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Hasebe/Assets/OfficeGame/Location/FirstSecond/Segment.map
T
2026-10-09 17:25:14 +03:00

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// Game: Unity: DMusician
// Format: Quake3 (Valve)
// entity 0
{
"mapversion" "220"
"_tb_textures" "textures/Testing;textures/FirstSecond"
"classname" "worldspawn"
// brush 0
{
( -128 -128 -64 ) ( -128 -127 -64 ) ( -128 -128 -63 ) __TB_empty [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
( -128 -128 -64 ) ( -128 -128 -63 ) ( -127 -128 -64 ) __TB_empty [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
( -128 -128 -64 ) ( -127 -128 -64 ) ( -128 -127 -64 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
( 128 128 64 ) ( 128 129 64 ) ( 129 128 64 ) __TB_empty [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.5 0.5
( 128 128 64 ) ( 129 128 64 ) ( 128 128 65 ) __TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
( 128 128 64 ) ( 128 128 65 ) ( 128 129 64 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.5 0.5
}
}