14 lines
415 B
C#
14 lines
415 B
C#
using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.UI
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{
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[Config("Configs/UI/UIPanelSettings", true)]
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[CreateAssetMenu(fileName = "UIPanelSettings", menuName = "Configs/UI/UIPanelSettings")]
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public class UIPanelSettings : ScriptableObject
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{
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public AssetReference Prefab;
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public UIPanelType UIPanelType;
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}
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} |