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Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Extensions/uGUI/LitMotionUGUIExtensions.cs
T
2026-09-21 12:15:57 +03:00

402 lines
19 KiB
C#

#if LITMOTION_SUPPORT_UGUI
using UnityEngine;
using UnityEngine.UI;
using Unity.Collections;
#if LITMOTION_SUPPORT_ZSTRING
using Cysharp.Text;
#endif
namespace LitMotion.Extensions
{
/// <summary>
/// Provides binding extension methods for Unity UI (uGUI) components.
/// </summary>
public static class LitMotionUGUIExtensions
{
/// <summary>
/// Create a motion data and bind it to Graphic.color
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, Graphic graphic)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
{
Error.IsNull(graphic);
return builder.Bind(graphic, static (x, target) =>
{
target.color = x;
});
}
/// <summary>
/// Create a motion data and bind it to Graphic.color.r
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(graphic);
return builder.Bind(graphic, static (x, target) =>
{
var c = target.color;
c.r = x;
target.color = c;
});
}
/// <summary>
/// Create a motion data and bind it to Graphic.color.g
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(graphic);
return builder.Bind(graphic, static (x, target) =>
{
var c = target.color;
c.g = x;
target.color = c;
});
}
/// <summary>
/// Create a motion data and bind it to Graphic.color.b
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(graphic);
return builder.Bind(graphic, static (x, target) =>
{
var c = target.color;
c.b = x;
target.color = c;
});
}
/// <summary>
/// Create a motion data and bind it to Graphic.color.a
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Graphic graphic)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(graphic);
return builder.Bind(graphic, static (x, target) =>
{
var c = target.color;
c.a = x;
target.color = c;
});
}
/// <summary>
/// Create a motion data and bind it to Image.FillAmount
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToFillAmount<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Image image)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(image);
return builder.Bind(image, static (x, target) =>
{
target.fillAmount = x;
});
}
/// <summary>
/// Create a motion data and bind it to CanvasGroup.alpha
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToAlpha<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, CanvasGroup canvasGroup)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(canvasGroup);
return builder.Bind(canvasGroup, static (x, target) =>
{
target.alpha = x;
});
}
/// <summary>
/// Create a motion data and bind it to Text.fontSize
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToFontSize<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.fontSize = x;
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString32Bytes, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<FixedString32Bytes, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ConvertToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString64Bytes, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<FixedString64Bytes, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ConvertToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString128Bytes, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<FixedString128Bytes, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ConvertToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString512Bytes, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<FixedString512Bytes, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ConvertToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString4096Bytes, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<FixedString4096Bytes, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ConvertToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <param name="format">Format string</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, Text text, string format)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, format, static (x, text, format) =>
{
#if LITMOTION_SUPPORT_ZSTRING
text.text = ZString.Format(format, x);
#else
text.text = string.Format(format, x);
#endif
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <param name="format">Format string</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, Text text, string format)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, format, static (x, text, format) =>
{
#if LITMOTION_SUPPORT_ZSTRING
text.text = ZString.Format(format, x);
#else
text.text = string.Format(format, x);
#endif
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, static (x, target) =>
{
target.text = x.ToString();
});
}
/// <summary>
/// Create a motion data and bind it to Text.text
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="transform"></param>
/// <param name="format">Format string</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Text text, string format)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(text);
return builder.Bind(text, format, static (x, text, format) =>
{
#if LITMOTION_SUPPORT_ZSTRING
text.text = ZString.Format(format, x);
#else
text.text = string.Format(format, x);
#endif
});
}
}
}
#endif