41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using UnityEngine;
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namespace AutoGroupGenerator
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{
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/// <summary>
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/// Command queue that loads a serialized dependency graph from disk.
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/// </summary>
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internal class LoadDependencyGraphCommandQueue : CommandQueue
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{
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#region Fields
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private readonly DataContainer m_DataContainer;
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#endregion
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#region Methods
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public LoadDependencyGraphCommandQueue(DataContainer dataContainer)
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{
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m_DataContainer = dataContainer;
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Title = nameof(DependencyGraphCommandQueue);
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}
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public override void PreExecute()
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{
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ClearQueue();
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m_DataContainer.DependencyGraph = new DependencyGraph();
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AddCommand(LoadDependencyGraph, "Load DependencyGraph");
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}
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private void LoadDependencyGraph()
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{
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var stringData = FileUtils.LoadFromFile(Constants.FilePaths.DependencyGraphFilePath);
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var serializedData = JsonUtility.FromJson<DependencyGraph.SerializedData>(stringData);
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m_DataContainer.DependencyGraph = DependencyGraph.Deserialize(serializedData);
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}
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#endregion
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}
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}
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