Files
Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@0ffb3d4f1461/Editor/2D/ShaderGraph/Targets/UniversalMeshUnlitInfo.cs
T
2026-09-25 00:42:08 +03:00

21 lines
623 B
C#

using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
internal static class MeshUnlitIncludes
{
const string kMeshUnlitPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/MeshUnlitPass.hlsl";
public static IncludeCollection Unlit = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ CoreIncludes.ShaderGraphPregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ kMeshUnlitPass, IncludeLocation.Postgraph },
};
}
}