Files
Hasebe/Logs/shadercompiler-AssetImportWorkerHW1-0.log
T
2026-10-27 20:47:16 +03:00

82 lines
5.9 KiB
Plaintext

Base path: '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents', plugins path '/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: compileSnippet
insize=12906 file=Assets/MK/MKToon/Shader/URP/Standard/StandardSimple.shader name=MK/Toon/URP/Standard/Simple pass=ForwardBase ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_MK_RECEIVE_SHADOWS _MAIN_LIGHT_SHADOWS _CLUSTER_LIGHT_LOOP _MK_ENVIRONMENT_REFLECTIONS_AMBIENT _MK_ALBEDO_MAP _MK_SPECULAR_ISOTROPIC dKW=_MK_EMISSION_MAP PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DYNAMICLIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON USE_LEGACY_LIGHTMAPS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP _MK_THRESHOLD_MAP _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH _MK_ARTISTIC_PROJECTION_SCREEN_SPACE _MK_NORMAL_MAP _MK_SURFACE_TYPE_TRANSPARENT _MK_ALPHA_CLIPPING _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE _MK_VERTEX_ANIMATION_MAP _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY _MK_RIM_DEFAULT _MK_RIM_SPLIT _MK_IRIDESCENCE_DEFAULT _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT _MK_GOOCH_RAMP UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=1101803 mask=6 start=348 toolchain=1
RunExternalCompiler: begin name=HLSLcc
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: end
compileSnippet complete
ok=1 outsize=5025
Cmd: compileSnippet
insize=12906 file=Assets/MK/MKToon/Shader/URP/Standard/StandardSimple.shader name=MK/Toon/URP/Standard/Simple pass=ForwardBase ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK uKW=_MK_RECEIVE_SHADOWS _MAIN_LIGHT_SHADOWS _CLUSTER_LIGHT_LOOP _MK_ENVIRONMENT_REFLECTIONS_AMBIENT _MK_ALBEDO_MAP _MK_SPECULAR_ISOTROPIC _SCREEN_SPACE_OCCLUSION _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _LIGHT_LAYERS _ADDITIONAL_LIGHT_SHADOWS REFLECTION_PROBE_ROTATION dKW=_DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 LIGHTMAP_BICUBIC_SAMPLING _LIGHT_COOKIES _SCREEN_SPACE_IRRADIANCE _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE _MK_EMISSION_MAP PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DYNAMICLIGHTMAP_ON _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON USE_LEGACY_LIGHTMAPS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP _MK_THRESHOLD_MAP _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH _MK_ARTISTIC_PROJECTION_SCREEN_SPACE _MK_NORMAL_MAP _MK_SURFACE_TYPE_TRANSPARENT _MK_ALPHA_CLIPPING _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE _MK_VERTEX_ANIMATION_MAP _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY _MK_RIM_DEFAULT _MK_RIM_SPLIT _MK_IRIDESCENCE_DEFAULT _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT _MK_GOOCH_RAMP UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Fragment platform=metal reqs=1101803 mask=6 start=348 toolchain=1
RunExternalCompiler: begin name=HLSLcc
RunExternalCompiler: begin name=FXC
RunExternalCompiler: end
RunExternalCompiler: end
compileSnippet complete
ok=1 outsize=30698
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler