1638 lines
202 KiB
Plaintext
1638 lines
202 KiB
Plaintext
Unity Editor version: 6000.6.7f1 (b22767f04f04)
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Branch: 6000.6/staging
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Build type: Release
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Batch mode: NO
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macOS version: Version 26.1 (Build 25B78)
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Darwin version: 25.1.0
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Architecture: arm64
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Running under Rosetta: NO
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Available memory: 8192 MB
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Date: 2026-10-26T16:03:14Z
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VBCSCompilerPreWarmer: watching VBCSCompiler (PID 1141)
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VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 1143)
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VBCSCompiler prewarm took 17.68 ms
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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist
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[Licensing::Module] Successfully launched the LicensingClient (PId: 1144)
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COMMAND LINE ARGUMENTS:
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/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity
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-projectPath
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/Users/angelofdeath/Projects/Hasebe
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-riderPath
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/Applications/Rider.app/Contents/MacOS/rider
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Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe
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/Users/angelofdeath/Projects/Hasebe
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-remapper-allocator-initial-capacity=32768"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-main-allocator-mimalloc-enabled=1"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-26T16:03:15.876333Z"
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Player connection [8710529152] Target information:
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Player connection [8710529152] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [8710529152] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.18.3+d7ffd15
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Session Id: 64ed497310b74ec488646da09a20be37
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Correlation Id: 40b9ad78a716adf8094882fa83863fb3
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External correlation Id: 7192041460898932598
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Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.86s, validation: 0.17s, handshake: 0.81s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-26T16:03:16.85312Z"
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[Licensing::Module] Connected to LicensingClient (PId: 1144, launch time: 0.01, total connection time: 1.84s)
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[Licensing::Module] Error: Access token is unavailable; failed to update
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 7972341668464-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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[Licensing::Client] Successfully updated license, isAsync: True, time: 0.06
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] Licensing Background thread has ended after 1.97s
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[Package Manager] Connected to IPC stream "Upm-1140" after 1.8 seconds.
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[Licensing::Client] Successfully resolved entitlement details
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Library Redirect Path: Library/
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Initialising UDS system complete:
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- System type: Client
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- Resource namespace: 5420433f42fdf4ea13c720f39452b183
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- Shared memory size: 1073741824
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- Command buffer id: 1052672
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- Command buffer size: 8192
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- Hashmap size: 4194304
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- Service connected: false
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Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore
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Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised
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Refreshing native plugins compatible for Editor in 2.31 ms, found 1 plugins.
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Preloading 1 native plugins for Editor in 9.83 ms.
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[Physics::Module] Selected backend (deferred post-plugins).
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Initialize engine version: 6000.6.7f1 (b22767f04f04)
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[EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
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[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets
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GfxDevice: creating device client; kGfxThreadingModeThreaded
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preferred device: Apple M1 (high power)
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Metal devices available: 1
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0: Apple M1 (high power)
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Using device Apple M1 (high power)
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Initializing Metal device caps: Apple M1
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Mac GPU Family: 2
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Apple GPU Family: 7
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MSL Version: 3.0
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Has Float MSAA: 1
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Has Float Filtering: 1
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ReadWrite Texture Tier: 2
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Initialize mono
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Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed'
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Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1'
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Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos'
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Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56140
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CodeReloadManager initialized
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ImportWorker Server TCP listen port: 0
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AcceleratorClientConnectionCallback - disconnected - :0
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
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Registered in 0.001126 seconds.
