Files
Hasebe/Library/PackageCache/com.unity.2d.sprite@b95ff9c6e864/Tests/Editor/SpritePackageTests.cs
T
2026-09-25 00:42:08 +03:00

14 lines
339 B
C#

using NUnit.Framework;
namespace UnityEditor.U2D.Sprites.EditorTests
{
internal class SpritePackageEditorTests
{
[Test]
public void SpriteEditorWindow_IsLoadedFromDll()
{
Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
}
}
}