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Hasebe/Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/ShaderLibrary/DebugMipmapStreamingMacros.hlsl
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2026-09-25 00:42:08 +03:00

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HLSL

#ifndef UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
#define UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
#define UNITY_TEXTURE_STREAMING_DEBUG_VARS \
float4 unity_MipmapStreaming_DebugTex_ST; \
float4 unity_MipmapStreaming_DebugTex_TexelSize; \
float4 unity_MipmapStreaming_DebugTex_MipInfo; \
float4 unity_MipmapStreaming_DebugTex_StreamInfo;
// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
#define UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(tex) \
float4 tex##_MipInfo; \
float4 tex##_StreamInfo;
#endif // UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED