43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System;
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using System.Buffers;
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using System.Text;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace LitMotion.Editor
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{
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internal static class PropertyFieldHelper
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{
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public static VisualElement CreateFixedStringField(SerializedProperty property, int maxLength)
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{
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var textField = new TextField(property.displayName)
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{
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maxLength = maxLength,
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};
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// set initial value
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var propertyView = new SerializedFixedBytesView(property);
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textField.SetValueWithoutNotify(Encoding.UTF8.GetString(propertyView.GetBytes()));
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textField.RegisterValueChangedCallback(x =>
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{
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var buffer = ArrayPool<byte>.Shared.Rent(x.newValue.Length * 3);
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try
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{
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var lengthProperty = propertyView.LengthProperty;
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var newLength = Encoding.UTF8.GetBytes(x.newValue, buffer);
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propertyView.SetBytes(buffer.AsSpan(0, newLength));
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property.serializedObject.ApplyModifiedProperties();
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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});
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textField.AddToClassList("unity-base-field__aligned");
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return textField;
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}
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}
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} |