
</Reference>
<Reference Include="OnigwrapPlastic">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/TextMateSharp/Onigwrap/OnigwrapPlastic.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e/net472/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4/Lib/Editor/log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f/Editor/VisualScripting.Core/Dependencies/DotNetZip/Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="NuGetForUnity.PluginAPI">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402/Editor/PluginAPI/NuGetForUnity.PluginAPI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f/Editor/VisualScripting.Core/EditorAssetResources/Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.TimeProvider">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/Microsoft.Bcl.TimeProvider.8.0.0/lib/netstandard2.0/Microsoft.Bcl.TimeProvider.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Channels">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/System.Threading.Channels.8.0.0/lib/netstandard2.1/System.Threading.Channels.dll</HintPath>
</Reference>
<Reference Include="R3">
<HintPath>/Users/angelofdeath/Projects/Hasebe/Assets/Packages/R3.1.3.1/lib/netstandard2.1/R3.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.DiagnosticSource">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.IO.Hashing">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Metadata">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encodings.Web">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json">
<HintPath>/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Unity.ShaderGraph.Utilities.csproj">
<Project>{e6c128d5-7e82-34a2-3f6b-7133b51d13d9}</Project>
<Name>Unity.ShaderGraph.Utilities</Name>
</ProjectReference>
<ProjectReference Include="Unity.Searcher.Editor.csproj">
<Project>{f386314f-17d2-802f-5b5c-a07ba03b05c0}</Project>
<Name>Unity.Searcher.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Core.Runtime.csproj">
<Project>{6c124efd-48ee-a35e-bba1-c6037f1a7a94}</Project>
<Name>Unity.RenderPipelines.Core.Runtime</Name>
</ProjectReference>
<ProjectReference Include="Unity.RenderPipelines.Core.Editor.csproj">
<Project>{271beac6-40b0-5967-d42b-ced1e3ecd05c}</Project>
<Name>Unity.RenderPipelines.Core.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.InternalAPIEditorBridge.ShaderGraph.Editor.csproj">
<Project>{47b9ba2f-4737-b729-7d7a-6557cc94131e}</Project>
<Name>Unity.InternalAPIEditorBridge.ShaderGraph.Editor</Name>
</ProjectReference>
<ProjectReference Include="Unity.GraphAuthoring.Editor.csproj">
<Project>{0679127a-af4e-950e-8ee1-105ea798c395}</Project>
<Name>Unity.GraphAuthoring.Editor</Name>
</ProjectReference>
<ProjectReference Include="UnityEditor.UI.csproj">
<Project>{855bf239-7671-4244-c231-02b261c56598}</Project>
<Name>UnityEditor.UI</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.UI.csproj">
<Project>{18ec0d46-a4c9-e96d-c33a-8abafb8e67bc}</Project>
<Name>UnityEngine.UI</Name>
</ProjectReference>
<ProjectReference Include="UnityEditor.TestRunner.csproj">
<Project>{1e6b109e-7d7a-dd27-2d32-ce5f5865cac9}</Project>
<Name>UnityEditor.TestRunner</Name>
</ProjectReference>
<ProjectReference Include="UnityEngine.TestRunner.csproj">
<Project>{ab432bda-39e9-e349-5447-b49d830c3fd7}</Project>
<Name>UnityEngine.TestRunner</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>