Files
Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs
T
2026-11-02 01:46:10 +03:00

364 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Code.Game.Entities;
using Code.Game.OfficeGame.BattleMode;
using Code.Infrastructure.Camera;
using Code.OfficeGame.BattleMode.Actions;
using Code.OfficeGame.BattleMode.Actions.Deciders;
using Code.OfficeGame.BattleMode.UI;
using Cysharp.Threading.Tasks;
using R3;
using UnityEngine;
namespace Code.OfficeGame.BattleMode.Timeline
{
public class BattleTimeline
{
public const int TicksPerSecond = 60;
public const float TickDelta = 1f / TicksPerSecond;
private readonly ReactiveProperty<int> _currentBattleFrame = new(0);
public ReadOnlyReactiveProperty<int> CurrentBattleFrame => _currentBattleFrame;
private readonly BattleTimelinePanel _timelinePanel;
private List<EntityProperties> _entities;
private DisposableBag _battleSubscriptions;
private Dictionary<BattleActionType, BattleAction> _battleActions;
private Dictionary<DeciderType, BattleActionDecider> _battleActionDeciders;
private Dictionary<EntityId, BattleActionDecisionResult> _actionDecisionResults = new();
private Dictionary<EntityId, BattleActionData> _battleActionDatas = new();
private BattleActionDecisionPanel _battleActionDecisionPanel;
private CameraStateMachine _cameraStateMachine;
public BattleTimeline(
BattleTimelinePanel timelinePanel,
IEnumerable<BattleAction> battleActions,
IEnumerable<BattleActionDecider> battleActionDeciders,
BattleActionDecisionPanel battleActionDecisionPanel,
CameraStateMachine cameraStateMachine)
{
_cameraStateMachine = cameraStateMachine;
_battleActionDecisionPanel = battleActionDecisionPanel;
_timelinePanel = timelinePanel;
_battleActions = new();
foreach (var battleAction in battleActions)
{
battleAction.SetBattleTimeline(this);
_battleActions.Add(battleAction.ActionType, battleAction);
}
_battleActionDeciders = battleActionDeciders.ToDictionary(x => x.DeciderType);
}
public async UniTask RunBattleLoopAsync(List<EntityProperties> entities, CancellationToken ctx)
{
_entities = entities;
_currentBattleFrame.Value = 0;
_battleSubscriptions = new DisposableBag();
try
{
_currentBattleFrame
.Subscribe(_timelinePanel.OnFrameTick)
.AddTo(ref _battleSubscriptions);
// foreach (var entity in entities)
// entity.OnActionSet
// .Subscribe(action =>
// {
// action.Frame += _currentBattleFrame.Value;
// _timelinePanel.SetAction(action);
// })
// .AddTo(ref _battleSubscriptions);
await DecideActions(_entities, ctx);
while (!ctx.IsCancellationRequested)
{
List<EntityProperties> entitiesNeedOrders = await PlayTimelineUntilPause(ctx);
await DecideActions(entitiesNeedOrders, ctx);
}
}
finally
{
_battleSubscriptions.Dispose();
}
}
private async UniTask<List<EntityProperties>> PlayTimelineUntilPause(CancellationToken ctx)
{
float accumulator = 0f;
var readyEntities = new List<EntityProperties>();
while (readyEntities.Count == 0 && !ctx.IsCancellationRequested)
{
await UniTask.Yield(PlayerLoopTiming.Update, ctx);
accumulator += Time.unscaledDeltaTime;
while (accumulator >= TickDelta)
{
accumulator -= TickDelta;
_currentBattleFrame.Value++;
SimulateSingleFrame(readyEntities, _entities);
if (readyEntities.Count > 0) return readyEntities;
}
}
return readyEntities;
}
public async UniTask PreviewBattleLoopAsync(int frameCount,
List<EntityProperties> entities,
CancellationToken ctx)
{
while (!ctx.IsCancellationRequested)
{
Dictionary<EntityId, BattleActionData> actionDataSnapshots = new();
Dictionary<EntityId, BattleActionDecisionResult> resultsSnapshots = new();
Dictionary<EntityId, EntitySnapshot> entitySnapshots = new();
foreach (var entity in entities)
{
var entityId = entity.GetEntityId();
if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
continue;
resultsSnapshots[entityId] = actionDecisionResult.GetSnapshot();
actionDataSnapshots[entityId] = battleActionData.GetSnapshot();
entitySnapshots[entityId] = entity.GetSnapshot();
}
try
{
await PlayTimelineForCertainFrames(frameCount, ctx).AttachExternalCancellation(ctx);
}
finally
{
foreach (var entity in entities)
{
var entityId = entity.GetEntityId();
if (!resultsSnapshots.TryGetValue(entityId, out var actionDecisionResult)
|| !actionDataSnapshots.TryGetValue(entityId, out var battleActionData))
continue;
bool actionChanged = false;
if (!_actionDecisionResults.TryAdd(entityId, actionDecisionResult))
{
actionChanged = actionDecisionResult != _actionDecisionResults[entityId];
if(actionChanged)
_actionDecisionResults[entityId] = actionDecisionResult;
else
_actionDecisionResults[entityId]?.RestoreSnapshot(actionDecisionResult);
}
if (!_battleActionDatas.TryAdd(entityId, battleActionData))
{
if(actionChanged) _battleActionDatas[entityId] = battleActionData;
else _battleActionDatas[entityId]?.RestoreSnapshot(battleActionData);
}
entity.RestoreSnapshot(entitySnapshots[entityId]);
