Files
Hasebe/Library/PackageCache/com.unity.test-framework@f0b61198e8dc/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherTestRunSettings.cs
T
2026-09-21 12:15:57 +03:00

20 lines
398 B
C#

using System;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}