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Native extension for OSXStandalone target not found
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Package Manager log level set to [2]
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 1.126 seconds
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Domain Reload Profiling: 1694ms
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BeginReloadAssembly (173ms)
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CreateAndSetChildDomain (17ms)
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RebuildCommonClasses (7ms)
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RebuildNativeTypeToScriptingClass (25ms)
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initialDomainReloadingComplete (63ms)
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LoadAllAssembliesAndSetupDomain (299ms)
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LoadAssemblies (155ms)
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TypeCache.Refresh (218ms)
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TypeCache.ScanAssembly (196ms)
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AnalyzeDomain (1ms)
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FinalizeReload (1127ms)
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SetupLoadedEditorAssemblies (0ms)
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BeforeProcessingInitializeOnLoad (87ms)
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ProcessInitializeOnLoadAttributes (91ms)
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ProcessInitializeOnLoadMethodAttributes (742ms)
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[Licensing::Client] Successfully resolved entitlement details
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Application.AssetDatabase Initial Refresh Start
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[Package Manager] Restoring resolved packages state from cache
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[Licensing::Client] Successfully resolved entitlement details
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[Package Manager] Registered 70 packages:
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Packages from [https://packages.unity.com]:
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com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e)
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com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb)
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com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4)
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com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882)
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com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4)
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com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4)
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com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f)
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com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b)
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com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65)
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com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06)
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com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c)
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com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00)
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com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff)
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Built-in packages:
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com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f)
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com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a)
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com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1)
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com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490)
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com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5)
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com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7)
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com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility)
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com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance)
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com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai)
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com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni)
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com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation)
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com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle)
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com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio)
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com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth)
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com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director)
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com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion)
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com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui)
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com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize)
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com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem)
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com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics)
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com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d)
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com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d)
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com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture)
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com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain)
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com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics)
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com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen)
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com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap)
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com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui)
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com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements)
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com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra)
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com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics)
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com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest)
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com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle)
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com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio)
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com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture)
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com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww)
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com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics)
|
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com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles)
|
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com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video)
|
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com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind)
|
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com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr)
|
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com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems)
|
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com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore)
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com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e)
|
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com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5)
|
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com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe)
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com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439)
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com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a)
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com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b)
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com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6)
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com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee)
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com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9)
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Git packages:
|
|
com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d)
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com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef)
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com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2)
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com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402)
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com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99)
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[Subsystems] No new subsystems found in resolved package list.
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[Package Manager] Done registering packages in 0.01 seconds
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Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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WorkingDir: /Users/angelofdeath/Projects/Hasebe
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
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warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
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Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll"
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ExitCode: 0 Duration: 0s856ms
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[ 843/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
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*** Tundra build success (0.79 seconds), 1 items updated, 1283 evaluated
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AssetDatabase: script compilation time: 2.123174s
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Begin MonoManager ReloadAssembly
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 5.22 ms, found 6 plugins.
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Native extension for OSXStandalone target not found
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 1.467 seconds
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Domain Reload Profiling: 2948ms
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BeginReloadAssembly (469ms)
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DisableScriptedObjects (32ms)
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CreateAndSetChildDomain (207ms)
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RebuildCommonClasses (10ms)
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RebuildNativeTypeToScriptingClass (14ms)
