Files
2026-09-21 12:15:57 +03:00

20 lines
425 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class ShaderGraphIndexedData : ScriptableObject
{
[SerializeField] internal Experimental.GraphView.DataBag additionalSearchTerms;
public Experimental.GraphView.DataBag AdditionalSeachTerms
{
get => additionalSearchTerms;
set => additionalSearchTerms = value;
}
}
}