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Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Shaders/Terrain/TerrainDetailLitInput.hlsl
T
2026-09-25 00:42:08 +03:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;