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initialDomainReloadingComplete (57ms)
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LoadAllAssembliesAndSetupDomain (930ms)
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LoadAssemblies (474ms)
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TypeCache.Refresh (277ms)
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TypeCache.ScanAssembly (233ms)
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AnalyzeDomain (96ms)
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BuildScriptInfoCaches (79ms)
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ResolveRequiredComponents (11ms)
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FinalizeReload (1468ms)
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LogAssemblyErrors (4ms)
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BeforeProcessingInitializeOnLoad (132ms)
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ProcessInitializeOnLoadAttributes (571ms)
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ProcessInitializeOnLoadMethodAttributes (108ms)
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EditorAssembliesLoaded (3ms)
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AwakeInstancesAfterBackupRestoration (16ms)
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Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log
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Asset Pipeline Refresh (id=9a97816409ea94951af892701c7e4a8d): Total: 6.714 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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(Values over 0.05ms)
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Summary:
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Imports: total=0 (actual=0, local cache=0, cache server=0)
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Asset DB Process Time: managed=0 ms, native=2893 ms
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Asset DB Callback time: managed=50 ms, native=12 ms
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Scripting: domain reloads=1, domain reload time=1533 ms, compile time=2126 ms, other=98 ms
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
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Scan Filter Count: 1
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ApplyChangesToAssetFolders: 0.486ms
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Scan: 708.548ms
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Collect global state as custom dependencies: 26.012ms
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OnSourceAssetsModified: 0.197ms
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CategorizeScriptCompilationAssets: 72.425ms
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ProcessAssetsWithTransientArtifactChanges: 109.597ms
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CategorizeAssets: 183.547ms
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CompileScripts: 2125.705ms
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ImportOutOfDateAssets: 1506.436ms (1484.244ms without children)
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UnloadImportedAssets: 12.616ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.067ms
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ImportSchedulerStart: 8.416ms
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MonoPostProcessAllAssets: 50.629ms
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.797ms
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WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.911ms
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SpeedTree9Postprocessor.OnPostprocessAllAssets 2.608ms
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SyncVS.PostprocessSyncProject 2.424ms
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EditModeScopePostprocessor.OnPostprocessAllAssets 1.165ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.020ms
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ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.452ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 0.355ms
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AssetDatabaseCallbacks.OnPostprocessAllAssets 0.337ms
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TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.238ms
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ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.207ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.182ms
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Untracked: 1892.953ms
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Application.AssetDatabase Initial Refresh End
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Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
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Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.62 seconds
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Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization
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Scanning for USB devices : 0.038ms
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Initializing Unity extensions:
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/DocCodeSamples.Tests/DocCodeSamples.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/Unity.Addressables.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/TestAssets/Unity.ScriptableBuildPipelineTests.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Runtime/LitMotion.Tests.Runtime.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.PerformanceTests/Unity.Collections.PerformanceTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests/NativeSortTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/Threading/FunctionTestsGroup.compute' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/PathTracing/UniformAlbedoMetaPass.shader' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5/Tests/Runtime/SurfaceCache/Unity.SurfaceCache.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Tests/Benchmark/LitMotion.Tests.Benchmark.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/UGUI/UnityEngine.UI.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.inputsystem@2436e68c60c4/Tests/IntegrationTests/Unity.InputSystem.IntegrationTests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.Tests.Playmode/FixedListPlayModeTests.tt' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.ugui@eb824e41fbc7/Tests/Runtime/TMP/Unity.TextMeshPro.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c/Tests/Runtime/Unity.ScriptableBuildPipeline.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b/Tests/Runtime/TrackedPoseDriver/UnityEngine.SpatialTracking.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Script 'Library/PackageCache/com.unity.collections@4920e8897b5a/Unity.Collections.BurstCompatibilityGen/Unity.Collections.BurstCompatibilityGen.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
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Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-OfficeGame
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2026-10-26 19:03:30.821 Unity[1140:11762] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9d1cf8d20 Quick Recording, ke='Command-F10'>, but is only supported for system-provided menu items; will not be used
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2026-10-26 19:03:30.827 Unity[1140:11762] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x9d1d60aa0 SDF, ke='Command-F12'>, but is only supported for system-provided menu items; will not be used
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Unloading 110 Unused Serialized files (Serialized files now loaded: 0)
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Auto-reverted added component 'NavMeshSurface' on 'worldspawn' - please change this value in TrenchBroom instead of Unity!
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
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UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
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TinyGoose.Tremble.MapDocument:OnEnable () (at Assets/Tremble/MonoBehaviours/MapDocument.cs:146)
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UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:664)
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(Filename: Assets/Tremble/MonoBehaviours/MapDocument.cs Line: 146)
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Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
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Deserialize: 12.717 ms
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Integration: 124.849 ms
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Integration of assets: 0.106 ms
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Thread Wait Time: -0.101 ms
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Total Operation Time: 137.570 ms
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Curl error 6: Could not resolve: config.uca.cloud.unity3d.com:443
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Unloading 8495 unused Assets / (18.0 MB). Loaded Objects now: 10191.
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Memory consumption went from 337.7 MB to 319.7 MB.
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Total: 60.317959 ms (FindLiveObjects: 1.148208 ms CreateObjectMapping: 0.408292 ms MarkObjects: 23.764666 ms DeleteObjects: 34.691916 ms)
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[LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False
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[LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt
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[LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt
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[MODES] ModeService[default].InitializeCurrentMode
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[MODES] ModeService[default].RaiseModeChanged(default, default)
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[Project] Loading completed in 17.855 seconds
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Project init time: 14.808 seconds
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Template init time: 0.000 seconds
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Package Manager init time: 1.773 seconds
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Asset Database init time: 0.568 seconds
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Global illumination init time: 0.001 seconds
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Assemblies load time: 1.740 seconds
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Unity extensions init time: 0.082 seconds
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Asset Database refresh time: 6.719 seconds
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Scene opening time: 2.342 seconds
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##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1793030612836,"processId":1140,"projectLoad":17.855427625000004,"projectInit":14.808372875,"templateInit":0.0,"packageManagerInit":1.773097,"assetDatabaseInit":0.568265958,"globalIlluminationInit":0.001347625,"assembliesLoad":1.739605083,"unityExtensionsInit":0.08150725,"assetDatabaseRefresh":6.718887417,"sceneOpening":2.342237166}
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##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1793030612837,"processId":1140,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"}
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Subscribe to USB device events
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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Worker ready: AssetImportWorkerHW0 0
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Start Indexing on Editor startup
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[Indexing] Starting Initial Indexing for Assets
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Curl error 6: Could not resolve: tinygoose.com:443
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GPU Resident Drawer created.
