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Hasebe/Library/PackageCache/com.unity.test-framework@33f8a1e9aefd/UnityEditor.TestRunner/TestSettings/ITestSettings.cs
T
2026-09-25 00:42:08 +03:00

36 lines
1.3 KiB
C#

using System;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEditor.TestTools.TestRunner
{
internal interface ITestSettings : IDisposable
{
ScriptingImplementation? scriptingBackend { get; set; }
string Architecture { get; set; }
ApiCompatibilityLevel? apiProfile { get; set; }
bool? appleEnableAutomaticSigning { get; set; }
string appleDeveloperTeamID { get; set; }
ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; }
string iOSManualProvisioningProfileID { get; set; }
string iOSTargetSDK { get; set; }
ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; }
string tvOSManualProvisioningProfileID { get; set; }
string tvOSTargetSDK { get; set; }
string[] playerGraphicsAPIs { get; set; }
bool autoGraphicsAPIs { get; set; }
bool? androidBuildAppBundle { get; set; }
IgnoreTest[] ignoreTests { get; set; }
FeatureFlags featureFlags { get; set; }
#if UNITY_2023_2_OR_NEWER
WebGLClientBrowserType? webGLClientBrowserType { get; set; }
string webGLClientBrowserPath { get; set; }
#endif
void SetupProjectParameters();
}
}