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Material Quality Keyword node

The Material Quality Keyword node adds and uses global keywords MATERIAL_QUALITY_HIGH, MATERIAL_QUALITY_MEDIUM and MATERIAL_QUALITY_LOW and enables different behaviors for each one of the available quality types.

Note:

  • Adding this keyword increases the amount of shader variants.
  • These quality keywords are only available in URP and HDRP, they are not available at the Built-in Render Pipeline.

To manually set the quality level from a C# script, use the UnityEngine.Rendering.MaterialQualityUtilities.SetGlobalShaderKeywords(...) function.

Additional resources: