Files
2026-09-21 12:15:57 +03:00

28 lines
791 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline
{
/// <summary>
/// Basic implementation of IBuildSpriteData. Stores the sprite importer data for a sprite asset in the build.
/// <see cref="IBuildSpriteData"/>
/// </summary>
[Serializable]
public class BuildSpriteData : IBuildSpriteData
{
/// <inheritdoc />
public Dictionary<GUID, SpriteImporterData> ImporterData { get; set; }
/// <summary>
/// Default constructor, initializes properties to defaults
/// </summary>
public BuildSpriteData()
{
ImporterData = new Dictionary<GUID, SpriteImporterData>();
}
}
}