206 lines
7.8 KiB
C#
206 lines
7.8 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using Code.Game.Cleaning.Player;
|
|
using Code.Infrastructure.App;
|
|
using Code.Infrastructure.Camera;
|
|
using Code.Infrastructure.Generators;
|
|
using Code.Infrastructure.Input;
|
|
using Code.Infrastructure.SceneLoader;
|
|
using Code.Infrastructure.UI;
|
|
using Code.Infrastructure.Utils;
|
|
using Code.OfficeGame.BattleMode.Actions;
|
|
using Code.OfficeGame.BattleMode.Actions.Deciders;
|
|
using Code.OfficeGame.BattleMode.Actions.Player;
|
|
using Code.OfficeGame.BattleMode.Marker;
|
|
using Code.OfficeGame.BattleMode.Timeline;
|
|
using Code.OfficeGame.BattleMode.UI;
|
|
using Code.OfficeGame.Player;
|
|
using Cysharp.Threading.Tasks;
|
|
using KinematicCharacterController;
|
|
using ObservableCollections;
|
|
using R3;
|
|
using Reflex.Core;
|
|
using Reflex.Enums;
|
|
using Reflex.Injectors;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
using UnityEngine.SceneManagement;
|
|
using Resolution = Reflex.Enums.Resolution;
|
|
|
|
namespace Code.Game.OfficeGame.GameStates
|
|
{
|
|
[State(typeof(AppStates), typeof(AppStateMachineContext))]
|
|
public partial class BattleState
|
|
{
|
|
public BattleState(AppStateMachineContext context) : base(context)
|
|
{
|
|
}
|
|
|
|
public override AppStates MyState => AppStates.BattleState;
|
|
|
|
private BattleTimeline _battleTimeline;
|
|
private CancellationTokenSource _battleTokenSource = new CancellationTokenSource();
|
|
|
|
public override async UniTask EnterState()
|
|
{
|
|
#if UNITY_EDITOR
|
|
Context.InputService.EnableMap(ActionMappings.Debug);
|
|
|
|
Context.InputService.BindActionPerformed((int)ActionMappings.Debug, (int)DebugActions.ToggleBattleMode,
|
|
ToggleBattleMode);
|
|
#endif
|
|
|
|
Context.InputService.EnableMap(ActionMappings.BattleMode);
|
|
|
|
|
|
////// T
|
|
var entities =
|
|
Object.FindObjectsByType<EntityProperties>()
|
|
.ToList();
|
|
|
|
Container container;
|
|
|
|
if (Context.StateMachine.CurrentState == AppStates.Testing)
|
|
{
|
|
var gameplayContainer = Context.SceneContainerManager.ScenesContainers[SceneId.Testing];
|
|
|
|
var waitForContainer =
|
|
Context.SceneContainerManager.ScenesContainers
|
|
.ObserveDictionaryAdd()
|
|
.Where(x => x.Key == SceneId.Battle)
|
|
.Take(1)
|
|
.WaitAsync()
|
|
.AsUniTask();
|
|
|
|
var playerDecisionMarkerConfig = new SingleConfig<PlayerDecisionMarkerConfig>();
|
|
var attackActionsConfigs = new MultipleConfig<BattleActionParameters>();
|
|
|
|
await UniTask.WhenAll(
|
|
attackActionsConfigs.LoadConfigs(),
|
|
playerDecisionMarkerConfig.LoadConfig());
|
|
|
|
BattleActionDecisionPanel battleActionDecisionPanel =
|
|
(BattleActionDecisionPanel)await Context.UIFactory
|
|
.LoadPanel(UIPanelType.BattleActionDecision, false);
|
|
|
|
BattleTimelinePanel battleTimelinePanel =
|
|
(BattleTimelinePanel)await Context.UIFactory
|
|
.LoadPanel(UIPanelType.BattleTimelinePanel, false);
|
|
|
|
void InstallExtra(Scene scene, ContainerBuilder builder)
|
|
{
|
|
builder.SetParent(gameplayContainer);
|
|
|
|
builder.RegisterValue(attackActionsConfigs);
|
|
builder.RegisterValue(playerDecisionMarkerConfig);
|
|
|
|
builder.RegisterType(typeof(MarkerManager), Lifetime.Singleton, Resolution.Eager);
|
|
|
|
builder.RegisterValue(battleActionDecisionPanel);
|
|