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Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.175s, timestamps: [17.903 - 18.078]
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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[Licensing::Client] Successfully resolved entitlement details
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Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
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Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
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Refreshing native plugins compatible for Editor in 2.71 ms, found 6 plugins.
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Asset Pipeline Refresh (id=5ac5f1fcaf0d84c1691fdc259e1a4157): Total: 0.798 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
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(Values over 0.05ms)
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Summary:
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|
Imports: total=1 (actual=1, local cache=0, cache server=0)
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Asset DB Process Time: managed=12 ms, native=321 ms
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Asset DB Callback time: managed=439 ms, native=25 ms
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Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
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Project Asset Count: scripts=1910, non-scripts=3236
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
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Scan Filter Count: 2
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InvokeCustomDependenciesCallbacks: 0.853ms
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ApplyChangesToAssetFolders: 1.252ms
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Scan: 25.642ms
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Collect global state as custom dependencies: 0.398ms
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OnSourceAssetsModified: 0.205ms
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ProcessAssetsWithTransientArtifactChanges: 2.583ms
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CategorizeAssets: 158.732ms
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ImportOutOfDateAssets: 36.734ms (0.144ms without children)
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ImportManagerImport: 31.361ms (4.111ms without children)
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ReloadNativeAssets: 0.085ms
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UnloadImportedAssets: 0.190ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.594ms
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InitializingProgressBar: 0.748ms
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PostProcessAllAssets: 443.306ms
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XRBuildSystem.XRAssetImported 2.603ms
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PostProcessCallbackCreateDeferredMaterials 0.054ms
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MonoPostProcessAllAssets: 439.007ms
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AssetPostprocessor.OnPostprocessAllAssets 298.761ms
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PostProcessor.OnPostprocessAllAssets 11.202ms
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ConfigAssetsTracker.OnPostprocessAllAssets 10.811ms
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SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 10.736ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 8.441ms
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BuilderAssetPostprocessor.OnPostprocessAllAssets 7.863ms
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SamplePostprocessor.OnPostprocessAllAssets 4.883ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.089ms
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AssetPathToTypes.OnPostprocessAllAssets 4.039ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 3.730ms
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RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.679ms
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ThemePostprocessor.OnPostprocessAllAssets 3.397ms
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MaterialPostprocessor.OnPostprocessAllAssets 2.934ms
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InputActionAssetPostprocessor.OnPostprocessAllAssets 2.615ms
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ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.583ms
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.475ms
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MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.555ms
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.944ms
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StyleCatalogPostProcessor.OnPostprocessAllAssets 0.804ms
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NugetAssetPostprocessor.OnPostprocessAllAssets 0.803ms
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.776ms
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UVCSAssetPostprocessor.OnPostprocessAllAssets 0.679ms
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AssetProcessor.OnPostprocessAllAssets 0.652ms
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TextAssetPostProcessor.OnPostprocessAllAssets 0.648ms
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AssetChangedListener.OnPostprocessAllAssets 0.603ms
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SyncVS.PostprocessSyncProject 0.592ms
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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.567ms
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AudioMixerPostprocessor.OnPostprocessAllAssets 0.533ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 0.440ms
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TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.289ms
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AssetReloadNotifier.OnPostprocessAllAssets 0.259ms
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SpeedTreePostProcessor.OnPostprocessAllAssets 0.254ms
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ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.252ms
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AssetEvents.OnPostprocessAllAssets 0.217ms
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RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.148ms
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WadFileAssetPostprocessor.OnPostprocessAllAssets 0.143ms
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AudioContainerPostProcessor.OnPostprocessAllAssets 0.075ms
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PostAssetChangesProfiler: 20.103ms
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GatherAllCurrentPrimaryImportResultRevisions: 5.928ms
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UnloadStreamsBegin: 42.802ms
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PersistCurrentRevisions: 0.135ms
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Untracked: 59.572ms
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Client] Successfully resolved entitlement details
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Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log
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[Licensing::Client] Successfully resolved entitlement details
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[Worker0] Imported GUID: 03ba714c851c038b3a144978275a6032 - Path: Assets/OfficeGame/Companions/Companion.prefab - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '2beacc6a433303eb8d9cb3cdca804bcb') in 0.20581425 seconds
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[Worker0] Imported GUID: a1803413768b4cf990d25732721300ea - Path: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '644d2f7f28c333d77d7c79b6d3a6e86e') in 0.035324292 seconds
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[Worker0] Imported GUID: 91ff2d61ed324b62957ec67153dcfcd5 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'b764a60158e48e5a87247ec108bda7c6') in 0.030543625 seconds
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Worker ready: AssetImportWorkerHW1 1
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GPU Resident Drawer disposed.
