50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System.Linq;
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using Code.Infrastructure.Utils;
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using Code.OfficeGame.BattleMode.Actions.Deciders;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.Actions
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{
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public class BattleActionStugger : BattleAction
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{
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private int EntryStateHash => Animator.StringToHash("WalkBlend");
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private int StuggerStateHash => Animator.StringToHash("Stugger");
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private BattleActionParameters _actionParameters;
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public BattleActionStugger(MultipleConfig<BattleActionParameters> actionData)
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{
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_actionParameters = actionData.Configs.SingleOrDefault(x => x.ActionType == ActionType);
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}
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public override BattleActionType ActionType => BattleActionType.Stugger;
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public override DeciderType DeciderType => DeciderType.AsIs;
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public override BattleActionData MountAndGetFrames(EntityProperties entity, BattleActionDecisionResult result)
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{
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return new StuggerActionData { TotalFrames = _actionParameters.TotalFrames};
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}
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public override bool Tick(float tickDelta,
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EntityProperties entity,
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BattleActionDecisionResult battleActionDecisionResult,
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BattleActionData battleActionData)
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{
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if (battleActionData is not StuggerActionData stuggerActionData) return true;
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if (stuggerActionData.CurrentFrame == 0)
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{
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entity.animator.Play(StuggerStateHash, 0, 0f);
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}
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stuggerActionData.CurrentFrame++;
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if (stuggerActionData.CurrentFrame >= _actionParameters.TotalFrames)
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{
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entity.animator.Play(EntryStateHash, 0, 0f);
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return true;
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}
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return false;
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}
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}
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} |