Files
Hasebe/Assets/Code/D/Player/Factory/PlayerFactorySettings.cs
T
2026-09-20 15:26:03 +03:00

13 lines
400 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Game.Gameplay.Player.Factory
{
[Config("Configs/Gameplay/PlayerFactory")]
[CreateAssetMenu(fileName = "PlayerFactorySettings", menuName = "Configs/Gameplay/PlayerFactory")]
public class PlayerFactorySettings : ScriptableObject
{
public AssetReference Player;
}
}