builder.RegisterValue(battleTimelinePanel);
|
|
|
|
builder.RegisterType(typeof(BattleActionMove), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
|
|
builder.RegisterType(typeof(BattleActionWait), new[]{ typeof(BattleAction) }, Lifetime.Singleton, Resolution.Eager);
|
|
|
|
builder.RegisterType(typeof(BattleActionPositionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
|
|
builder.RegisterType(typeof(AsIsBattleActionDecider), new[]{ typeof(BattleActionDecider) } , Lifetime.Singleton, Resolution.Eager);
|
|
|
|
builder.RegisterType(typeof(BattleTimeline), Lifetime.Singleton, Resolution.Eager);
|
|
}
|
|
|
|
await UniTask.WhenAll(
|
|
Context.SceneLoader
|
|
.LoadSceneAsync(
|
|
SceneId.Battle,
|
|
LoadSceneMode.Additive,
|
|
true,
|
|
InstallExtra),
|
|
waitForContainer
|
|
);
|
|
|
|
container = Context.SceneContainerManager.ScenesContainers[SceneId.Battle];
|
|
|
|
///// T
|
|
GameObjectInjector
|
|
.InjectRecursiveMany(
|
|
entities.Select(x => x.gameObject).ToList(), container);
|
|
/////
|
|
_battleTokenSource = new();
|
|
|
|
_battleTimeline = container.Resolve<BattleTimeline>();
|
|
|
|
Physics.simulationMode = SimulationMode.Script;
|
|
KinematicCharacterSystem.EnsureCreation();
|
|
KinematicCharacterSystem.Settings.AutoSimulation = false;
|
|
KinematicCharacterSystem.Settings.Interpolate = false;
|
|
|
|
TogglePlayerBattleMode(container, false);
|
|
|
|
await Context.Camera.SwitchState(CameraMode.BattleMode);
|
|
|
|
foreach (var entity in entities)
|
|
{
|
|
entity.animator.enabled = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
container = Context.SceneContainerManager.ScenesContainers[SceneId.Battle];
|
|
}
|
|
|
|
_battleTimeline?.RunBattleLoopAsync(entities, _battleTokenSource.Token).Forget();
|
|
|
|
await container.Resolve<BattleTimelinePanel>().Open();
|
|
}
|
|
|
|
private void TogglePlayerBattleMode(Container container, bool enabled)
|
|
{
|
|
container.Resolve<EntityAnimator>().Animator.enabled = enabled;
|
|
container.Resolve<PlayerControlsProvider>().enabled = enabled;
|
|
}
|
|
|
|
private void ToggleBattleMode(InputAction.CallbackContext obj)
|
|
{
|
|
Context.StateMachine.SwitchState(AppStates.Testing).Forget();
|
|
}
|
|
|
|
public override async UniTask ExitState()
|
|
{
|
|
if (Context.StateMachine.NextState == AppStates.Testing)
|
|
{
|
|
_battleTokenSource.Cancel();
|
|
_battleTokenSource.Dispose();
|
|
|
|
Physics.simulationMode = SimulationMode.FixedUpdate;
|
|
KinematicCharacterSystem.Settings.AutoSimulation = true;
|
|
KinematicCharacterSystem.Settings.Interpolate = true;
|
|
|
|
var container = Context.SceneContainerManager.ScenesContainers[SceneId.Battle];
|
|
|
|
TogglePlayerBattleMode(container, true);
|
|
await container.Resolve<BattleTimelinePanel>().Close();
|
|
|
|
// T
|
|
var entities =
|
|
Object.FindObjectsByType<EntityProperties>().ToList();
|
|
|
|
foreach (var entity in entities)
|
|
{
|
|
entity.animator.enabled = false;
|
|
}
|
|
|
|
await Context.SceneLoader.UnloadSceneAsync(SceneId.Battle);
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
Context.InputService.DisableMap(ActionMappings.Debug);
|
|
|
|
Context.InputService.UnbindActionPerformed((int)ActionMappings.Debug, (int)DebugActions.ToggleBattleMode,
|
|
ToggleBattleMode);
|
|
#endif
|
|
|
|
Context.InputService.DisableMap(ActionMappings.BattleMode);
|
|
}
|
|
}
|
|
} |