113 lines
5.1 KiB
C#
113 lines
5.1 KiB
C#
using UnityEngine;
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namespace LitMotion.Extensions
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{
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/// <summary>
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/// Provides binding extension methods for SpriteRenderer.
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/// </summary>
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public static class LitMotionSpriteRendererExtensions
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{
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/// <summary>
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/// Create a motion data and bind it to SpriteRenderer.color
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/// </summary>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">This builder</param>
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/// <param name="transform"></param>
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/// <returns>Handle of the created motion data.</returns>
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public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
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{
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Error.IsNull(spriteRenderer);
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return builder.Bind(spriteRenderer, static (x, m) =>
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{
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m.color = x;
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});
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}
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/// <summary>
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/// Create a motion data and bind it to SpriteRenderer.color.r
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/// </summary>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">This builder</param>
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/// <param name="transform"></param>
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/// <returns>Handle of the created motion data.</returns>
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public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
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{
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Error.IsNull(spriteRenderer);
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return builder.Bind(spriteRenderer, static (x, m) =>
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{
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var c = m.color;
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c.r = x;
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m.color = c;
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});
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}
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/// <summary>
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/// Create a motion data and bind it to SpriteRenderer.color.g
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/// </summary>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">This builder</param>
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/// <param name="transform"></param>
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/// <returns>Handle of the created motion data.</returns>
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public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
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{
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Error.IsNull(spriteRenderer);
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return builder.Bind(spriteRenderer, static (x, m) =>
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{
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var c = m.color;
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c.g = x;
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m.color = c;
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});
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}
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/// <summary>
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/// Create a motion data and bind it to SpriteRenderer.color.b
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/// </summary>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">This builder</param>
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/// <param name="transform"></param>
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/// <returns>Handle of the created motion data.</returns>
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public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
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{
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Error.IsNull(spriteRenderer);
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return builder.Bind(spriteRenderer, static (x, m) =>
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{
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var c = m.color;
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c.b = x;
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m.color = c;
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});
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}
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/// <summary>
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/// Create a motion data and bind it to SpriteRenderer.color.a
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/// </summary>
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/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
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/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
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/// <param name="builder">This builder</param>
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/// <param name="transform"></param>
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/// <returns>Handle of the created motion data.</returns>
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public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, SpriteRenderer spriteRenderer)
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where TOptions : unmanaged, IMotionOptions
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where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
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{
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Error.IsNull(spriteRenderer);
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return builder.Bind(spriteRenderer, static (x, m) =>
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{
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var c = m.color;
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c.a = x;
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m.color = c;
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});
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}
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}
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} |