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Hasebe/Library/PackageCache/com.unity.2d.tilemap@a757b7de7b2f/Editor/EditorTools/TilemapEditorToolPreferencesAsset.cs
T
2026-09-24 20:49:06 +03:00

22 lines
504 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal struct DefaultTilemapEditorTool
{
public string fullTypeName;
[NonSerialized]
public Type tilemapEditorToolType;
[NonSerialized]
public TilemapEditorTool toolInstance;
}
internal class TilemapEditorToolPreferencesAsset : ScriptableObject
{
public List<DefaultTilemapEditorTool> m_UserDefaultTools;
}
}