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Thread 0x17e84f000 may have been prematurely finalized
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Reloading assemblies for play mode.
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Reloading assemblies after forced synchronous recompile.
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Begin MonoManager ReloadAssembly
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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Thread 0x429603000 may have been prematurely finalized
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<CFData 0x9c63f0320 [0x20894fab0]>{length = 6, capacity = 6, bytes = 0xb0be8311caa0}
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Unloading 774 unused Assets / (18.5 MB). Loaded Objects now: 11803.
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Memory consumption went from 463.0 MB to 444.5 MB.
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Total: 188.812458 ms (FindLiveObjects: 1.260583 ms CreateObjectMapping: 3.203375 ms MarkObjects: 119.442709 ms DeleteObjects: 64.707542 ms)
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 3.82 ms, found 6 plugins.
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Native extension for OSXStandalone target not found
|
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ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
|
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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Scripting: successfully reloaded assembly
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- Finished resetting the current domain, in 2.030 seconds
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Domain Reload Profiling: 3470ms
|
|
BeginReloadAssembly (1043ms)
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ExecutionOrderSort (3ms)
|
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DisableScriptedObjects (185ms)
|
|
CreateAndSetChildDomain (351ms)
|
|
RebuildCommonClasses (9ms)
|
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (51ms)
|
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LoadAllAssembliesAndSetupDomain (323ms)
|
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LoadAssemblies (185ms)
|
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TypeCache.Refresh (17ms)
|
|
AnalyzeDomain (38ms)
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ResolveRequiredComponents (18ms)
|
|
FinalizeReload (2030ms)
|
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SetupLoadedEditorAssemblies (0ms)
|
|
BeforeProcessingInitializeOnLoad (105ms)
|
|
ProcessInitializeOnLoadAttributes (415ms)
|
|
ProcessInitializeOnLoadMethodAttributes (158ms)
|
|
EditorAssembliesLoaded (5ms)
|
|
AwakeInstancesAfterBackupRestoration (913ms)
|
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No restricted APIs configured; Validation skipped.
|
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Checking 25 assemblies for restricted APIs found 0 usage(s) in 5 ms
|
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|
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Asset Pipeline Refresh (id=e7d6b228d24e348e297fed679a67e914): Total: 5.979 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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|
(Values over 0.05ms)
|
|
Summary:
|
|
Imports: total=0 (actual=0, local cache=0, cache server=0)
|
|
Asset DB Process Time: managed=0 ms, native=2676 ms
|
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Asset DB Callback time: managed=1413 ms, native=289 ms
|
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Scripting: domain reloads=1, domain reload time=1595 ms, compile time=3 ms, other=0 ms
|
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Project Asset Count: scripts=1910, non-scripts=3236
|
|
Asset File Changes: new=0, changed=0, moved=0, deleted=0
|
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Scan Filter Count: 0
|
|
InvokeCustomDependenciesCallbacks: 0.877ms
|
|
InvokePackagesCallback: 1.379ms
|
|
ApplyChangesToAssetFolders: 1.355ms
|
|
Collect global state as custom dependencies: 4.714ms
|
|
OnSourceAssetsModified: 0.151ms
|
|
ProcessAssetsWithTransientArtifactChanges: 286.982ms
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CategorizeAssets: 137.253ms
|
|
CompileScripts: 2.768ms
|
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ImportOutOfDateAssets: 2047.734ms (2043.965ms without children)
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CollectScriptTypesHashes: 13.923ms
|
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ReloadNativeAssets: 1.569ms
|
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UnloadImportedAssets: 0.244ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.772ms
|
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ImportSchedulerStart: 1.019ms
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PostProcessAllAssets: 1688.841ms
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AssemblyValidation.PostprocessAllAssets 42.305ms
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PostProcessCallbackCreateDeferredMaterials 32.413ms
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SpeedTreeImporter.PostprocessAllAssets 21.584ms
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PostprocessAssetsUpdateCachedIcon 20.890ms
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RaytracingShaderImportPostprocess 18.770ms
|
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ShaderAssetModifiedCallback 14.036ms
|
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ComputeShaderImportPostprocess 12.006ms
