Files
Hasebe/Assets/Code/D/Player/PlayerCameraTarget.cs
T
2026-09-20 15:26:03 +03:00

13 lines
365 B
C#

using Code.Infrastructure.Camera;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Game.Gameplay.Player
{
public class PlayerCameraTarget : MonoBehaviour
{
[Inject]
private void Construct(CameraStateMachine cameraStateMachine) =>
((CleanerCameraState)cameraStateMachine.CurrentBaseState).SetTarget(transform);
}
}