19 lines
513 B
C#
19 lines
513 B
C#
namespace AddressableAssets.DocExampleCode
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{
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using UnityEditor;
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using UnityEngine.AddressableAssets;
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internal class UsingAssetRefSpriteValidateAsset
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{
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#region SAMPLE
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public bool IsPathValid()
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{
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string guid = AssetDatabase.AssetPathToGUID("Assets/Sprites/oldSprite.png");
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AssetReferenceSprite assetRef = new AssetReferenceSprite(guid);
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return assetRef.ValidateAsset("Assets/Sprites/newSprite.png");
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}
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#endregion
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}
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}
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