53 lines
2.3 KiB
C#
53 lines
2.3 KiB
C#
using UnityEngine;
|
|
using LitMotion.Adapters;
|
|
|
|
namespace LitMotion
|
|
{
|
|
public static partial class LMotion
|
|
{
|
|
/// <summary>
|
|
/// API for creating Punch motions.
|
|
/// </summary>
|
|
public static class Punch
|
|
{
|
|
/// <summary>
|
|
/// Create a builder for building Punch motion.
|
|
/// </summary>
|
|
/// <param name="startValue">Start value</param>
|
|
/// <param name="strength">Vibration strength</param>
|
|
/// <param name="duration">Duration</param>
|
|
/// <returns>Created motion builder</returns>
|
|
public static MotionBuilder<float, PunchOptions, FloatPunchMotionAdapter> Create(float startValue, float strength, float duration)
|
|
{
|
|
return Create<float, PunchOptions, FloatPunchMotionAdapter>(startValue, strength, duration)
|
|
.WithOptions(PunchOptions.Default);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a builder for building Punch motion.
|
|
/// </summary>
|
|
/// <param name="startValue">Start value</param>
|
|
/// <param name="strength">Vibration strength</param>
|
|
/// <param name="duration">Duration</param>
|
|
/// <returns>Created motion builder</returns>
|
|
public static MotionBuilder<Vector2, PunchOptions, Vector2PunchMotionAdapter> Create(Vector2 startValue, Vector2 strength, float duration)
|
|
{
|
|
return Create<Vector2, PunchOptions, Vector2PunchMotionAdapter>(startValue, strength, duration)
|
|
.WithOptions(PunchOptions.Default);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a builder for building Punch motion.
|
|
/// </summary>
|
|
/// <param name="startValue">Start value</param>
|
|
/// <param name="strength">Vibration strength</param>
|
|
/// <param name="duration">Duration</param>
|
|
/// <returns>Created motion builder</returns>
|
|
public static MotionBuilder<Vector3, PunchOptions, Vector3PunchMotionAdapter> Create(Vector3 startValue, Vector3 strength, float duration)
|
|
{
|
|
return Create<Vector3, PunchOptions, Vector3PunchMotionAdapter>(startValue, strength, duration)
|
|
.WithOptions(PunchOptions.Default);
|
|
}
|
|
}
|
|
}
|
|
} |