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Hasebe/Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/Sampling/SamplingResources.hlsl
T
2026-09-25 00:42:08 +03:00

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HLSL

#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
Texture2D<float> _SobolScramblingTile;
Texture2D<float> _SobolRankingTile;
Texture2D<float2> _SobolOwenScrambledSequence;
StructuredBuffer<uint> _SobolMatricesBuffer;
#endif