Files
Hasebe/Logs/shadercompiler-AssetImportWorkerHW0-0.log
T
2026-11-02 01:46:10 +03:00

105 lines
4.5 KiB
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Base path: '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data', plugins path '/home/rainman/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: compileSnippet
insize=2883 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader name=Universal Render Pipeline/Particles/Unlit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=vulkan reqs=16385 mask=2 start=186 toolchain=1
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: begin name=glslang
RunExternalCompiler: end
RunExternalCompiler: begin name=glslang
RunExternalCompiler: end
compileSnippet complete
ok=1 outsize=3227
Cmd: compileSnippet
insize=4645 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader name=Universal Render Pipeline/Particles/Unlit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SCREEN_SPACE_OCCLUSION _SURFACE_TYPE_TRANSPARENT dKW=PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 DEBUG_DISPLAY _NORMALMAP _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON _EMISSION _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=vulkan reqs=1 mask=2 start=83 toolchain=1
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: begin name=glslang
RunExternalCompiler: end
RunExternalCompiler: begin name=glslang
RunExternalCompiler: end
compileSnippet complete
ok=1 outsize=2330
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process