|
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BlockShaderImporter.PostprocessAllAssets 5.898ms
|
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LocalizationDatabase.AssetDatabasePostprocessCallback 4.991ms
|
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XRBuildSystem.XRAssetImported 0.625ms
|
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MonoPostProcessAllAssets: 1411.028ms
|
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ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 402.519ms
|
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NugetAssetPostprocessor.OnPostprocessAllAssets 208.023ms
|
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PostProcessor.OnPostprocessAllAssets 108.466ms
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InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 82.294ms
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MaterialPostprocessor.OnPostprocessAllAssets 80.982ms
|
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InputActionAssetPostprocessor.OnPostprocessAllAssets 80.219ms
|
|
AssetPostprocessor.OnPostprocessAllAssets 69.399ms
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AddressablesAssetPostProcessor.OnPostprocessAllAssets 58.064ms
|
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TextAssetPostProcessor.OnPostprocessAllAssets 28.004ms
|
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FgdFileAssetPostprocessor.OnPostprocessAllAssets 26.890ms
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SpriteSlicePostprocessor.OnPostprocessAllAssets 25.405ms
|
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WadFileAssetPostprocessor.OnPostprocessAllAssets 25.270ms
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MapFileAssetPostprocessor.OnPostprocessAllAssets 24.626ms
|
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UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.972ms
|
|
AssetChangedListener.OnPostprocessAllAssets 17.357ms
|
|
RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.110ms
|
|
SyncVS.PostprocessSyncProject 9.825ms
|
|
SpeedTree9Postprocessor.OnPostprocessAllAssets 6.260ms
|
|
BuilderAssetPostprocessor.OnPostprocessAllAssets 5.434ms
|
|
RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.791ms
|
|
WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.269ms
|
|
MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.519ms
|
|
StyleCatalogPostProcessor.OnPostprocessAllAssets 0.963ms
|
|
ThemePostprocessor.OnPostprocessAllAssets 0.828ms
|
|
ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.790ms
|
|
SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.725ms
|
|
SpeedTreePostProcessor.OnPostprocessAllAssets 0.628ms
|
|
ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.625ms
|
|
UVCSAssetPostprocessor.OnPostprocessAllAssets 0.535ms
|
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TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.504ms
|
|
ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.379ms
|
|
AudioMixerPostprocessor.OnPostprocessAllAssets 0.326ms
|
|
TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.314ms
|
|
AssetPathToTypes.OnPostprocessAllAssets 0.304ms
|
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EditModeScopePostprocessor.OnPostprocessAllAssets 0.298ms
|
|
AssetEvents.OnPostprocessAllAssets 0.229ms
|
|
SamplePostprocessor.OnPostprocessAllAssets 0.188ms
|
|
TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.168ms
|
|
AssetDatabaseCallbacks.OnPostprocessAllAssets 0.159ms
|
|
ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.157ms
|
|
ConfigAssetsTracker.OnPostprocessAllAssets 0.134ms
|
|
AssetReloadNotifier.OnPostprocessAllAssets 0.124ms
|
|
AudioContainerPostProcessor.OnPostprocessAllAssets 0.101ms
|
|
ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.098ms
|
|
PostAssetChangesProfiler: 13.273ms
|
|
GatherAllCurrentPrimaryImportResultRevisions: 1.787ms
|
|
UnloadStreamsBegin: 7.319ms
|
|
PersistCurrentRevisions: 0.138ms
|
|
GenerateScriptTypeHashes: 10.242ms
|
|
GenerateScriptTypeSerializationHashes: 15.983ms
|
|
Untracked: 1768.511ms
|
|
|
|
Reflex LogLevel set to Info
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15)
|
|
|
|
Bindings installation
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28)
|
|
Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: Assets/Code/PapaInstaller.cs Line: 28)
|
|
|
|
Root Bindings Installed from 'RootScope'
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79)
|
|
|
|
Scene (Bootstrap) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/Infrastructure/Bootstrap.unity'
|
|
Deserialize: 9.329 ms
|
|
Integration: 736.373 ms
|
|
Integration of assets: 0.044 ms
|
|
Thread Wait Time: 0.021 ms
|
|
Total Operation Time: 745.767 ms
|
|
Switched from None to None
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.PapaInstaller/<InitializeCamera>d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.PapaInstaller/<InitializeCamera>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.Infrastructure.Camera.CameraFactory/<CreateCameraStateMachine>d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Camera.GameCamera>:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Camera.GameCamera>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Camera.GameCamera>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Camera.GameCamera>:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Camera.GameCamera>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Refreshing native plugins compatible for Editor in 3.02 ms, found 6 plugins.
|
|
GPU Resident Drawer created.
