Files
Hasebe/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs
T
2026-09-24 20:49:06 +03:00

53 lines
2.3 KiB
C#

#pragma warning disable CS0105
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.SceneLoader;
using Code.Game.Gameplay.Player.Factory;
using Code.Infrastructure.Particles;
using Code.Infrastructure.Input;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Audio;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs
{
public partial class ConfigLocator
{
partial void LoadConfigs()
{
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettings), _configReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettings), _configReferences.UIPanelSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfo), _configReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Game.Gameplay.Player.Factory.PlayerFactorySettings), _configReferences.PlayerFactorySettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Particles.ParticleInfo), _configReferences.ParticleInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), _configReferences.InputServiceConfig);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCamera), _configReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettings), _configReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettings), _configReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefab), _configReferences.AudioSourcePrefab);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioMixerSettings), _configReferences.AudioMixerSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), _configReferences.AudioInfoConfig);
}
}
}