64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using UnityEditorInternal;
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using UnityEngine;
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namespace UnityEditor.U2D.Sprites.ProjectSettings
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{
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class SpriteFrameModuleSettingsAsset : ScriptableObject
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{
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[SerializeField]
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bool m_AllowSpriteFrameEditCapabilityOverride = false;
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private SpriteFrameModuleSettingsAsset() { }
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static SpriteFrameModuleSettingsAsset s_Instance;
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event Action OnSettingsChanged;
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public static void CreateInstance()
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{
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if (s_Instance == null)
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{
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var savedInstanceArray = InternalEditorUtility.LoadSerializedFileAndForget("ProjectSettings/SpriteFrameModuleSettingsAsset.asset");
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if (savedInstanceArray != null && savedInstanceArray.Length > 0)
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{
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s_Instance = savedInstanceArray[0] as SpriteFrameModuleSettingsAsset;
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}
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else
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s_Instance = CreateInstance<SpriteFrameModuleSettingsAsset>();
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}
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}
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public static event Action SettingsChanged
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{
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add { instance.OnSettingsChanged += value; }
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remove { instance.OnSettingsChanged -= value; }
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}
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public static bool allowSpriteFrameEditCapabilityOverride
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{
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get { return instance.m_AllowSpriteFrameEditCapabilityOverride; }
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set
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{
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if (instance.m_AllowSpriteFrameEditCapabilityOverride != value)
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{
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instance.m_AllowSpriteFrameEditCapabilityOverride = value;
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instance.OnSettingsChanged?.Invoke();
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}
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}
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}
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public static SpriteFrameModuleSettingsAsset instance
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{
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get
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{
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CreateInstance();
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return s_Instance;
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}
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}
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public static void Save()
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{
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if(s_Instance != null)
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InternalEditorUtility.SaveToSerializedFileAndForget(new UnityEngine.Object[] { s_Instance }, "ProjectSettings/SpriteFrameModuleSettingsAsset.asset", true);
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}
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}
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}
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