Files
Hasebe/Assets/Code/D/CleanTools/Tryapka.cs
T
2026-09-20 15:26:03 +03:00

44 lines
1.2 KiB
C#

using UnityEngine;
namespace Code.D.Cleaning.CleanTools
{
public class Tryapka : CleanTool
{
public Tryapka(float durabilityUsageStep, float cleanRadius, Texture2D brushTexture) : base(durabilityUsageStep, cleanRadius, brushTexture)
{
}
public override CleanToolType ToolType => CleanToolType.Tryapka;
public override TryapkaUsageInfo Use()
{
if (!IsDirty.CurrentValue)
{
CurrentDirtiness.Value += DurabilityUsageStep;
if (CurrentDirtiness.Value >= 1) IsDirty.Value = true;
}
return new(CleanRadius, CurrentDirtiness.Value, IsDirty.CurrentValue, BrushTexture);
}
public override void Clean()
{
CurrentDirtiness.Value = 0;
IsDirty.Value = false;
}
}
public record TryapkaUsageInfo : ToolUsageInfo
{
public float Radius;
public TryapkaUsageInfo(float radius, float dirtiness, bool isDirty, Texture brush)
{
Radius = radius;
Dirtiness = dirtiness;
IsDirty = isDirty;
BrushTexture = brush;
}
}
}