30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using Alchemy.Hierarchy;
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using UnityEditor;
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using UnityEngine;
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namespace Alchemy.Editor
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{
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internal static class HierarchyObjectCreationMenu
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{
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[MenuItem("GameObject/Alchemy/Header", false)]
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static void CreateHeader(MenuCommand menuCommand)
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{
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var obj = new GameObject("Header");
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obj.AddComponent<HierarchyHeader>();
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GameObjectUtility.SetParentAndAlign(obj, menuCommand.context as GameObject);
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Undo.RegisterCreatedObjectUndo(obj, "Create " + obj.name);
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Selection.activeObject = obj;
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}
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[MenuItem("GameObject/Alchemy/Separator", false)]
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static void CreateSeparator(MenuCommand menuCommand)
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{
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var obj = new GameObject("Separator");
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obj.AddComponent<HierarchySeparator>();
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GameObjectUtility.SetParentAndAlign(obj, menuCommand.context as GameObject);
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Undo.RegisterCreatedObjectUndo(obj, "Create " + obj.name);
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Selection.activeObject = obj;
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}
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}
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}
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