}
}
}
}
private async UniTask PlayTimelineForCertainFrames(int frameCount, CancellationToken ctx)
{
float accumulator = 0f;
var readyEntities = new List<EntityProperties>();
while (frameCount > 0 && !ctx.IsCancellationRequested)
{
await UniTask.Yield(PlayerLoopTiming.Update, ctx);
accumulator += Time.unscaledDeltaTime;
while (accumulator >= TickDelta)
{
accumulator -= TickDelta;
frameCount--;
SimulateSingleFrame(readyEntities, _entities);
if (readyEntities.Count > 0)
{
foreach (var entity in readyEntities)
{
var entityID = entity.GetEntityId();
_battleActionDatas.Remove(entityID);
_actionDecisionResults.Remove(entityID);
}
}
}
}
}
private void SimulateSingleFrame(List<EntityProperties> outReadyEntities, List<EntityProperties> inEntities)
{
foreach (var entity in inEntities)
{
var entityId = entity.GetEntityId();
if (!_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult)
|| !_battleActionDatas.TryGetValue(entityId, out var battleActionData))
continue;
var finished = _battleActions[actionDecisionResult.ActionType]
.Tick(
TickDelta,
entity,
actionDecisionResult,
battleActionData);
entity.animator.Update(TickDelta);
if (finished)
{
outReadyEntities.Add(entity);
}
}
Physics.Simulate(TickDelta);
Physics.SyncTransforms();
}
private async UniTask DecideActions(List<EntityProperties> entities, CancellationToken ctx)
{
foreach (var entity in entities)
{
Debug.Log($"Deciding action for {entity.name}");
var entityId = entity.GetEntityId();
var (decisionResult, battleActionData) = await DecideAction(ctx, entity);
_actionDecisionResults[entityId] = decisionResult;
_battleActionDatas[entityId] = battleActionData;
}
}
private async UniTask<(BattleActionDecisionResult, BattleActionData)> DecideAction(CancellationToken ctx,
EntityProperties entity)
{
_battleActionDecisionPanel.SetEntityInfo(entity.battleActionTypes);
BattleActionType decidedActionType = BattleActionType.None;
BattleActionDecisionResult decisionResult = null;
BattleActionData actionData = null;
var entityId = entity.GetEntityId();
BattleActionData entityActionDataSnapshot = null;
BattleActionDecisionResult entityResultSnapshot = null;
if (_battleActionDatas.TryGetValue(entityId, out var battleActionData))
entityActionDataSnapshot = battleActionData.GetSnapshot();
if (_actionDecisionResults.TryGetValue(entityId, out var actionDecisionResult))
entityResultSnapshot = actionDecisionResult.GetSnapshot();
while (decidedActionType == BattleActionType.None || ctx.IsCancellationRequested)
{
Cursor.lockState = CursorLockMode.Confined;
((CameraBattleModeState)_cameraStateMachine.CurrentBaseState).battleDeciding = true;
await _battleActionDecisionPanel.Open(ctx);
decidedActionType = await _battleActionDecisionPanel.GetDecision(ctx);
if (decidedActionType == BattleActionType.None) continue;
var deciderType = _battleActions[decidedActionType].DeciderType;
_battleActionDeciders[deciderType].MountDecider();
CancellationTokenSource previewCancellationToken = new();
while (!ctx.IsCancellationRequested)
{
Cursor.lockState = CursorLockMode.Locked;
((CameraBattleModeState)_cameraStateMachine.CurrentBaseState).battleDeciding = false;
await _battleActionDecisionPanel.Close(ctx);
decisionResult = await _battleActionDeciders[deciderType].GetDecision();
decisionResult.ActionType = decidedActionType;
actionData = _battleActions[decidedActionType].MountAndGetFrames(entity, decisionResult);
previewCancellationToken.Cancel();
previewCancellationToken.Dispose();
if (decisionResult.ResultCode == BattleActionDecisionResultCode.Deciding)
{
_actionDecisionResults[entityId] = decisionResult;
_battleActionDatas[entityId] = actionData;
previewCancellationToken = new();
PreviewBattleLoopAsync(actionData.TotalFrames, _entities, previewCancellationToken.Token)
.Forget();
}
else if (decisionResult.ResultCode == BattleActionDecisionResultCode.CancelDecision)
{
decidedActionType = BattleActionType.None;
break;
}
else break;
}
_battleActionDeciders[deciderType].UnmountDecider();
}
if (entityResultSnapshot != null
&& !_actionDecisionResults.TryAdd(entityId, entityResultSnapshot))
_actionDecisionResults[entityId]?.RestoreSnapshot(entityResultSnapshot);
if (entityActionDataSnapshot != null
&& !_battleActionDatas.TryAdd(entityId, entityActionDataSnapshot))
_battleActionDatas[entityId]?.RestoreSnapshot(entityActionDataSnapshot);
if (decisionResult == null || actionData == null) throw new ArgumentNullException(nameof(decisionResult));
return (decisionResult, actionData);
}
public void ForceDecideAction(
EntityId entityId,
BattleActionData forcedBattleActionData,
BattleActionDecisionResult forcedBattleActionDataResult)
{
_battleActionDatas[entityId] = forcedBattleActionData;
_actionDecisionResults[entityId] = forcedBattleActionDataResult;
Debug.Log($"Задано действие {forcedBattleActionDataResult.ActionType} для {entityId}");
}
}
}