18 lines
558 B
C#
18 lines
558 B
C#
#if UNITY_EDITOR
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using UnityEditor.AddressableAssets.Build.DataBuilders;
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using UnityEngine;
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/// <summary>
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/// Uses data built by CustomBuildScript class. This script just sets up the correct variables and runs.
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/// </summary>
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[CreateAssetMenu(fileName = "CustomPlayMode.asset", menuName = "Addressables/Content Builders/Use CustomPlayMode Script")]
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public class CustomPlayModeScript : BuildScriptPackedPlayMode
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{
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/// <inheritdoc />
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public override string Name
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{
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get { return "Use Custom Build (requires built groups)"; }
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}
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}
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#endif
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