26 lines
668 B
C#
26 lines
668 B
C#
using UnityEditor;
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namespace UnityEditor.AddressableAssets.Build
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{
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/// <summary>
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/// Interface for providing build settings. Allows dependency injection for testability.
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/// </summary>
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public interface IBuildSettingsProvider
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{
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/// <summary>
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/// Gets the active build target.
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/// </summary>
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BuildTarget activeBuildTarget { get; }
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/// <summary>
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/// Gets whether development build is enabled.
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/// </summary>
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bool development { get; }
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/// <summary>
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/// Gets the script compilation defines.
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/// </summary>
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string[] extraScriptingDefines { get; }
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}
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}
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