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Curl error 6: Could not resolve: tinygoose.com:443
|
|
TrimDiskCacheJob: Current cache size 0mb
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Switched from None to OpenMovement
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.TestingLevel.TestingState/<EnterState>d__3> (Code.Game.TestingLevel.TestingState/<EnterState>d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.TestingLevel.TestingState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134)
|
|
Code.Game.PapaInstaller:<Bootstrap>b__5_0 () (at Assets/Code/PapaInstaller.cs:116)
|
|
Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39)
|
|
Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Code.Infrastructure.Loadings.Loading/<AddLoadProcess>d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/<RunTask>d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.Input.InputService/<LoadConfigs>d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.Input.InputService/<LoadConfigs>d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Code.Infrastructure.Input.InputServiceConfig>:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<Code.Infrastructure.Input.InputServiceConfig>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<Code.Infrastructure.Input.InputServiceConfig>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<Code.Infrastructure.Input.InputServiceConfig>:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1<Code.Infrastructure.Input.InputServiceConfig>:ProviderCompleted<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189)
|
|
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete<object> (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146)
|
|
UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
System.Delegate:DynamicInvokeImpl (object[])
|
|
System.MulticastDelegate:DynamicInvokeImpl (object[])
|
|
System.Delegate:DynamicInvoke (object[])
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192)
|
|
UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443
|
|
Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter)
|
|
Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2
|
|
Asset Pipeline Refresh (id=d17175537fea44e47a9016038a1e515d): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
|
|
Scene (Testing) Bindings Installed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:<CreateSceneContainer>b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99)
|
|
Reflex.Core.Container:Scope (System.Action`1<Reflex.Core.ContainerBuilder>) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69)
|
|
Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31)
|
|
Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99)
|
|
|
|
Loaded scene 'Assets/OfficeGame/Testing/Testing.unity'
|
|
Deserialize: 69.676 ms
|
|
Integration: 22.903 ms
|
|
Integration of assets: 0.093 ms
|
|
Thread Wait Time: 97.829 ms
|
|
Total Operation Time: 190.502 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity'
|
|
Deserialize: 25.062 ms
|
|
Integration: 4.219 ms
|
|
Integration of assets: 0.005 ms
|
|
Thread Wait Time: 193.132 ms
|
|
Total Operation Time: 222.419 ms
|
|
Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity'
|
|
Deserialize: 46.560 ms
|
|
Integration: 62.487 ms
|
|
Integration of assets: 0.008 ms
|
|
Thread Wait Time: 274.612 ms
|
|
Total Operation Time: 383.668 ms
|
|
Switched from Testing to Testing
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Game.TestingLevel.TestingState/<EnterState>d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:136)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Game.TestingLevel.TestingState/<EnterState>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210)
|
|
Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.Infrastructure.SceneLoader.CustomCustomSceneManager/<LoadSceneAsync>d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398)
|
|
DelegateList`1<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431)
|
|
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208)
|
|
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415)
|
|
DelegateList`1<single>:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75)
|
|
UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109)
|
|
MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Switched from OpenMovement to BattleMode
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.Camera.CameraMode, Code.Infrastructure.Camera.CameraStateMachineContext>:SwitchState (Code.Infrastructure.Camera.CameraMode)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:62)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:140)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
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UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
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|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
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|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
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|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
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UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
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|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
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|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
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|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
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|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
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|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
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|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
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|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
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|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
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(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
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Deciding action for prefab_Companion #3
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|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:24)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:70)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5> (Code.Game.OfficeGame.GameStates.BattleState/<EnterState>d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.Game.OfficeGame.GameStates.BattleState:EnterState ()
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|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:140)
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|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
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|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
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|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
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|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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|
|
|
Switched from Testing to BattleState
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/<SwitchState>d__20<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.Infrastructure.StateMachine.AbstractStateMachine`2<Code.Infrastructure.App.AppStates, Code.Infrastructure.App.AppStateMachineContext>:SwitchState (Code.Infrastructure.App.AppStates)
|
|
Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:140)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/<DecideAction>d__1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70)
|
|
Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/<Close>d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<Cysharp.Threading.Tasks.AsyncUnit>:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51)
|
|
LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53)
|
|
LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71)
|
|
LitMotion.UpdateRunner`3<single, LitMotion.NoOptions, LitMotion.Adapters.FloatMotionAdapter>:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99)
|
|
LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232)
|
|
LitMotion.PlayerLoopHelper/<>c:<Init>b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68)
|
|
LitMotion.PlayerLoopHelper/<>c:<Initialize>b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87)
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|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Hit (-0.29, -0.75, -0.02)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:198)
