13 lines
365 B
C#
13 lines
365 B
C#
using Code.Infrastructure.Camera;
|
|
using Reflex.Attributes;
|
|
using UnityEngine;
|
|
|
|
namespace Code.Game.Gameplay.Player
|
|
{
|
|
public class PlayerCameraTarget : MonoBehaviour
|
|
{
|
|
[Inject]
|
|
private void Construct(CameraStateMachine cameraStateMachine) =>
|
|
((CleanerCameraState)cameraStateMachine.CurrentBaseState).SetTarget(transform);
|
|
}
|
|
} |