Files
Hasebe/Library/PackageCache/com.unity.render-pipelines.core@2862bc571443/Runtime/RenderPipeline/RenderPipelineResources.cs
T
2026-09-25 00:42:08 +03:00

17 lines
633 B
C#

namespace UnityEngine.Rendering
{
/// <summary>
/// Base of resources assets in SRP
/// </summary>
[Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/RenderPipelineResources Icon.asset")]
public abstract class RenderPipelineResources : ScriptableObject
{
/// <summary>
/// Utility to add Reload All button at the end of your asset inspector.
/// It will provide your package path that you misu override in child class.
/// </summary>
protected virtual string packagePath => null;
internal string packagePath_Internal => packagePath;
}
}