|
|
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47)
|
|
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717)
|
|
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589)
|
|
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131)
|
|
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695)
|
|
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508)
|
|
UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267)
|
|
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408)
|
|
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125)
|
|
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39)
|
|
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49)
|
|
UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828)
|
|
UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759)
|
|
UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512)
|
|
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335)
|
|
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80)
|
|
UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 198)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Попадание в HeadHitBox на 44-м кадре! Урон: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:66)
|
|
Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1<UnityEngine.Collider>) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:91)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:72)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 66)
|
|
|
|
Попадание в Arm на 44-м кадре! Урон: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:66)
|
|
Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1<UnityEngine.Collider>) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:91)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:72)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 66)
|
|
|
|
Попадание в Chest на 44-м кадре! Урон: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:66)
|
|
Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1<UnityEngine.Collider>) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:91)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:72)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 66)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
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|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
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|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
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Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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|
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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Попадание в HeadHitBox на 45-м кадре! Урон: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:66)
|
|
Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1<UnityEngine.Collider>) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:91)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:72)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 66)
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|
|
|
Попадание в Chest на 45-м кадре! Урон: 5
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:OnEnemyHit (UnityEngine.Collider) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:66)
|
|
Code.OfficeGame.BattleMode.HitBoxes.EntityHitBoxes:CheckHitsForCurrentFrame (System.Action`1<UnityEngine.Collider>) (at Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs:91)
|
|
Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:Tick (single) (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:SimulateSingleFrame (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:72)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:57)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs Line: 66)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for prefab_Companion #3
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
|
|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Deciding action for Player(Clone)
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:Log (object)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
|
|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
|
|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
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Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
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Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
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Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
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Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
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Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
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(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
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Deciding action for prefab_Companion #3
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:38)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<DecideActions>d__8&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>,System.Threading.CancellationToken)
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Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:30)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<RunBattleLoopAsync>d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189)
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Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
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|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:TrySetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
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Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1<System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:SetResult (System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201)
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|
Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:64)
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|
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2<Code.OfficeGame.BattleMode.Timeline.BattleTimeline/<PlayTimelineUntilPause>d__9, System.Collections.Generic.List`1<Code.OfficeGame.BattleMode.Actions.EntityTimelineActor>>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313)
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|
Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25)
|
|
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<object>:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139)
|
|
Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145)
|
|
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104)
|
|
|
|
(Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 38)
|
|
|
|
Curl error 6: Could not resolve: cdp.cloud.unity3d.com:443
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|
Thread 0x42941f000 may have been prematurely finalized
|
|
GPU Resident Drawer disposed.
|
|
Container Testing (2032980317) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
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|
|
|
Container Bootstrap (189776393) disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
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|
|
|
Container RootContainer disposed
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23)
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
|
|
UnityEngine.Debug:Log (object,UnityEngine.Object)
|
|
Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37)
|
|
Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63)
|
|
Reflex.Injectors.UnityInjector:<AfterAssembliesLoaded>g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55)
|
|
UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372)
|
|
|
|
(Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63)
|
|
|
|
Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
|
|
Loaded scene 'Temp/__Backupscenes/0.backup'
|
|
Deserialize: 2.035 ms
|
|
Integration: 22.670 ms
|
|
Integration of assets: 0.001 ms
|
|
Thread Wait Time: 0.030 ms
|
|
Total Operation Time: 24.735 ms
|
|
Unloading 8118 unused Assets / (0.8 MB). Loaded Objects now: 11896.
|
|
Memory consumption went from 408.4 MB to 407.6 MB.
|
|
Total: 40.848500 ms (FindLiveObjects: 1.068208 ms CreateObjectMapping: 0.669000 ms MarkObjects: 36.391125 ms DeleteObjects: 2.540583 ms)
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|
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|
[Licensing::Client] Successfully resolved entitlement details
|
|
GPU Resident Drawer created.
|
|
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
|